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View Full Version : Turakian Races: the Erqigdlit



FenrisUlf
Apr 22nd, '06, 09:13 AM
I was just wondering if anyone here has actually used this race. I like them myself & really like their origin (humans turned into wolf-people because they tried to steal the Sun; I bet they don't get along at all well with Ophel's clergy), but does anyone else? I've even done some thinking on just what little quirks their pack-hunter culture might have, as the book's description seems a bit light on that score.

I also wonder if there was ever any word as to just when this happened in the Turakian Age? Was it long before the current year (5000 or so), or was it more recent? Also, the monsters book mentions that there are jackal and hyena-folk Erqigdlit living in places like Indushara. That implies to me that either they've been around for a long time, or that the 'give the blasphemers a wolf's head and a permanent fur coat' is a rather standard curse used by PO'ed Turakian Age divinites.

Greg
Apr 22nd, '06, 12:30 PM
I've used their character blocks as gnolls in my games in the past. Physically they're pretty similar so you should be able to use the piles of D&D stuff out there. In the campaign I was running they lived in the savannah and basically had a tribal/native american society. I didn't have "classes" per se, but I basically made them a hunter society with shaman wisemen. They were extremely territorial and played the part of the non-evil antagonists once the party entered their lands.

CrosshairCollie
Apr 22nd, '06, 01:19 PM
If I ever got the chance to play in a Turakian Age game, I suspect I'd probably be inclined to play one, once I figured out how the heck to pronounce the name. ;)

Captain Obvious
Apr 22nd, '06, 06:06 PM
Since they're Inuit monsters, they will be appearing in Inuit analog areas of my homebrew world.

As far as culture goes, you could get some ideas by reading The Call of the Wild and White Fang. The dogs in those stories are somewhat anthropomorphized, and it would be easy to see an erqigdlit using the same thought processes.

Curufea
Apr 22nd, '06, 06:24 PM
I haven't used them yet - as I've populated a different continent with them than the one the PCs are in.

Labrat
Apr 23rd, '06, 03:38 AM
I always pictured them as a more sub-arctic race and left the temperate-tropical native types to the cat-folk like Leomanchi and Pakasa races. I don't have the energy to look them up right now since I just woke up but I'm sure the text inspired that reasoning in my mind.

I pronounce them "Ir-KIG-d'lit'. It's the cluster of constanants g-d-l that sets it off I think. Makes you wonder what their language sounds like, if you say it you can try doing it with a feral mindset:

"eeer-KIG-du-let'

Yep, I'm 100% geek.

Savinien
Apr 24th, '06, 06:33 AM
I played in a game at HeroCentral with Mastermind from these boards playing one. The GM is known as LabRat, here, I believe. I didn't get too see much of the character as it ended up folding, but he seemed interesting.

Labrat
Apr 24th, '06, 11:43 AM
I played in a game at HeroCentral with Mastermind from these boards playing one. The GM is known as LabRat, here, I believe. I didn't get too see much of the character as it ended up folding, but he seemed interesting.

Yep, 'tis true... and 5000 SE is only on hiatus so Frostbite, et. al. will be invited back into action once I get enough free time to start it up again!

CourtFool
Apr 24th, '06, 11:57 AM
I would certainly be inclined to play them if given a chance. I would make the character fiercely loyal to friends (the pack). A strong leader or deferring to a strong leader (Alpha male although it would not necessarily have to be male). I would also make lots of references to scent.