MPT
Jun 15th, '06, 08:29 AM
Whilst, in many campaigns, PCs have access to so much healing that they never need this rule - I may be running a Pulp campaign where a PCs REC recovery will be relevant.
I am therefore thinking of tweeking the standard 'Recovering BODY' rule (5ER page 424) and saying that the PCs recover their REC in BODY each 24 days (rather than per month). This has the advantage that I can use the SPEED CHART to determine when a PC recovers. The full rules are below - do people think these will work?
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Whenever a PCs BODY is reduced from the maximum starting BODY a record is made of the campaign date.
A night of sleep will heal 1 point of BODY.
To determine when the PC will next heal use the SPEED CHART using the characters REC as their speed (ignoring Post Segment 12) and each segment as one night of sleep.
Example. A character with a REC of 5 is injured on the 1st May for 7 BODY. A REC of 5 gives recoveries on 'segments' 3, 6, 8, 10 and 12.
He sleeps on the 1st and recovers 1 BODY when he wakes on the morning of the 2nd. He then receives 1 BODY on the nights of the...
1 + (3 x 2) = 7th
1 + (6 x 2) = 13th
1 + (8 x 2) = 17th
1 + (10 x 2) = 21st
1 + (12 x 2) = 25th
1 + ((3 + 12) x 2) = 31st
...so on the morning of the 1st June he is fully healed.
Until the PC is at full BODY no further notes need to be made about dates, it is only the first injury that is relevant. A PC who takes damage whilst healing simply reduces their BODY, it does not affect when the PC will next heal.
Example: If the above character is injured again on the 22nd May this does not affect the sequence (except that they will now take longer to heal back to full). If, however, they are harmed on the 1st June or later (when they are back to full BODY) the process restarts that night.
Should a PC have a REC greater than 12 (unlikely) then they automatically heal every other night, and their REC-12 is used to determine the 'odd' days when they recover by calculating from the previous day.
Example: If a character with a REC of 14 is injured on the 5th then they will heal on the nights of the 5th, 7th, 9th, 11th etc. 14-12 equals 2 which gives 'segments' 6 and 12. They therefore also recover on the (5-1)+(6x2) = 16th and the (5-1)+(12x2) = 28th.
If the character does not get a good nights sleep or is otherwise active then the GM can either ignore the day altogether or count it as half a day towards recovery. Days spent in hospital can count as 2 (or more) days towards recovery.
Note that these rules mean that a PC with a REC of 2 who takes just 1 BODY of damage can recover it after one nights sleep - and can recover 1 BODY the next night if they are damaged again. GMs who do not like this possibility should not allow the first 'free' nights healing and start the REC count from the PREVIOUS day. (e.g. If injured on the 3rd then a REC of 2 gives the first healing after sleeping on the (3-1) + (6x2) = 14th (i.e. they recover when they awake on the 15th)).
I am therefore thinking of tweeking the standard 'Recovering BODY' rule (5ER page 424) and saying that the PCs recover their REC in BODY each 24 days (rather than per month). This has the advantage that I can use the SPEED CHART to determine when a PC recovers. The full rules are below - do people think these will work?
---
Whenever a PCs BODY is reduced from the maximum starting BODY a record is made of the campaign date.
A night of sleep will heal 1 point of BODY.
To determine when the PC will next heal use the SPEED CHART using the characters REC as their speed (ignoring Post Segment 12) and each segment as one night of sleep.
Example. A character with a REC of 5 is injured on the 1st May for 7 BODY. A REC of 5 gives recoveries on 'segments' 3, 6, 8, 10 and 12.
He sleeps on the 1st and recovers 1 BODY when he wakes on the morning of the 2nd. He then receives 1 BODY on the nights of the...
1 + (3 x 2) = 7th
1 + (6 x 2) = 13th
1 + (8 x 2) = 17th
1 + (10 x 2) = 21st
1 + (12 x 2) = 25th
1 + ((3 + 12) x 2) = 31st
...so on the morning of the 1st June he is fully healed.
Until the PC is at full BODY no further notes need to be made about dates, it is only the first injury that is relevant. A PC who takes damage whilst healing simply reduces their BODY, it does not affect when the PC will next heal.
Example: If the above character is injured again on the 22nd May this does not affect the sequence (except that they will now take longer to heal back to full). If, however, they are harmed on the 1st June or later (when they are back to full BODY) the process restarts that night.
Should a PC have a REC greater than 12 (unlikely) then they automatically heal every other night, and their REC-12 is used to determine the 'odd' days when they recover by calculating from the previous day.
Example: If a character with a REC of 14 is injured on the 5th then they will heal on the nights of the 5th, 7th, 9th, 11th etc. 14-12 equals 2 which gives 'segments' 6 and 12. They therefore also recover on the (5-1)+(6x2) = 16th and the (5-1)+(12x2) = 28th.
If the character does not get a good nights sleep or is otherwise active then the GM can either ignore the day altogether or count it as half a day towards recovery. Days spent in hospital can count as 2 (or more) days towards recovery.
Note that these rules mean that a PC with a REC of 2 who takes just 1 BODY of damage can recover it after one nights sleep - and can recover 1 BODY the next night if they are damaged again. GMs who do not like this possibility should not allow the first 'free' nights healing and start the REC count from the PREVIOUS day. (e.g. If injured on the 3rd then a REC of 2 gives the first healing after sleeping on the (3-1) + (6x2) = 14th (i.e. they recover when they awake on the 15th)).