View Full Version : Quantum Singularity
Blue
Jun 3rd, '03, 03:29 PM
Here's the effect I'm looking at. Tell me if I'm in the ballpark on the mechanics employed.
The character has the ability to manifest, for just the briefest of split seconds, a quantum singularity. The gravitational effects cause things in a radius around it to be sucked in toward it. But since the singularity blinks out almost instantly, it's just a matter of their momentum carrying them toward the center hex and possibly colliding with other things that were within reach.
Make any sense? Not sure if I did.
I'm thinking TK with an Explosion effect. The TK only grabs things and throws them toward the middle hex. Of course if there's nothing there to collide with they'd simply pass through to the othr side. If two heroes/villains went toward the middle they'd collide and *wham*.
theltemes
Jun 3rd, '03, 05:06 PM
If you create the singularity which isn't in a vacuum, you are going to get a burst of X-rays as air molecules get trapped by the singularity. Even if it's only around for a fraction of a second, it would probably put out a considerable radiation dose.
Blue
Jun 3rd, '03, 05:46 PM
Not sure my players would know that, but useful information. And another possible effect for a slot in an EC. Thanks.
Deejmeister
Jun 3rd, '03, 06:25 PM
Don't forget the massive penetrating RKA that affects whatever is in the target hex.
Gary
Jun 3rd, '03, 06:35 PM
Telekinesis won't work unless you have an obscene number of points. A 50 ton tank should be pulled in just as quickly as a 1 kg paperweight. With TK, the paperweight is going to be pulled in a lot quicker.
Blue
Jun 3rd, '03, 07:21 PM
Hmmm. I don't see away around that. But then there's no chance I'd bother rolling damage for a man and a paper clip colliding at the core. But I see your point. I might do damage between a man and a mailbox or a dog and a car.
Fireg0lem
Jun 3rd, '03, 07:29 PM
If the problem pointed out (that everything should move with the same speed) is too much of a problem for you to use TK, you could also build this effect as Energy Blast, Double Knockback, Area of Effect (radius), Indirect, Only to do Knockback. Clunkier, but everything that lacks KbR goes the same distance.
Blue
Jun 3rd, '03, 07:32 PM
I was considering an "only for knockback effect", but I'm still leaning toward the TK. I might have to build both effects and test for results. Thanks.
Lord Liaden
Jun 3rd, '03, 07:34 PM
One of the spells from Second Edition Fantasy Hero had a very similar effect bought as an AoE TK: magnetising the target's armor and metal items so that they draw all nearby metal objects toward the target. IIRC "Only to pull toward target" was a -1 Lim on TK.
Gary
Jun 3rd, '03, 07:35 PM
Originally posted by Fireg0lem
If the problem pointed out (that everything should move with the same speed) is too much of a problem for you to use TK, you could also build this effect as Energy Blast, Double Knockback, Area of Effect (radius), Indirect, Only to do Knockback. Clunkier, but everything that lacks KbR goes the same distance.
The trouble is that most stuff has KbR, or extra Kb. Only stuff roughly 75kg -150kg would move at the same speed. Anything heavier or lighter will move slower or faster.
Zaratustra
Jun 3rd, '03, 08:28 PM
Telekinesis, Explosive, Only towards center.
Trebuchet
Jun 4th, '03, 03:50 AM
Originally posted by Gary
The trouble is that most stuff has KbR, or extra Kb. Only stuff roughly 75kg -150kg would move at the same speed. Anything heavier or lighter will move slower or faster. Since a quatum singularity creates the attraction by force of gravity, I'd just state that the special effect is that all things "fall" towards it at the same speed, and hence do the same basic damage.
Besides, as far as damage is concerned the effect would be a wash. ITRW lighter objects both do less damage and take less damage when they impact from falls. That's why squirrels can survive 40 foot falls and elephants can die from a 5 foot one.
HERO doesn't really calculate damage differentials for weight, or Move Throughs by characters with Density Increase would be absolutely staggering in their effect. Can you imagine a 25" Move Through by a super that weighs 800 tonnes? :eek:
Blue
Jun 4th, '03, 06:15 AM
All very helpful, thanks. Especially the -1 "Only to pull towards target". This not going to be that high a limitation, because I think "pull" is too gentle a word for what is happening with my effect. But this gives me a measuring stick to guage by.
