View Full Version : Feats Galore
mayapuppies
Jun 17th, '06, 12:58 PM
Ok, so I have time to pile together the Feats for my campaign and I've just finished the Martial Feats. I'll post others as I make them (next in line are Subterfuge Feats).
As always I am open to adding new talents/abilities to these lists so please feel free to add them to this thread.
Stage 1: Word Doc List - Complete
Stage 2: Dragon Magazines - Complete
Stage 3: Prestige Class Books - Complete
Stage 4: Killer Shrikes Website - Complete
Lucius
Jun 17th, '06, 09:09 PM
I don't know what that file is but I can't access it.
Lucius Alexander
The palindromedary has four feats.
mayapuppies
Jun 18th, '06, 09:14 AM
It's a Prefab file for Hero Designer (v2.42). Once I get all the feats into it, I'll make an HTML file of it.
War Cry
Jun 18th, '06, 10:17 AM
I don't know if you have done this or not, but I highly recommend checking out all of the packages on KS's website and pilfering as much as you can.
I wanted to give each of my various cultures and races a different feel when it came to combat and his site saved me a TON of work. He has a few really kewl abilities that add that extra spice to combat. I had to make some changes to fit my conceptions, but it was minor stuff.
Look forward to seeing yours completed. The more y'all do, the less I have to.:p
mayapuppies
Jun 18th, '06, 10:21 AM
Absolutely. Right now I'm tearing through a Word Doc that I had for a while and then I'm going through my Dragon Mags, then through my Prestige Class books, then KS's site.
I'm gonna be a busy boy for a bit. I'll post the Prefab file at each stage.
mayapuppies
Jun 18th, '06, 11:46 AM
Updated
Egyptoid
Jun 18th, '06, 01:15 PM
thank you so much, that is great
I summoned a Rep-Imp, he will infiltrate your lair shortly.
mayapuppies
Jun 18th, '06, 02:42 PM
No problem at all. Oh, and it's been updated. The Word doc is complete and now I'm off to my Dragon Mags
mayapuppies
Jun 18th, '06, 04:48 PM
Stage 1 and 2 are complete. Now I'm taking a break for loverly sausauge and rice.
mayapuppies
Jun 18th, '06, 08:44 PM
All done except for KS's website. But 4400 is almost on so I'll finish tomorrow...or tonight if I can't sleep. :D
Frenchman
Jun 18th, '06, 11:42 PM
Isn't it wonderful how quick and (usually) easy it is to convert things to Hero?
Great Job, Mayapuppies!
mayapuppies
Jun 19th, '06, 08:33 AM
Yeah, I'm really digging this project. I've converted the HTML over to a Word Doc to make it easier to read as well.
Killer Shrike
Jun 19th, '06, 08:46 AM
Eh? What goes on here?
mayapuppies
Jun 19th, '06, 08:55 AM
Making a large Prefab of "feats" from every resource I can think of.
Shike019
Jun 19th, '06, 09:32 AM
Would any of the creators of these "feats" be willing to allow me to post these on my website (http://shike.frih.net)?
If so, would people mind if I posted their real name along with their content (I'm a big stickler for making sure people get proper authorship.) PM me, post here, or fill out my Submission form if you would like. :)
Thanks
Cheers
:cheers:
mayapuppies
Jun 19th, '06, 09:42 AM
Thus far Killer Shrike and myself are the only people I can directly name on these. The main Word Doc that I copied the bulk of them from, had been collected from a large number of resources (unfortunately I can't remember where). The rest are inspired from various D20 resources including Dragon magazine and the Player's Guide series.
Shike019
Jun 19th, '06, 09:47 AM
I will try to give credit where credit is due, and then put the most likely credit where I don't have a definite answer. Thanks guys. (been looking for things to fill up my website :).
mayapuppies
Jun 19th, '06, 10:35 AM
Ok, went through most of KS's website and got overwhelmed. :D
I also realized that most of the feats that I had listed in my Word Doc were taken from his site, which saved me a lot of work.
The Feats Prefab is uploaded and I cleaned up the HTML (in the zip folder) file to make it easier to read.
