Mavnn
Feb 18th, '03, 09:28 AM
Well, inspired by Storn's mention of the Tekkan characters in the RDU he plays in, I thought I would rip off the idea shamelessly and include Lei Wulong as an NPC in my Champions background - a sort of Jackie Chan/James Bond hybred. Once I got started on him, I realised that he was coming out pretty close to 350 points - so I thought I'd make that exact and have him as a potential Player Character.
What I'm looking for is comments on the character, and suggestions for the last 40pts of disads. I decided to put him here instead of the Champions forum, because despite where I'm planning to use him, he seems more of a Dark Champions/Ninja Hero character.
Fire away!
Michael
Lei Wulong
Val Char Cost
15 STR 5
23 DEX 39
20 CON 20
12 BODY 4
13 INT 3
17 EGO 14
20 PRE 10
14 COM 2
14 PD 5
14 ED 4
6 SPD 27
7 REC 0
40 END 0
30 STUN 0
6" RUN 0
2" SWIM 0
3"/13" LEAP 0
Characteristics Cost: 133
Cost Power
8 Deadly Furniture: Multipower, 15-point reserve, all slots: (15 Active Points); OIF (-1/2), Can only use Slots Appropriate for Item Wielded (-1/4)
1u 1) Unexpected Leverage: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)
1u 2) Surprising Reach: Stretching 3" (15 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
1u 3) Skillful Use of Pointy Bits I: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD) (15 Active Points)
1u 4) Skillful Use of Pointy Bits II: Killing Attack - Ranged 1d6 (vs. PD) (15 Active Points); Range Based On Strength (-1/4)
1u 5) Vault to Freedom: Leaping +10" (3" / 13" forward, 1 1/2" / 6 1/2" upward) (Accurate) (15 Active Points) (added to Secondary Value)
1u 6) Way of the Intercepting Chair: Armor (5 PD / 5 ED) (15 Active Points); Restrainable (-1/2), Nonpersistent (-1/4) (not added to totals)
Powers Cost: 14
Cost Martial Arts Maneuver
Kung Fu (Multiple Styles)
4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
3 5) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
5 6) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
3 7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
3 9) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
4 10) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4 11) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove
1 12) Weapon Element: 'Deadly Furniture'
8 13) +2 HTH Damage Class(es)
Martial Arts Cost: 51
Cost Skill
3 Acrobatics 14-
3 Acting 13-
3 Breakfall 14-
3 Bureaucratics 13-
3 Climbing 14-
3 Contortionist 14-
3 Conversation 13-
3 Criminology 12-
3 Deduction 12-
3 Interrogation 13-
3 Paramedics 12-
3 Persuasion 13-
3 PS: Policeman (INT-based) 12-
3 Security Systems 12-
3 Seduction 13-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Small Arms
10 +2 with HTH Combat
3 +1 with Kung Fu
3 +1 with DCV (5 Active Points); Requires A Acrobatics Roll (-1/2)
3 Linguist
0 1) Language: Cantonese: Idiomatic, native accent (Native Language)
3 2) Language: English: Idiomatic, native accent (4 Active Points)
2 3) Language: German: Completely Fluent, w/Accent (3 Active Points)
1 4) Language: Japanese: Fluent Conversation (2 Active Points)
1 5) Language: Russian: Fluent Conversation (2 Active Points)
3 Scholar
2 1) KS: International Criminals (INT-based) (3 Active Points) 12-
2 2) KS: International Law (INT-based) (3 Active Points) 12-
2 3) KS: Kung Fu (INT-based) (3 Active Points) 12-
2 4) KS: Espionage/Spy World (INT-based) (3 Active Points) 12-
2 5) KS: World Terrorism (INT-based) (3 Active Points) 12-
3 Traveler
2 1) AK: Beijing (INT-based) (3 Active Points) 12-
2 2) AK: Berlin (INT-based) (3 Active Points) 12-
2 3) AK: Geneva (INT-based) (3 Active Points) 12-
2 4) AK: Hong Kong (INT-based) (3 Active Points) 12-
2 5) AK: Washington (INT-based) (3 Active Points) 12-
2 6) AK: Moscow (INT-based) (3 Active Points) 12-
Skills Cost: 118
Cost Perk
5 Fringe Benefit (International Police Powers)
5 Contact: Superior in UNTIL (12-) (Contact has access to major institutions, Good relationship with Contact)
12 Contact: UNTIL (11-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources), Organization Contact (+2) (12 Active Points)
Perks Cost: 22
Cost Talent
12 Combat Luck: 6 PD/6 ED
Talents Cost: 12
Total Character Cost: 350
Pts. Disadvantage
20 Hunted: UNTIL, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence
10 Psychological Limitation: Cannot Take Life Seriously, Common, Moderate
15 Psychological Limitation: Bit of a Skirt-chaser, Very Common, Moderate
10 Psychological Limitation: Has Problems with Authority, Common, Moderate
5 Reputation: Maverick Cop, Frequently (11-), Known Only To A Small Group (International Criminals and Law Enforcers)
20 Hunted: VIPER, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
10 Hunted: Green Dragon, As Powerful, 8- (Occasionally), Harshly Punish
10 Distinctive Features: Style, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
10 Enraged: Casual Harming of Innocents, Uncommon, go 11-, recover 14-
Disadvantage Points: 110
Base Points: 200
Experience Required: 40
Total Experience Available: 0
Experience Unspent: 0
What I'm looking for is comments on the character, and suggestions for the last 40pts of disads. I decided to put him here instead of the Champions forum, because despite where I'm planning to use him, he seems more of a Dark Champions/Ninja Hero character.