BNakagawa
Jun 4th, '03, 01:48 PM
Dispel: Knockback Resistance, does knockback, double knockback, indirect (to redirect knockback inwards) area effect radius.
Whee...
Blue Angel
Jun 4th, '03, 01:55 PM
How about flight usable as an attack AOE explosion, and Only to pull objects towards centre. Gravitar has a power bought as flight usable attack in an area effect. With this method the mass of the target doesn't matter. And don't forget to apply the intant limitation.
BNakagawa
Jun 4th, '03, 03:43 PM
It's OK, but you have to define a common defense or set of defenses that negate the flight bought as attack.
Blue Angel
Jun 4th, '03, 04:04 PM
Originally posted by BNakagawa
It's OK, but you have to define a common defense or set of defenses that negate the flight bought as attack.
Making the power instantaneous greatly reduces the value of usable on others. As a GM I might ignore that rule due to this limitation. The Usable as an attack is just not nearly as powerful if it is instant and has such a limited set effect. IMHO...
Besides it says reasonable common. Many NND powers define a defence that is not really common. I think if you defined the defences as say... Gravitic Powers, Dimensional Powers and teleportation. It could make sense that those powers would negate it.
Snarf
Jun 4th, '03, 07:12 PM
Couldn't they defend themselves just by grabbing onto something and holding tight?
Blue
Jun 4th, '03, 07:30 PM
Originally posted by Blue Angel
How about flight usable as an attack AOE explosion, and Only to pull objects towards centre. Gravitar has a power bought as flight usable attack in an area effect. With this method the mass of the target doesn't matter. And don't forget to apply the intant limitation. Has real possibilities. It's sounding on the pricy side, so I'll have to do a cost comparison and perhaps live with the slight imperfection of the TK effect, but we'll see.
As usual, you guys manage to come up with at least two more ideas that I missed.
dbsousa
Jun 5th, '03, 03:27 AM
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">75  </td><td><b><i>Singularity: </i></b>Telekinesis (50 STR), Area Of Effect (8" Radius; +1) (150 Active Points); Only To Pull Objects toward point of origin (-1) </td><td valign="top" align="right">15</td></tr></table><b>Powers Cost:</b> 75
Gary
Jun 5th, '03, 07:36 AM
The 50 str TK won't work because its effectiveness depends on the mass of the target object, which real gravity doesn't. A tank would be too heavy for the TK, but would be trivial for a true singularity to pull.
Flight usable as an attack has more promise, but the problem is that gravity follows the inverse square law. Doubling the distance from the singularity would result in 1/4 the effective gravity.
IOW, if the singularity had enough "pull" to generate 1G at 4", it would generate 4G at 2", 16G at 1", and 64G at 1 meter. It would be pretty much impossible to generate this effect in champions terms.
Blue Angel
Jun 5th, '03, 01:53 PM
Originally posted by Gary
The 50 str TK won't work because its effectiveness depends on the mass of the target object, which real gravity doesn't. A tank would be too heavy for the TK, but would be trivial for a true singularity to pull.
Flight usable as an attack has more promise, but the problem is that gravity follows the inverse square law. Doubling the distance from the singularity would result in 1/4 the effective gravity.
IOW, if the singularity had enough "pull" to generate 1G at 4", it would generate 4G at 2", 16G at 1", and 64G at 1 meter. It would be pretty much impossible to generate this effect in champions terms.
Good point... So build it as an AOE explosion at the strength desired at 1" and apply a new modifier, exponential decay. Since it decays much faster than a normal explosion it should be a fairly good limitation.
Xandarr
Jun 5th, '03, 09:34 PM
Originally posted by Blue Angel
Good point... So build it as an AOE explosion at the strength desired at 1" and apply a new modifier, exponential decay. Since it decays much faster than a normal explosion it should be a fairly good limitation.
Maybe not. You have to remember that in HERO system, every 5 points is supposed to represent a doubling of effective power. Hence, a standard explosion is already "exponential decay" in a sense. Since with a standard explosion, you lose 1d6/hex, and most times 1d6 means 5 active points, then you could conclude that every hex away is only half as effective as the hex before. No need for a further reduction.
And don't forget, every 5 points of TK can lift twice as much as before, so the "G-force effect" wouldn't be hard to simulate at all with TK explosion.
