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hawkfu
May 23rd, '06, 06:50 AM
Hello,

We have a champs game we're running in North Hollywood. There are 3 of us now - from late 20's to mid 30's. For the next few months we won't have a set gaming day - it will be a floating night during the week based on availability. In August we will settle on a more stable time table. The campaign has 25 adventures under its belt (calling that volume 1) and is now starting one year later after those events.
Anyway, if you have any interest or questions, drop me a line.

Hawkfu

Beast
May 26th, '06, 08:32 PM
I work in noho

what perameters are you looking for in characters

hawkfu
May 28th, '06, 07:35 AM
Characters are your standard 4-color superhero types. 350 points, 250 of that is their base. 70 dice a round. We have 3 characters so far, a martial artist, a brick and a blaster.
What type of characters do you like to play? Do you have a favorite?

Hawkfu

Beast
Jun 4th, '06, 07:17 AM
Sorry I took so long life got in the way

I'm looking at redoing a gravity based brick called Wraith(shrinking and hides in her normal sized costume has a telekenetic bodyt o fill it out)and likes doing a spooky motif

when you say 70 dice a round are you meaning 7d6 per attack at speed 10/14d6 at spd 5
or 70pt active

Beast
Jun 4th, '06, 12:43 PM
here is a look at Wraith
can adjust to fit what you want(this what I percieved what you wanted)

Val Char Cost Roll Notes
65 STR 10 22- Lift 204.8tons; 13d6 [2]
20 DEX 30 13- OCV: 7/DCV: 7
15/30 CON 10 12- / 15-
10/20 BODY 0 11- / 13-
18 INT 8 13- PER Roll 13-
14 EGO 8 12- ECV: 5
18 PRE 8 13- PRE Attack: 3 1/2d6
20 COM 5 13-

4/14 PD 0 Total: 4/14 PD (0/10 rPD)
4/17 ED 1 Total: 4/17 ED (0/10 rED)
4/6 SPD 10 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12
7/20 REC 0
30/60 END 0
42/60 STUN 14 Total Characteristic Cost: 104

Movement: Running: 6"/12"
Flight: 17"/136"
Leaping: 13"/26"
Swimming: 2"/4"

Cost Powers END
35 Shrinking (0.11 m tall, 0.0161 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), No Growth Momentum (-1/4), OIHID (-1/4)

17 +15 CON (30 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)
11 +10 BODY (20 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)
11 +2 SPD (20 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)
11 +10 REC (20 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)

19 Gravity manipulation(mutation): Elemental Control, 66-point powers, (33 Active Points); all slots Linked (Shrinking; -1/2), OIHID (-1/4)
15 1) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); No Figured Characteristics (-1/2), Linked (Shrinking; -1/2), OIHID (-1/4)
19 2) Gravitic: Flight 17", x8 Noncombat, Costs END Only To Activate (+1/4), Usable Underwater (+1/4) (66 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4) 5
20 3) Density increase: (Total: 67 Active Cost, 38 Real Cost) Knockback Resistance -15" (30 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4) (Real Cost: 17) plus Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4) (Real Cost: 21)

28 Multipower, 50-point reserve, (50 Active Points); all slots Linked (Shrinking; -1/2), OIHID (-1/4)
2u 1) Mass detection and analyzation: N-Ray Perception (Unusual Group), +1 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic: +6, Transmit (31 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)
Notes: default slot
1u 2) Gravitic body: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)
Notes: Default
2u 3) Gravitic body w/l limited tk: Stretching 5", Does Not Cross Intervening Space (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4)
2u 4) Massive gravitic crush: Drain BODY 5d6 (50 Active Points); Linked (Shrinking; -1/2), Conditional Power Power Only Works object is grabed (-1/4), OIHID (-1/4) 5
3u 5) Neutron small: Desolidification (affected by area effects and Force fields/walls), Costs END Only To Activate (+1/4) (50 Active Points); Linked (Shrinking; -1/2), OIHID (-1/4) 4

Perks
5 Money: Well Off

Skills
15 +3 with HTH Combat
3 Acting 13-
3 Concealment 13-
3 Teamwork 13-
3 Criminology 13-
3 Deduction 13-
3 Security Systems 13-
3 Shadowing 13-
3 Stealth 13-
Notes: 21- when not using the costume
3 Scientist
1 1) SS: Gravitional physics 11- (2 Active Points)
1 2) SS: Physics 11- (2 Active Points)

0 Language: English (idiomatic; literate) (5 Active Points)
1 Morse code: Language (basic conversation for use with n-ray transmit a light tug))

Total Powers & Skill Cost: 246
Total Cost: 350

200+ Disadvantages
20 Enraged: Innocents endangered Very Common, go 11-, recover 14-
20 Enraged: Berserk if takes body (Uncommon), go 11-, recover 14-
20 Hunted: D.E.M.O.N. 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: Genocide 8- (Occasionally), More Powerful, NCI, Harshly Punish
15 Psychological Limitation: Hates Genocide and other mutant hunting groups Common, Strong
15 Psychological Limitation: Loves playing the spooky motif Common, Strong
10 Psychological Limitation: Annoyed by incompetence (Uncommon, Strong)
10 Social Limitation: Secret Id Frequently (11-), Minor
20 Reputation: Spooky motif, Almost Always (14-), Extreme

Total Disadvantage Points: 350

Background/History: Rena in an orphan parents died 10 yrs ago when Genocide tried to capture her
was under goverment protection till she was 21(along with some training)
offered a job as goverment hero but declined (would help if asked occasionally)
has a trust fund set up under her new Identity and is now going to college at Caltech

Personality/Motivation: as a child she was frighted by those that wanted her
Now she is the 1 who wants to do the frightening

Quote: oooooooooooooooooooohhhhhhhh

Powers/Tactics: when shrunk she will always fly upright(ala Magneto)

Campaign Use:

Appearance: 35c-24-35 in both normal and teleknetic forms
age 23

ONI
Jul 11th, '06, 01:32 PM
Hello,

I'm part of a similar trio of longtime Hero system players.
We have been looking for other players.
We currently game once a week, about half the day, in Santa Monica.
We tend to play year long campaigns.
In the past we have run Fantasy Hero,
Star Hero, Western, and D20 3.5.

What is the style of your campaign?

and style of players?

thanks,

Oni

Beast
Jul 11th, '06, 07:10 PM
what day do you play

I normally play saturday evenings at caltech(7 to 11pm maybe a bit later)
starting the 12th of Aug I will be acting at the ren faire up near san jose till mid october
I can play weeknights

mostly champions some fantasy hero, western hero was a long time ago

the group at caltech I have been playing with for over 20 yrs

dmcfarland
Aug 26th, '06, 07:00 PM
Heres my character-Highbeam