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Citizen Keen
Jun 3rd, '03, 11:47 AM
After watching plenty of movies like Ocean's 11, and CONfidence, and The Italian Job (both versions), I wonder - has anyone here ever run a Con Artist HERO game?

Full of death defying car chases, subtle social role-playing, hacking, breaking and entering, baiting and switching, and no guns. It seems like the genre's ripe for great characters - the kind-souled thief, etc.

Anybody done this?

olshriek
Jun 4th, '03, 01:55 PM
Dark Champions is how my group did it.Keep it to competent normals to 150's tops and it works beautifully.
I've noticed that the newer movies would be in the 150 range.

jtelson
Jun 7th, '03, 03:00 AM
The problem with trying to simulate that genre is that you will almost always fall short.
In those style movies there are really two cons going on - the one in the plot and the one versus the audience. They generally run along the line of here's the plan - here's the characters running through the plan - here's what goes wrong with the plan - oh wait that was the real plan - gotcha.
In order to simulate the genre you need the GM to provide the players with a huge amount of information and for the players to be willing to put in the hours and hours of work planning the job. I suppose you could have multiple GM's - one sets up the plot and the situation and one(s) who work with the players in setting up the sting. That might create the gotcha effect for a GM and some of the players.