I wouldn't let all this "singularity effects everything the same" worry you too much. As the GM, only you get to decide exactly how the effect works. I mean think about it! If you really WERE going to open a singularity in Earth's atmosphere only meters from the ground, the last thing you'd have to worry about would be how much damage it does to someone only 50 feet away. I'd be more worried about whether or not the sudden gravitational effect was enough to crack the planet in two and send it spinning out of orbit!
Keep it simple. Don't make yourself crazy using realistic science to judge an impossible feat. I say go with the TK explosion. Either that or throw active points out the window and make it 1000 STR TK Area of Effect Radius. That should scare some people!
Just a thought, or 5,
Steve
Gary
Jun 6th, '03, 06:35 AM
Originally posted by Xandarr
Maybe not. You have to remember that in HERO system, every 5 points is supposed to represent a doubling of effective power. Hence, a standard explosion is already "exponential decay" in a sense. Since with a standard explosion, you lose 1d6/hex, and most times 1d6 means 5 active points, then you could conclude that every hex away is only half as effective as the hex before. No need for a further reduction.
And don't forget, every 5 points of TK can lift twice as much as before, so the "G-force effect" wouldn't be hard to simulate at all with TK explosion.
I wouldn't let all this "singularity effects everything the same" worry you too much. As the GM, only you get to decide exactly how the effect works. I mean think about it! If you really WERE going to open a singularity in Earth's atmosphere only meters from the ground, the last thing you'd have to worry about would be how much damage it does to someone only 50 feet away. I'd be more worried about whether or not the sudden gravitational effect was enough to crack the planet in two and send it spinning out of orbit!
Keep it simple. Don't make yourself crazy using realistic science to judge an impossible feat. I say go with the TK explosion. Either that or throw active points out the window and make it 1000 STR TK Area of Effect Radius. That should scare some people!
Just a thought, or 5,
Steve
Nah, a singularity that only produces 1G up to 4" away wouldn't have nearly enough mass to crack the earth or cause serious harm. The only reason that it would have any real effect on things is if those things are very close. Since the Earth's center of gravity is 4000 miles away from the singularity, the force on the earth itself is minimal.
There should be a limitation though, that the singularity can't form within 1" of a target, to avoid some extremely messy problems.
white peregrine
Jun 8th, '03, 05:48 AM
I believe the TK route would be the best course to follow. unless you are playing a massively large point total game you would never be able to achieve "realistically" the effect. as such, we need to keep it simple and work with what we have...in this case, TK does the job the best.
...and on a side note, If I have tk it will pull an object equally fast whether it is 1lb or 1,000lbs. the system is not that specific regarding wielding heavy objects. you could apply standard acceleration rules but this would apply across the board equally. if I understand the logic as presented it you would have the following:
Brick throwing Baseball: hits that segment
Brick throwing Tank: hits at some later time because it is slower???
seems a bit off, eh....
also, while "real" science definately has its place I wonder if we sometimes try to go too far with it in regards to a comic book based game. somethings should be allowed for game play ease.
...but then who am I but some schmuck off the street. :)
Blue Angel
Jun 8th, '03, 06:53 AM
Originally posted by white peregrine
I believe the TK route would be the best course to follow. unless you are playing a massively large point total game you would never be able to achieve "realistically" the effect. as such, we need to keep it simple and work with what we have...in this case, TK does the job the best.
...and on a side note, If I have tk it will pull an object equally fast whether it is 1lb or 1,000lbs. the system is not that specific regarding wielding heavy objects. you could apply standard acceleration rules but this would apply across the board equally. if I understand the logic as presented it you would have the following:
Brick throwing Baseball: hits that segment
Brick throwing Tank: hits at some later time because it is slower???
seems a bit off, eh....
also, while "real" science definately has its place I wonder if we sometimes try to go too far with it in regards to a comic book based game. somethings should be allowed for game play ease.
...but then who am I but some schmuck off the street. :)
Well...
TK and str have a throwing distance based on mass. See 5E pge22 for throwing distance. The lighter the object the farther it goes. Which is the problem with using TK to model gravity.
An idea I had was to use something like:
TK explossion at Str 40 with -1/2 does not affect objects heavier thatn 800 KG and -1/2 affects objects lighter than 800 KG as if they were 800 KG for throwing distance. Thus all affected objects are moved equally and you can just say that objects heavier than 800KG disrupt the artificial gravity field and thus are not affected. Add only to pull objects inwards and instant etc.
