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Citizen Keen
Jun 4th, '03, 11:03 PM
Just two new Limitations I made:

Must Remain Moving (-1/2 to -3/4)

This Limitation, specifically designed for Clinging (although in theory usable for other Powers) disallows a character to use this Power unless he is moving. This would be used for characters who can run along walls, but not just hang out there. If a character must remain moving, it is a -1/2 Limitation. If they must move at their full movement speeds (with a Full Move, or move and Move By, or Move through, or whatever), then it is worth an additional -1/4 (for a total of -3/4).

rPD (or rED) Applies (-1/2)

This Limitation, specifically designed for the Transfer power, is exactly the same as the Limitation "PD (or ED) Applies (-1)", only, as the name would suggest, it is only affected by Resistant Defenses.

Col. Orange
Jun 5th, '03, 12:35 AM
I got an undead character like this.

Clinging (STR)
No extra KBr
RASR: Acrobatics
Must move at least 5"

The last one's only got a -1/4 lim off the GM, but he's fairly conservative.

Killer Shrike
Jun 5th, '03, 01:16 AM
Must remain moving is a fairly standard 1; been around a while (in fact my current PC, a speedster, has a couple of powers that require him to make a half move). The other is interesting.

TedJMill
Jun 5th, '03, 06:36 AM
Originally posted by Killer Shrike
Must remain moving is a fairly standard 1; been around a while (in fact my current PC, a speedster, has a couple of powers that require him to make a half move).

The USPD has a couple of speedster powers with that limit as well, for a 1/4 Limitation. "Running Up Buildings" using Clinging has a 1/4 "Must Make At Least a Half Move Each Phase", and "Anti-Friction Protection" is Damage Resistance with a 1/4 "Only When Moving".