DigitalGolem
Jun 5th, '03, 05:52 AM
School me on planetary climate, if you would.
I'm working with the planetary genereation rules in Star Hero, and there's something I'm not clear on. During the "life" step, it says that plants remove most of the CO2 from the atmosphere. But after that, what happens to the world's base temperature. Does it stay the same, and if so, how?
Or does it drop due to reduction of the greenhouse effect? This results in some life-bearing worlds eventually becoming too cold to support life. :confused:
Is this an in-game version of an ice-age/thaw cycle? After glaciation sets in, and the plants (mostly) die off, the CO2 level would increase, which will eventually raise the greenhouse effect again, ending the ice age and allowing plant life to return.
Repeat cycle. This is an interesting possiblity; I'm working on a campaign setting where earth-like worlds are extremely rare. And this type of long-term freeze/thaw cycle would fit very well. But I'm not sure how long this cycle would last, or how much time is spent in each phase. If an earth-like world is oscillating between ice ages and warmer conditions, what are the odds of finding it in either state at a given point in time?
Input on these questions would be greatly appreciated.
thanx heaps,
DGv3.0
I'm working with the planetary genereation rules in Star Hero, and there's something I'm not clear on. During the "life" step, it says that plants remove most of the CO2 from the atmosphere. But after that, what happens to the world's base temperature. Does it stay the same, and if so, how?
Or does it drop due to reduction of the greenhouse effect? This results in some life-bearing worlds eventually becoming too cold to support life. :confused:
Is this an in-game version of an ice-age/thaw cycle? After glaciation sets in, and the plants (mostly) die off, the CO2 level would increase, which will eventually raise the greenhouse effect again, ending the ice age and allowing plant life to return.
Repeat cycle. This is an interesting possiblity; I'm working on a campaign setting where earth-like worlds are extremely rare. And this type of long-term freeze/thaw cycle would fit very well. But I'm not sure how long this cycle would last, or how much time is spent in each phase. If an earth-like world is oscillating between ice ages and warmer conditions, what are the odds of finding it in either state at a given point in time?
Input on these questions would be greatly appreciated.
thanx heaps,
DGv3.0