Hope that helps.
white peregrine
Jun 8th, '03, 07:22 AM
indeed...the distance "thrown" is based off the weight of the object but not the speed and the time it takes to reach the point of impact. in this case, we are talking about a small area of effect that has TK Explosion. the explosion represents the "pull" getting lesser as you move away from the singularity itself....given the explosion advantage this would take care of the overall strength getting weaker and not being able to move larger objects.
Blue Angel
Jun 8th, '03, 09:28 AM
Originally posted by white peregrine
indeed...the distance "thrown" is based off the weight of the object but not the speed and the time it takes to reach the point of impact. in this case, we are talking about a small area of effect that has TK Explosion. the explosion represents the "pull" getting lesser as you move away from the singularity itself....given the explosion advantage this would take care of the overall strength getting weaker and not being able to move larger objects.
Larger is not always heavier. Heavier is not always larger. So a very heavy object could be very close to the centre and still not be movable by a TK.
The trick is to make the TK affect all objects (that it can affect) equally regardless of mass and density.
BenKimball
Jun 8th, '03, 10:49 AM
Teleportation, Must Pass Through Intervening Space, Only To Move To Point Of Origin, Explosion?
Mind you, I didn't actually look any of that up. Just a random thought.
Blue Angel
Jun 8th, '03, 10:58 AM
Originally posted by BenKimball
Teleportation, Must Pass Through Intervening Space, Only To Move To Point Of Origin, Explosion?
Mind you, I didn't actually look any of that up. Just a random thought.
Interesting. I was going to say that doesn't explain how things take damage but there are rules for teleporing into things on 5E 240. And there is no defence against the damage.
white peregrine
Jun 8th, '03, 11:04 AM
reading in to far...I understand that larger does not mean heavier. I actually refered to weight at the beginning of the post, my bad for using the word large...I thought it was inferred that we were speaking about overall weight and not size....
as far as moving objects...
what happens to the small singularity is next to a larger one?
my point being that there are things that can defy it's pull power. weight of an object would be a factor and since we are talknig a tiny one I would assume that it's drawing power would also be reduced. as such, there would be things that it cannot effect. in addition, as one moves away from the object the gravitation pull would lessen per normal physics. as such, the explosion works great for this effect.
this leaves us a tiny singularity that has amazing drawing strength but due to the split second duration only has an effective strength to pull certain objects dependant on weight. this "pull" lessens the further one moves away from the point of origin that the singularity was at.
BenKimball
Jun 8th, '03, 11:06 AM
(After busting out the books...)
There is that rule forbidding deliberate teleportation of targets into objects, even with UAA, though. Of course the GM would decide if it were "deliberate," but it sounds like it would be in this case.
I'm still interested in trying to build it with TP, though.
Cheers,
Ben
Gary
Jun 8th, '03, 11:08 AM
Originally posted by white peregrine
reading in to far...I understand that larger does not mean heavier. I actually refered to weight at the beginning of the post, my bad for using the word large...I thought it was inferred that we were speaking about overall weight and not size....
as far as moving objects...
what happens to the small singularity is next to a larger one?
my point being that there are things that can defy it's pull power. weight of an object would be a factor and since we are talknig a tiny one I would assume that it's drawing power would also be reduced. as such, there would be things that it cannot effect. in addition, as one moves away from the object the gravitation pull would lessen per normal physics. as such, the explosion works great for this effect.
this leaves us a tiny singularity that has amazing drawing strength but due to the split second duration only has an effective strength to pull certain objects dependant on weight. this "pull" lessens the further one moves away from the point of origin that the singularity was at.
Except that the pull doesn't depend on weight. It only depends on the distance from the center of gravity of the target.
If 2 singularities were near each other, each would be pulled toward the other, with the lighter singularity being pulled faster.
Even if a tiny singularity that has enough pull to be felt at 1-8", has enough mass that TK isn't the answer.
white peregrine
Jun 8th, '03, 11:12 AM
why does the strength of the pull depend only on distance?
what happens when one moves away, does the pull lessen? if so, sounds like TK Explosion.
as far as to the relative strength of a singularity...given a 350pt character with a 60 active point cap you could never do it. one would have to be playing a no limit game in my opinion to truly get close to simulating one...
Blue Angel
Jun 8th, '03, 11:17 AM
Originally posted by white peregrine
reading in to far...I understand that larger does not mean heavier. I actually refered to weight at the beginning of the post, my bad for using the word large...I thought it was inferred that we were speaking about overall weight and not size....