Enjoy
Killer Shrike
Jun 19th, '06, 10:55 AM
Noticing some flaws in some of the abilities:
Battle Hardened: Negative Combat Skill Levels (-1 to opponent's OCV), Usable By Other (+¼), Costs END Only To Activate (+¼) (7 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only when being attacked by 3 or more enemies; -1), Requires A Combat Tricks Roll (-½) END: 1
This needs to be Usable as Attack. Also, as an END costing ability this is visibile by default. Also, according to Steve Power Defense blocks NSL's on a 1:1 basis which severely neuters the ability in many campaigns where PowD is allowed.
http://www.herogames.com/forums/showthread.php?t=24224&highlight=Negative+Skill+Level
Bull Rush: Hand-To-Hand Attack +2d6, Double Knockback (+¾) (17 Active Points); Only when doing a Move Through (-1), Hand-To-Hand Attack (-½) END: 2
Might want to check the rules on using STR with Advantaged Hand Attacks. As memory serves this caps out at 4d6.
Also, you seem to have missed a ton of abilities from my site. Where were you looking for the ones you found?
You might want to check all the profession and race links on this page:
http://www.killershrike.com/FantasyHERO/HighFantasyHERO/FantasyHERO.shtml
and here is a shortcut to the 3e class conversions:
http://www.killershrike.com/FantasyHERO/Conversion3e/ClassConversionLinksInLine.shtml
Ive got an item on my todo list to go thru the site and extricate all of the "exceptional abilities", or feats if you prefer, into a new document discussing such things, but havent gotten around to it. It's a large task to tackle even for me; I've written this stuff over so many years I don't recall where all of it is anymore and have to go spelunking.
mayapuppies
Jun 19th, '06, 01:28 PM
Noticing some flaws in some of the abilities:
Battle Hardened: Negative Combat Skill Levels (-1 to opponent's OCV), Usable By Other (+¼), Costs END Only To Activate (+¼) (7 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only when being attacked by 3 or more enemies; -1), Requires A Combat Tricks Roll (-½) END: 1
This needs to be Usable as Attack. Also, as an END costing ability this is visibile by default. Also, according to Steve Power Defense blocks NSL's on a 1:1 basis which severely neuters the ability in many campaigns where PowD is allowed.
Ok, I'll make the changes. Any suggestions on how to make it more "effective" in campaigns with PowD?
Bull Rush: Hand-To-Hand Attack +2d6, Double Knockback (+¾) (17 Active Points); Only when doing a Move Through (-1), Hand-To-Hand Attack (-½) END: 2
Might want to check the rules on using STR with Advantaged Hand Attacks. As memory serves this caps out at 4d6.
I think I should actually modify this to a naked modifier of "Causes Knockback" on Move Through's. Does that sound better?
Also, you seem to have missed a ton of abilities from my site. Where were you looking for the ones you found?
You might want to check all the profession and race links on this page:
http://www.killershrike.com/FantasyHERO/HighFantasyHERO/FantasyHERO.shtml
and here is a shortcut to the 3e class conversions:
http://www.killershrike.com/FantasyHERO/Conversion3e/ClassConversionLinksInLine.shtml
Yeah, I was getting a bit overwhelmed as well. :D
I've got an item on my todo list to go thru the site and extricate all of the "exceptional abilities", or feats if you prefer, into a new document discussing such things, but havent gotten around to it. It's a large task to tackle even for me; I've written this stuff over so many years I don't recall where all of it is anymore and have to go spelunking.
This would save me hours of work. LOL
AmadanNaBriona
Jun 19th, '06, 01:33 PM
Ok, I'll make the changes. Any suggestions on how to make it more "effective" in campaigns with PowD?
To my mind, this is an example of overcomplicating the issue.
Why not do this as modified 5 pt DCV levels as well? As it stands, it still won't work if the character is KO'd... the only difference I can see is the Negative OCV level version could work if the character is bound or otherwise incapale of using his DCV, and isn't reduced when DCV is reduced. Other than those factors, why make it negative OCV rather than added DCV?
Killer Shrike
Jun 19th, '06, 02:07 PM
To my mind, this is an example of overcomplicating the issue.
