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shadowcat1313
Apr 15th, '06, 05:43 AM
this is an item that I originally intended for the Star Hero book, but forgot about, but is covered under the permissions given for it

Amaze the Natives Kit: +2 with a group of similar Skills (10 Active Points); Custom Modifier (effective in low tech cultures only; -1/2), OIF (-1/2)
NOTES:
works with Bribery, Diplomacy, Trading, This kit is contained in a shoulder bag and canister that can be re-used when empty, the canister being sealed for carrying water.

The kit contains a wide variety of simple trade goods and good will offering items including, microchip voice recorders, synthetic gems, small tools, candy, body heat sensitive fabric dye, small steel blades, simple but effective medical preperations, and other inexpensive but impressive goods to be used for trade or good will offerings.

Weight: 10kg
Price: 200 cr
Traveller Tech Level-12, but I dont see why you couldnt find a lower tech version easily enough, with variation in the items found in the kit

Tarek
Apr 15th, '06, 03:38 PM
Heh. And you can add an activation roll, with side effect if it fails :"Transform: Amaze the Natives kit to Enrage the Natives kit".

I'll leave the specifics up to you, but I'd recommend a penalty to Bribery, Diplomacy, and Trading of, oh, about -4. :-)

mattingly
Apr 17th, '06, 05:23 PM
I always like to use my "KS: Schedule of Solar Eclipses" and 3d6 Luck.

Lucius
Apr 17th, '06, 07:05 PM
Wait until the natives put together an Amaze the Tourists kit.

Lucius Alexander

And the amazing palindromedary

The Monster
Apr 17th, '06, 07:31 PM
Or, more likely, a Whack-the-Snotty-Tourist-and-Take-His-Kewl-Stuff Kit.
Assemble many pointed sticks...

Curufea
Apr 17th, '06, 07:50 PM
It's more along the lines of "Salt the ground with Precious Metals or Gems Kit"

Lucius
Apr 18th, '06, 09:58 AM
No, you assemble and modify and pseudo-age some of the stuff from previous tourists' "Amaze the Natives" kits, and create an "Amaze the Tourists with Evidence of an Earlier Advanced Civilization" kit. Then with feigned reluctance and for a high price, sell them the map to where you claim the stuff can be found. The map, of course, actually leads to a dangerously volcanic region of your homeworld..

Lucius Alexander

The palindromedary notes that you wouldn't want them to survive to warn the other tourists, would you?

Schwarzwald
Apr 20th, '06, 12:51 AM
Don't forget to take a camera. Convince the natives you've stolen their souls.

(WARNING: Do not try in cultures that have developed lawyers. If you claim pictures are actually stolen souls and you do it to a lawyer, the natives will know you're lying. Lawyers, of course, have no souls to steal.)

gozerboy
May 5th, '06, 10:22 PM
Don't forget to take a camera. Convince the natives you've stolen their souls.

(WARNING: Do not try in cultures that have developed lawyers. If you claim pictures are actually stolen souls and you do it to a lawyer, the natives will know you're lying. Lawyers, of course, have no souls to steal.)

Not true at all. But a lawyer will nail you for likeness/copyright infringement and you will wind up having to pay penalties of up to 300 lbs of cowrie shells (or native equivalent) for that snapshot.

Markdoc
May 6th, '06, 06:34 AM
Amaze the natives kit II: (AKA Carbine)

Weight: 3.1kg
Price: 210 cr

OK, it's 10 cr more expensive than the first kit, but it's only Tech Level-5, it's a third the weight and it *also* works on natives who are not easily impressed. :D

cheers, Mark