Yeh, Size.. Weight.. It's and easy thing to miss-state.
Originally posted by white peregrine
as far as moving objects...
what happens to the small singularity is next to a larger one?
[/B]
A small singularity pulls on a large singularity just as well as it does any other object. The large singularity exerts more force than the small one so it seems to be resistant to the small singularity because the small one accelerates faster. But the large singularity accelerates at the same rate as any other object at the same distance from the small singularity. (discounting any possible spacetime distortions of course)
Originally posted by white peregrine
my point being that there are things that can defy it's pull power. weight of an object would be a factor and since we are talknig a tiny one I would assume that it's drawing power would also be reduced. as such, there would be things that it cannot effect. in addition, as one moves away from the object the gravitation pull would lessen per normal physics. as such, the explosion works great for this effect.
this leaves us a tiny singularity that has amazing drawing strength but due to the split second duration only has an effective strength to pull certain objects dependant on weight. this "pull" lessens the further one moves away from the point of origin that the singularity was at. [/B]
I think everyone agrees that some kind of explosion variant is needed.
white peregrine
Jun 8th, '03, 11:20 AM
so we agree explosion but not the base power?
why don't you agree with TK (only to pull objects to center hex)?
Gary
Jun 8th, '03, 11:22 AM
Originally posted by white peregrine
why does the strength of the pull depend only on distance?
what happens when one moves away, does the pull lessen? if so, sounds like TK Explosion.
as far as to the relative strength of a singularity...given a 350pt character with a 60 active point cap you could never do it. one would have to be playing a no limit game in my opinion to truly get close to simulating one...
The equation is F = G*(M1)*(M2)/ d^2 where F is force exertec, G is a constant, M1 is the mass of the singularity, M2 is the mass of the target, and d is the distance from the singularity to the center of gravity of the target.
As you can see, as the mass of the target increases, so does the force exerted, on a proportional basis. IE the singularity would exert roughly 500 times the force on a 50 ton tank as it does on a 100 kg human. Thus it accelerates the tank just as fast as it does the man. The only thing that matters is the distance to the target.
Blue Angel
Jun 8th, '03, 11:23 AM
Originally posted by white peregrine
why does the strength of the pull depend only on distance?
what happens when one moves away, does the pull lessen? if so, sounds like TK Explosion.
as far as to the relative strength of a singularity...given a 350pt character with a 60 active point cap you could never do it. one would have to be playing a no limit game in my opinion to truly get close to simulating one...
Gravity doesn't care about your movement. It just attracts. It works by imparting an acceleration. If you are moving away it pulls the same but has to work against you movement away before beginning to pull you inwards. The falling rules are a fairly good aproximation of how gravity works but simplified to fit a stop action role playing game.
The TK Explosion is a fairly close match IMHO. An active point cap makes it difficult to make such a power effective on any meaningful scale.
white peregrine
Jun 8th, '03, 11:30 AM
Originally posted by Gary
The equation is F = G*(M1)*(M2)/ d^2 where F is force exertec, G is a constant, M1 is the mass of the singularity, M2 is the mass of the target, and d is the distance from the singularity to the center of gravity of the target.
As you can see, as the mass of the target increases, so does the force exerted, on a proportional basis. IE the singularity would exert roughly 500 times the force on a 50 ton tank as it does on a 100 kg human. Thus it accelerates the tank just as fast as it does the man. The only thing that matters is the distance to the target.
is the force exerted the same if tank was either 10ft or 100ft away? if not, then the weight of the object can "resist" the pull.
written by Blue Angel
Gravity doesn't care about your movement. It just attracts. It works by imparting an acceleration. If you are moving away it pulls the same but has to work against you movement away before beginning to pull you inwards. The falling rules are a fairly good aproximation of how gravity works but simplified to fit a stop action role playing game
and not just any stop action game either. :)
also, I think people loose site that it is a "comic" based game so some suspension of belief has to be maintained. it's fun to talk physics (yawn), but it gets in the way when used to much, imo. it's a comic, go with the flow ~~~~~~
:)
Gary
Jun 8th, '03, 11:34 AM
Originally posted by white peregrine
is the force exerted the same if tank was either 10ft or 100ft away? if not, then the weight of the object can "resist" the pull.
