View Full Version : Power lim. (linked) problem
JLHIII
Jun 9th, '06, 07:36 PM
In Hero 4th, linked is a -1/2 lim. What if you want to create not just a power that can't be used without another power, but two powers that must be used together?
I'm making a character with desolid and invisibility, but who can only use them together.
Also, wondering how "swimming" through the ground works - should I just buy swimming and link it too?
ghost-angel
Jun 10th, '06, 04:13 AM
If the two powers MUST be used together you can, with GM Permission, place Linked on both powers.
I'm not sure what you mean by swimming through the ground, but it sounds like Tunneling to me, with the SFX that you're 'swimming'
Robyn
Jun 10th, '06, 08:18 AM
I'm not sure what you mean by swimming through the ground, but it sounds like Tunneling to me, with the SFX that you're 'swimming'
Tunneling has restrictions on PD it can go through - if he intends to be "swimming" through some really tough ground, he could instead take Desolid vs. the ground Linked to Flight (not through air or vacuum).
(Another consideration is that the character should take flight, in the sense that they must if they don't want to fall through the ground until they hit the planet's core - turning off Desolid partway through would only serve to trap the character underground, possibly imploding as a result of causing two physical objects to coexist in the same place simultaneously.)
Would it be possible to make the ground itself be Desolid, but only to that character? Give it a 4-foot high area of effect, and then the character could crawl along before climbing out. Not the most graceful way to imitate the Martian (from JLU), but it would solve the "falling through to the core" problem - the ground lower than 4 feet below would be solid.
In either case, I highly recommend taking the power as Independent, with a Trigger to end it when the character exits; otherwise, any effect that does sufficient Stun (not blocked by the ground) will knock out the character and leave the power to end with the character still trapped underground. That's a death to be avoided :ugly:
ghost-angel
Jun 10th, '06, 08:23 AM
Tunneling has restrictions on PD it can go through - if he intends to be "swimming" through some really tough ground, he could instead take Desolid vs. the ground Linked to Flight (not through air or vacuum).
Actually, the Desol is a good idea, no need for flight - you can use your regular Running to move through the ground.
Robyn
Jun 10th, '06, 08:28 AM
Actually, the Desol is a good idea, no need for flight - you can use your regular Running to move through the ground.
We can? I was having second thoughts about that, in a literal interpretation of Desolid (see above).
ghost-angel
Jun 10th, '06, 08:33 AM
I think you should go read the Desolid Power again. You've read to far into the Power.
Robyn
Jun 10th, '06, 08:44 AM
I think you should go read the Desolid Power again. You've read to far into the Power.
Or not far enough . . . still, only one line indicates that the character can "walk" through the ground, and even then it's in the context of "But you can't breathe!" (which just makes me think "Okay, then we Transform the ground to air, only for us?"), so I'm not clear on how the character gets to decide which parts of the ground they will be Desolid to and which they can use to support their feet for normal movement. I could see that if the ground was Desolid, but the character?
ghost-angel
Jun 10th, '06, 08:52 AM
Or not far enough . . . still, only one line indicates that the character can "walk" through the ground, and even then it's in the context of "But you can't breathe!" (which just makes me think "Okay, then we Transform the ground to air, only for us?"), so I'm not clear on how the character gets to decide which parts of the ground they will be Desolid to and which they can use to support their feet for normal movement. I could see that if the ground was Desolid, but the character?
Call it willpower, call it whatever you want. The Desol Power does not require Flight to prevent you from "falling" through the planet.
No Power in the system requires another Power to function normally.
Robyn
Jun 10th, '06, 08:55 AM
Call it willpower, call it whatever you want. The Desol Power does not require Flight to prevent you from "falling" through the planet.
No Power in the system requires another Power to function normally.
Is this declared more clearly as the "normal function" in 5th Edition? It seems like an inconsistency; the character can "ignore gravity" to move up and down through solid objects at will, but must still buy Flight to move through the air. Isn't this just Tunneling, then?
ghost-angel
Jun 10th, '06, 09:09 AM
Is this declared more clearly as the "normal function" in 5th Edition? It seems like an inconsistency; the character can "ignore gravity" to move up and down through solid objects at will, but must still buy Flight to move through the air. Isn't this just Tunneling, then?
I'm pretty sure 5E spells it our more clearly, I don't remember the 4E wording - but it has never been used as you describe.
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