PDA

View Full Version : simplifed sheet for new players.



runescience
Jun 23rd, '06, 07:45 AM
greetings:

I am running a game for new star hero game for people who never played hero any kind of hero games.

I am using hero 3 column format. Im looking for an export sheet that doesnt include all the power building for equiptment. I would like the outputer to show weapon name, range mod, +/- ocv, damage, stun modifier. Nothing about active or real should show.

for example: I need this:

.410 open choke: (Total: 42 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Reduced By Range (-1/4) (Real Cost: 8) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)


reduced to this:
.410 open choke: Killing Attack - Ranged 2d6, +1 STUN Multiplier 5 Charges plus +1 OCV;


Is there an out put format that does that? Unfortunately i cant program your outputfiles. Im not that savy.

RPMiller
Jun 23rd, '06, 08:31 AM
I believe Derek posted a 'Lite' character sheet that will give you something close to what you are looking for. Look on the Free Stuff page and/or the HeroDesigner.com website under Export Formats.

ghost-angel
Jun 23rd, '06, 09:31 AM
I suppose that's my queue to finish out the Lite Version of the Export Template I was working on. Based off the Con Template currently on the Hero Designer Site....

I'll post it this afternoon.

Talon
Jun 23rd, '06, 10:00 AM
Actually, it's your cue to place it in your queue...

ghost-angel
Jun 23rd, '06, 11:00 AM
That's what I meant ... really.


... I need to synch my brain with my hands so I think what I type and type what I think. I think....

RPMiller
Jun 23rd, '06, 11:34 AM
g-a, the little engine that could. ;) :lol:

runescience
Jun 23rd, '06, 11:54 AM
Thats a nice one. But I was looking for something that adds the armor value in.

Basically im looking for a sheet from the books from 15-20 years ago (yes ive been around that long) that had simple equiptment lines.

ghost-angel
Jun 23rd, '06, 11:56 AM
Ooh... I don't know if I can get anything quite like that to work...

ngross
Jun 23rd, '06, 10:14 PM
As far as getting equipement lines.... you can always cheat like I do. I type in the equipment that the characters are normally carrying, then I just add a bunch of custom lines that happen to be about 10 underscores '_'. This lets them write in what they want and then I can enter it later.

For example:
Sword
Armor
Food
________
________
________

etc....

Kabluey
Jun 26th, '06, 09:34 AM
I have a sheet that does a lot of this. I'm not happy with the layout, but it does create a weapons chart and breaks out armor by hit location. Here's the link to an example, if you'd like to take a look (this is an NPC from my Star Hero campaign): http://www.tesseract.org/harry/stuff/brin.html.

I was putting it together specifically for the player who is unfamiliar with the system, so it has a lot of extra charts and such as well. (I have a player who seems incapable of learning the rules. He's not stupid, so I theorize it's a passive-aggressive attempt to push me back into playing d20 as I believe he'd prefer. You'd think after 2-3 years he'd give up...)

It still needs work, so I don't know if I'm ready to release it publicly, but if you'd like it, PM me and I can send it to you. And if you have any comments, suggestions, or criticisms, feel free.

RPMiller
Jun 26th, '06, 10:10 AM
I would be interested in it. Does it use Java to pull out the armor sections?

Kabluey
Jun 26th, '06, 12:00 PM
I would be interested in it. Does it use Java to pull out the armor sections?

It uses Javascript for both the weapons and armor. The weapons just have to be built using normal rules, but the armor actually requires a special modifier, Hit Location, which lists out all the locations that it covers.

You can't necessarily see it, but this sheet also does a few other things. If you have any CSL's with DCV only, it automatically adds those to the char's DCV and puts the number after a slash (e.g., DCV 4/5). It also does not print out CSL's related to weapons under the CV's, because they'll show up under weapons.

It does have a few bugs and limitations though. For hit location, if you have multiple armor equipment that cover the same location, it only picks the highest of these. This is because of the way I'm doing things in my Fantasy Hero campaign with armor prefabs and such. Also, the PD/ED for each hit location does not include any powers or Combat Luck. And if you have multiple pieces of armor, these will all get added to the PD/ED under characteristics, possibly giving the impression of having a much higher PD/ED than one actually has at any hit location.

BTW, your question about Java intrigues me. I've got a plugin that allows one to embed Java code in an export template (though this template doesn't use that). This not only allows someone to use Java (which is more powerful than Javascript) in an export template, but it allows Java to be used in formats that don't have a scripting language (e.g., rtf and txt). And it provides access to all the HD classes as well as the standard Java classes. I say all that because now your question makes me wonder: Is there a way I could've used Java in an export template that I was unaware of?

RPMiller
Jun 26th, '06, 12:35 PM
I might be interested in that plugin at some point...

As to the Java + Export, you would have a better idea of that than me I'm afraid. I had thought that there was some way of doing that, but Dan would be the one to ask.