As pointed out already, the distance to the object is the only thing that matters. The singularity will accelerate a 1 kg paperweight just as fast as a 50,000 kg tank if they are the same distance away.
Of course the force exerted is less for an object 100 ft away as opposed to 10 ft away. However, this just proves that distance is what matters, not weight.
white peregrine
Jun 8th, '03, 11:43 AM
yes, I saw that...
Of course the force exerted is less for an object 100 ft away as opposed to 10 ft away. However, this just proves that distance is what matters, not weight
so given your own words, one could infer that the "pull" can be resisted.
if the object is just sitting there then it is resisting with its weight. this means that the strength of the tk would represent the upper limits for the given range items that can be pulled into the center hex.
Gary
Jun 8th, '03, 11:48 AM
Originally posted by white peregrine
yes, I saw that...
so given your own words, one could infer that the "pull" can be resisted.
if the object is just sitting there then it is resisting with its weight. this means that the strength of the tk would represent the upper limits for the given range items that can be pulled into the center hex.
It is not resisting with its weight. I don't quite see how you got that with my statement. The singularity would pull a tank or battleship in exactly as easily as it would a paperweight or human, assuming all objects were the same distance away. It will pull a tank from 10 ft away, faster than a paperweight from 15 ft away. Weight has nothing to do with how fast the object is pulled in. Only distance.
white peregrine
Jun 8th, '03, 11:51 AM
you mentioned that the "pull" lessens with distance. is this correct?
can this "pull" be resisted?
how does an object resist the pull at any given distance?
going with the game mechanics your choice to simulate this power would be what?
Blue Angel
Jun 8th, '03, 12:01 PM
Originally posted by white peregrine
you mentioned that the "pull" lessens with distance. is this correct?
can this "pull" be resisted?
how does an object resist the pull at any given distance?
going with the game mechanics your choice to simulate this power would be what?
The pull lessens with distance per the inverse square law. Two times distance = 1/4 as much acceratiom. Three times distance = 1/9 as much acceleration etc.
You resist gravity by expending energy to create as much force as it is exerting on you.
Gary
Jun 8th, '03, 12:01 PM
Originally posted by white peregrine
you mentioned that the "pull" lessens with distance. is this correct?
Yes. Something twice as far away would have 1/4 the "pull".
Originally posted by white peregrine
can this "pull" be resisted?
how does an object resist the pull at any given distance?
It can be resisted the same way as an object falling would resist the pull.
The reason there isn't a massive fall off of force for an object falling toward the earth is that we are already roughly 4000 miles away from Earth's center of gravity. An object 100 feet in the air has less force exerted upon it than an object on the ground, but not appreciably so.
Originally posted by white peregrine
going with the game mechanics your choice to simulate this power would be what?
The flight usable as an attack with appropriate tweaks, probably works best. Other possibilities are a humongous change environment, or a transform of all objects in the area to the same objects with a velocity toward the singularity.
Blue Angel
Jun 8th, '03, 12:10 PM
Originally posted by Gary
Yes. Something twice as far away would have 1/4 the "pull".
It can be resisted the same way as an object falling would resist the pull.
The reason there isn't a massive fall off of force for an object falling toward the earth is that we are already roughly 4000 miles away from Earth's center of gravity. An object 100 feet in the air has less force exerted upon it than an object on the ground, but not appreciably so.
The flight usable as an attack with appropriate tweaks, probably works best. Other possibilities are a humongous change environment, or a transform of all objects in the area to the same objects with a velocity toward the singularity.
I know lets leave the objects alone and just transform space time in the area to make it attract things at an equal rate regardless of mass and obeying the inverse square law. ;)
Gary
Jun 8th, '03, 12:13 PM
Originally posted by Blue Angel
I know lets leave the objects alone and just transform space time in the area to make it attract things at an equal rate regardless of mass and obeying the inverse square law. ;)
How much Body does Space Time have? :D
Blue Angel
Jun 8th, '03, 12:17 PM
Originally posted by Gary
How much Body does Space Time have? :D
Well it has no mass of it's own so say 1 body per hex. Times two hexes per +1 body. Of course gravity has no maximum range so each aplication of the power would have to affect the entire universe.:eek:
Snarf
Jun 8th, '03, 12:50 PM
"Hey Mr. GM, is the universe concave, convex or flat in this campaign?" -__-
According to Star Hero, the Earth has 96 BODY.
