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View Full Version : M16A1 Rifle in FRED



Wormhole
Jun 5th, '03, 09:17 PM
An observation:

Under Active/Real costs on the weapons list, the M16A1 is listed as 73/23. The 73 for Active cost is correct but when I wrote out the weapon as a power the Real Cost came out as 21. It looks like someone forgot to figure in the value for the Two-Handed Weapon (-1/2) limitation.

M16A1 Assault Rifle: RKA 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 30 Charges (+1/4), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Two-Handed Weapon (-1/2), STR Minimum (12 STR, doesn't add/subtract damage; -1) Plus +2 OCV, (-1) Plus +1 Penalty Level vs. Range Penalties, OAF (-1)

Same goes for the AK47 since they're identical game mechanics-wise. Just something I thought you should put in the FAQ section.

Steve Long
Jun 6th, '03, 03:24 AM
This is a board for rules questions. If you want to point out what you think is an errata, please e-mail 'em to me directly at SteveL@herogames.com. Thanx!