Fire away!
Michael
Lei Wulong
Val Char Cost
15 STR 5
23 DEX 39
20 CON 20
12 BODY 4
13 INT 3
17 EGO 14
20 PRE 10
14 COM 2
14 PD 5
14 ED 4
6 SPD 27
7 REC 0
40 END 0
30 STUN 0
6" RUN 0
2" SWIM 0
3"/13" LEAP 0
Characteristics Cost: 133
Cost Power
8 Deadly Furniture: Multipower, 15-point reserve, all slots: (15 Active Points); OIF (-1/2), Can only use Slots Appropriate for Item Wielded (-1/4)
1u 1) Unexpected Leverage: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)
1u 2) Surprising Reach: Stretching 3" (15 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
1u 3) Skillful Use of Pointy Bits I: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD) (15 Active Points)
1u 4) Skillful Use of Pointy Bits II: Killing Attack - Ranged 1d6 (vs. PD) (15 Active Points); Range Based On Strength (-1/4)
1u 5) Vault to Freedom: Leaping +10" (3" / 13" forward, 1 1/2" / 6 1/2" upward) (Accurate) (15 Active Points) (added to Secondary Value)
1u 6) Way of the Intercepting Chair: Armor (5 PD / 5 ED) (15 Active Points); Restrainable (-1/2), Nonpersistent (-1/4) (not added to totals)
Powers Cost: 14
Cost Martial Arts Maneuver
Kung Fu (Multiple Styles)
4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
3 5) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
5 6) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
3 7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
3 9) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
4 10) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4 11) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove
1 12) Weapon Element: 'Deadly Furniture'
8 13) +2 HTH Damage Class(es)
Martial Arts Cost: 51
Cost Skill
3 Acrobatics 14-
3 Acting 13-
3 Breakfall 14-
3 Bureaucratics 13-
3 Climbing 14-
3 Contortionist 14-
3 Conversation 13-
3 Criminology 12-
3 Deduction 12-
3 Interrogation 13-
3 Paramedics 12-
3 Persuasion 13-
3 PS: Policeman (INT-based) 12-
3 Security Systems 12-
3 Seduction 13-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Small Arms
10 +2 with HTH Combat
3 +1 with Kung Fu
3 +1 with DCV (5 Active Points); Requires A Acrobatics Roll (-1/2)
3 Linguist
0 1) Language: Cantonese: Idiomatic, native accent (Native Language)
3 2) Language: English: Idiomatic, native accent (4 Active Points)
2 3) Language: German: Completely Fluent, w/Accent (3 Active Points)
1 4) Language: Japanese: Fluent Conversation (2 Active Points)
1 5) Language: Russian: Fluent Conversation (2 Active Points)
3 Scholar
2 1) KS: International Criminals (INT-based) (3 Active Points) 12-
2 2) KS: International Law (INT-based) (3 Active Points) 12-
2 3) KS: Kung Fu (INT-based) (3 Active Points) 12-
2 4) KS: Espionage/Spy World (INT-based) (3 Active Points) 12-
2 5) KS: World Terrorism (INT-based) (3 Active Points) 12-
3 Traveler
2 1) AK: Beijing (INT-based) (3 Active Points) 12-
2 2) AK: Berlin (INT-based) (3 Active Points) 12-
2 3) AK: Geneva (INT-based) (3 Active Points) 12-
2 4) AK: Hong Kong (INT-based) (3 Active Points) 12-
2 5) AK: Washington (INT-based) (3 Active Points) 12-
2 6) AK: Moscow (INT-based) (3 Active Points) 12-
Skills Cost: 118
Cost Perk
5 Fringe Benefit (International Police Powers)
5 Contact: Superior in UNTIL (12-) (Contact has access to major institutions, Good relationship with Contact)
12 Contact: UNTIL (11-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources), Organization Contact (+2) (12 Active Points)
Perks Cost: 22
Cost Talent
12 Combat Luck: 6 PD/6 ED
Talents Cost: 12
Total Character Cost: 350
Pts. Disadvantage
20 Hunted: UNTIL, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence
10 Psychological Limitation: Cannot Take Life Seriously, Common, Moderate
15 Psychological Limitation: Bit of a Skirt-chaser, Very Common, Moderate
10 Psychological Limitation: Has Problems with Authority, Common, Moderate
5 Reputation: Maverick Cop, Frequently (11-), Known Only To A Small Group (International Criminals and Law Enforcers)
20 Hunted: VIPER, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
10 Hunted: Green Dragon, As Powerful, 8- (Occasionally), Harshly Punish
10 Distinctive Features: Style, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
10 Enraged: Casual Harming of Innocents, Uncommon, go 11-, recover 14-
Disadvantage Points: 110
Base Points: 200
Experience Required: 40
Total Experience Available: 0
Experience Unspent: 0