Gary
Jun 6th, '03, 08:58 PM
I've sent Steve a bunch of errata, much of which was posted. However, Steve didn't post a bunch that I thought should be errata, and rather than wasting his time asking why, I thought I should ask the peanut gallery to see if I'm missing something.
From Ninja Hero:
1) Page 117. Dr. Pain should have 1D6+1 HKA for his
backbreaker, not 1/2D6.
2) Page 122. Jiu Xing's 'Wen Jen' should be 3.5D6 HKA
with str, not 3D6 HKA.
3) Page 127. Tai-Sheng Zeng's 'Wen Jen' should be 4D6 HKA with str, not 3D6+1.
4) Page 130. Meow Yen should have a -1/2 limitation on
his multipower, 'All HA'. This reduces the cost of
his multipower to 25 pts, and the cost of his first
slot to 2 pts.
5) Page 135. John Wa should also save 5 pts by folding his Extra Limb tail with his feet.
6) Page 141. Chinese Ghost's hair whip should be 4D6 HKA with str, not 3D6+1.
From Star Hero
1) Page 32 Spacer package. Feet usable as hands should
be Inherent, increasing cost to 5 and cost of package to -7.
2) Page 151 Laser rifle. Real cost should be 8, not 6. 37 active points with -3.75 worth of limitations.
3) Page 155 Military Rocket Rifle. This attack should pay an additional +1 for autofire explosion. This would make the attack 140 active and 37 real.
4) Page 156 Ablative Foam. 3 continuing charges of 1 hour should normally be +1/4, not -1/4. However, Armor doesn't normally need charges, so -1/4 might have been the intent.
5) Page 203 Spinning Gravity. 5 str TK should be 7
active points and 3 real points, not 9 active points
and 4 real points.
6) Page 223 Fighter Forward Ion Cannon. Attacks should have additional +1 advantage for Autofire NND.
7) Page 223-224 Fighter Side Ion Cannon. Attacks should have additional +1 advantage for Autofire NND.
8) Page 224 Fighter. Artificial Gravity should cost 2 pts, not 3.
9) Page 226 Warship. Backup Artificial Gravity should cost 2 pts, not 3.
10) Page 227. Combat Mech's extra limbs should be Inherent.
11) Page 228 Makarides High Port. Backup Artificial Gravity should cost 2 pts, not 3.
12) Page 230 Orbital Military Base. Backup Artificial Gravity should cost 2 pts, not 3.
From Conquerers Killers and Crooks:
1) Page 27, The Hovertank's hoverjets don't need to purchase 0 end since vehicles have 0 end on movements for free.
2) Page 207, The Blaster Carbine with Sniper attachment
should have +1/4 advantage for 32 charges, not +1/2.
3) Page 216, Zephyr's wind EC should be 54 pts, not 50. There is a 140 pt power and a 108 pt power in it, no other powers.
4) Page 220, The Speed of the Zephirim slot does not need
to purchase 0 end since Aid is 0 end to begin with.
From Ninja Hero:
1) Page 117. Dr. Pain should have 1D6+1 HKA for his
backbreaker, not 1/2D6.
2) Page 122. Jiu Xing's 'Wen Jen' should be 3.5D6 HKA
with str, not 3D6 HKA.
3) Page 127. Tai-Sheng Zeng's 'Wen Jen' should be 4D6 HKA with str, not 3D6+1.
4) Page 130. Meow Yen should have a -1/2 limitation on
his multipower, 'All HA'. This reduces the cost of
his multipower to 25 pts, and the cost of his first
slot to 2 pts.
5) Page 135. John Wa should also save 5 pts by folding his Extra Limb tail with his feet.
6) Page 141. Chinese Ghost's hair whip should be 4D6 HKA with str, not 3D6+1.
From Star Hero
1) Page 32 Spacer package. Feet usable as hands should
be Inherent, increasing cost to 5 and cost of package to -7.
2) Page 151 Laser rifle. Real cost should be 8, not 6. 37 active points with -3.75 worth of limitations.
3) Page 155 Military Rocket Rifle. This attack should pay an additional +1 for autofire explosion. This would make the attack 140 active and 37 real.
4) Page 156 Ablative Foam. 3 continuing charges of 1 hour should normally be +1/4, not -1/4. However, Armor doesn't normally need charges, so -1/4 might have been the intent.
5) Page 203 Spinning Gravity. 5 str TK should be 7
active points and 3 real points, not 9 active points
and 4 real points.
6) Page 223 Fighter Forward Ion Cannon. Attacks should have additional +1 advantage for Autofire NND.
7) Page 223-224 Fighter Side Ion Cannon. Attacks should have additional +1 advantage for Autofire NND.
8) Page 224 Fighter. Artificial Gravity should cost 2 pts, not 3.
9) Page 226 Warship. Backup Artificial Gravity should cost 2 pts, not 3.
10) Page 227. Combat Mech's extra limbs should be Inherent.
11) Page 228 Makarides High Port. Backup Artificial Gravity should cost 2 pts, not 3.
12) Page 230 Orbital Military Base. Backup Artificial Gravity should cost 2 pts, not 3.
From Conquerers Killers and Crooks:
1) Page 27, The Hovertank's hoverjets don't need to purchase 0 end since vehicles have 0 end on movements for free.
2) Page 207, The Blaster Carbine with Sniper attachment
should have +1/4 advantage for 32 charges, not +1/2.
3) Page 216, Zephyr's wind EC should be 54 pts, not 50. There is a 140 pt power and a 108 pt power in it, no other powers.
4) Page 220, The Speed of the Zephirim slot does not need
to purchase 0 end since Aid is 0 end to begin with.