Blue
Jun 8th, '03, 03:19 PM
I've tried no less than five different models for this power now. The ones that best simulate the effect turn out to be the most cost prohibitive. Therefore I'm going to have to live with the imperfect ones, unless I decide this character I'm making is some kind of cosmic villain. Hmmm....
Blue Angel
Jun 8th, '03, 03:31 PM
Originally posted by Blue
I've tried no less than five different models for this power now. The ones that best simulate the effect turn out to be the most cost prohibitive. Therefore I'm going to have to live with the imperfect ones, unless I decide this character I'm making is some kind of cosmic villain. Hmmm....
That's too bad Hero has such a problem with this sort of thing. On the limited scale described it seams the power shouldn't be all that costly. At least from a play ballance sort of thing.
Blue Angel
Jun 8th, '03, 03:58 PM
Originally posted by Blue
I've tried no less than five different models for this power now. The ones that best simulate the effect turn out to be the most cost prohibitive. Therefore I'm going to have to live with the imperfect ones, unless I decide this character I'm making is some kind of cosmic villain. Hmmm....
Here is a power idea I stated earlier. I fleshed it out a bit. Still fairly high active points but real cost is quite low.
40 STR TK, 60 base pts
AOE Explosion, +1/2, 90Active
Only to pull objects to center –1,
Instant, -1/2
Objects above ½ full TK strength are not affected –1/2
Objects below ½ full TK strength are affected as if they had a weight equal to ½ full TK strength lifting power –1/2.
When TK strength drops to ½ full TK strength power has no affect –0.
Real Cost 26
Anything above 400 kg is not affected by this power. Any objects affected (400kg and below) are all pulled at the same rate regardless of their mass. The maximum effective radius is 6”.
An effect table would be similar to the following
Radius / Movement Imparted
1” / 8"
2” / 6"
3” / 5"
4” / 4"
5” / 2"
6” / 1"
7”+ / 0"
Gary
Jun 8th, '03, 08:25 PM
This is rather expensive, but "accurate".
16" flight usable as attack (+1) at range (+1/2) 0 end (+1/2) 40 levels of increased mass multiples (+10) (can pull up to the mass of another singularity of the same size) explosion that decays exponentially (+1/2) 432 active points
Instant (-1/2) Only to "pull" inward (-1) not within 1" of any object (-1/4) No noncombat multiple (-1/4) Real cost 144.
This pulls objects at 16" velocity at 1" distance, 4" velocity at 2" distance, and 1" velocity at 4" distance.
Blue Angel
Jun 9th, '03, 01:00 PM
Originally posted by Gary
This is rather expensive, but "accurate".
16" flight usable as attack (+1) at range (+1/2) 0 end (+1/2) 40 levels of increased mass multiples (+10) (can pull up to the mass of another singularity of the same size) explosion that decays exponentially (+1/2) 432 active points
Instant (-1/2) Only to "pull" inward (-1) not within 1" of any object (-1/4) No noncombat multiple (-1/4) Real cost 144.
This pulls objects at 16" velocity at 1" distance, 4" velocity at 2" distance, and 1" velocity at 4" distance.
Wow. Very expensive for the size of it. Of Course, your construct can pull literally anything.
BenKimball
Jun 9th, '03, 01:04 PM
Originally posted by Gary
Instant (-1/2) Only to "pull" inward (-1) not within 1" of any object (-1/4) No noncombat multiple (-1/4) Real cost 144.
This pulls objects at 16" velocity at 1" distance, 4" velocity at 2" distance, and 1" velocity at 4" distance.
Would it really pull at 16" at 1" distance, if the power specifies "not within 1" of any object"?
Cheers!
Ben the nitpicker
Gary
Jun 9th, '03, 05:06 PM
Originally posted by BenKimball
Would it really pull at 16" at 1" distance, if the power specifies "not within 1" of any object"?
Cheers!
Ben the nitpicker
Not within 1" means that exactly 1" away is the closest that the power can manifest.
Gary who picks on nitpickers :p
BenKimball
Jun 9th, '03, 07:32 PM
Originally posted by Gary
Not within 1" means that exactly 1" away is the closest that the power can manifest.
Gary who picks on nitpickers :p
I bow to your superior nitpickery. :)
Ben
Blue Angel
Jun 10th, '03, 12:56 PM
You guys are obviously nit wits.;)
And I mean that in the positive sense.:D
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