Why not do this as modified 5 pt DCV levels as well? As it stands, it still won't work if the character is KO'd... the only difference I can see is the Negative OCV level version could work if the character is bound or otherwise incapale of using his DCV, and isn't reduced when DCV is reduced. Other than those factors, why make it negative OCV rather than added DCV?
Exactly. The NSL approach is an ability that is cool in theory but works very poorly in practice.
Change Environment to grant -OCV or -DCV is also another alternative that generally works better.
Killer Shrike
Jun 19th, '06, 02:08 PM
I think I should actually modify this to a naked modifier of "Causes Knockback" on Move Through's. Does that sound better?
Actually you would apply the NPA to STR and then apply a Lim to the NPA "Only when Performing a Move Thru", which makes it difficult to generecize since characters have widely different STR scores.
Teflon Billy
Jun 19th, '06, 02:18 PM
Here are a bunch of D20 SW Force feats & skills that I did up a while ago (and prefabs for NuSoardGraphite's great Lightsaber Martial Arts styles)
http://www.herogames.com/forums/showpost.php?p=371526&postcount=17
I don't know if you're interested, but they could probably be very easily revamped for a High Fantasy campaign.
TB
mayapuppies
Jun 19th, '06, 02:53 PM
Good stuff everyone. Thanks. This is why I turn to these boards, your collective experience makes it easier on me in the long run.
LordGhee
Jun 19th, '06, 03:28 PM
Hey I can not open thease file with zip central! Is there a place I can just copy them by cut and paste
thanks lord ghee
Teflon Billy
Jun 19th, '06, 03:31 PM
Hey I can not open thease file with zip central! Is there a place I can just copy them by cut and paste
thanks lord gheeThey unzip just fine for me using WinRAR.
I just clicked on the link and chose to save them to my desktop when the prompt came up and then unzipped them from there.
TB
AmadanNaBriona
Jun 19th, '06, 03:31 PM
to whit:
Battle Hardened: Combat Skill Level: +1 To DCV (5pts) Conditional Power Power does not work in Very Common Circumstances (Only when being attacked by 3 or more enemies; -1), Requires A Combat Tricks Roll (-½)
Real Cost: 2 pts
Bam.
Killer Shrike
Jun 19th, '06, 04:54 PM
to whit:
Battle Hardened: Combat Skill Level: +1 To DCV (5pts) Conditional Power Power does not work in Very Common Circumstances (Only when being attacked by 3 or more enemies; -1), Requires A Combat Tricks Roll (-½)
Real Cost: 2 pts
Bam.
You know whats funny? I invented that feat for 3ealong with many others, and the idea of "fighting style" feats, that later showed up pretty much as is but with different names in official products.
Of course I can't complain too much; a cribbed a lot of stuff like that from the HERO System :D
Curufea
Jun 19th, '06, 05:28 PM
I just had a Bad Thought.
I thought "Feats Galore" would be a great name for a superhero :)
AmadanNaBriona
Jun 19th, '06, 05:30 PM
I just had a Bad Thought.
I thought "Feats Galore" would be a great name for a superhero :)
Just make sure he has an Autofire Kick
*Rimshot*
mayapuppies
Jun 19th, '06, 07:08 PM
Just make sure he has an Autofire Kick
*Rimshot*
Ah the pain! :ugly:
Killer Shrike
Jun 19th, '06, 07:27 PM
And so the derailment begins....
Frenchman
Jun 20th, '06, 01:10 AM
Actually you would apply the NPA to STR and then apply a Lim to the NPA "Only when Performing a Move Thru", which makes it difficult to generecize since characters have widely different STR scores.
Seems to me that this will be used in Igardia, a heroic level game - I doubt there will be anyone with STR over 20, let alone 30 or more. Just buy the NPA for 20 STR (or whatever the campaign maximum is) and it'll work. If their STR gets aided above that, just fudge it.
Killer Shrike
Jun 20th, '06, 07:02 AM
Seems to me that this will be used in Igardia, a heroic level game - I doubt there will be anyone with STR over 20, let alone 30 or more. Just buy the NPA for 20 STR (or whatever the campaign maximum is) and it'll work. If their STR gets aided above that, just fudge it.
Obviously. All of the Trigger based Talents / "Super Skills" are done like this. Nevertheless it is still less than optimal.
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