Susano
Jul 9th, '06, 05:59 PM
CAPTAIN JACK SPARROW
Val CHA Cost Roll Notes
15 STR 5 12- Lift 200 kg; 3d6 HTH Damage
18 DEX 24 13- OCV: 6/DCV: 6
16 CON 12 12-
12 BODY 4 12-
21 INT 12 14- PER Roll 14-
17 EGO 14 12- ECV: 6
20 PRE 10 13- PRE Attack: 4d6
16 COM 3 12-
6 PD 3 Total: 6 PD (0 rPD)
5 ED 2 Total: 5 ED (0 rED)
4 SPD 12 Phases: 3, 6, 9, 12
6 REC 0
32 END 0
30 STUN 2 Total Characteristics Cost: 103
Movement: Running: 6"/12"
Swimming: 4"/8"
Cost Powers & Skills
Martial Arts: Cinematic Swordfighting
Maneuver OCV DCV Damage
3 Cut/Thrust +2 +1 Weapon Strike
5 Lunge +1 -2 Weapon +4 DC Strike
4 Parry +2 +2 Block, Abort
4 Riposte +2 +2 Weapon +2 DC Strike, Must Follow Block
5 Slash -2 +1 Weapon +4 DC Strike
4 Void -- +5 Dodge, Affects All Attacks, Abort
2 "Will You Be Saving Her Then?": Swimming +2" (4" total)
25 "You're Supposed To Be Dead!": Luck 5d6
Perks:
4 "But You Have Heard Of Me.": Reputation: Pirate Captain (throughout the
Caribbean, 14-) +2/+2d6
Talents:
6 Ambidexterity (-1 with Off Hand)
3 Sure Footed: Environmental Movement: Supreme Balance
Skills:
20 "Not Impossible, Merely Improbable...": Skill Levels: +2 Overall
3 Acrobatics 13-
3 "Impersonating An Officer...": Acting 13-
3 "Welcome To The Caribbean!": AK: Caribbean 14-
3 "Obviously You've Never Been To Singapore.": AK: The World's Oceans 14-
3 "But How's Your Footwork?": Analyze Fighting Style 14-
3 "What Say You To Three Shillings And We Forget The Name?": Bribery 13-
3 CK: Tortuga 14-
3 Climbing 13-
3 Combat Sailing 13-
0 Concealment 8-
3 "Well Then, I Confess...": Conversation 13-
0 Deduction 8-
2 KS: Pirate History And Tales 11-
0 Language: English (native)
2 "Now... Bring Me That Horizon.": Navigation (Marine) 14-
3 "And Then They Made Me Their Chief...": Oratory 13-
0 Paramedic 8-
3 "And I'll Buy You A Hat! A Really BIG One... Commodore.": Persuasion 13-
2 PS: Knot Tying 11-
3 PS: Pirate Captain 13-
2 PS: Sailor 11-
3 "What Do You Have To Lose?": Seduction 13-
0 Shadowing 8-
3 "I Couldn't Resist Mate.": Sleight of Hand 13-
3 Stealth 13-
3 Streetwise 13-
4 Survival (Marine Surface, Tropical Coasts) 14-
3 "Savvy?": Tactics 14-
4 TF: Rafts, Small Rowed Boats, Small/Large Wind-Powered Boats
3 WF: Blades, Early Emplaced Weapons, Early Firearms
158 Total Powers & Skills Cost
261 Total Character Cost
125+ Disadvantages
10 Distinctive Features: Assorted brands, scars, and tattoos (C)
10 Distinctive Features: Constant drunken mince (C)
0 Psychological Limitation: "I See No Profit In It For Me..." (C, S)
15 Psychological Limitation: Man Of His Word (C., S)
15 Psychological Limitation: Pirate's Code (C, S)
0 Psychological Limitation: Wants The Black Pearl (C, S)
15 Reputation: pirate and a scoundrel, 14-
15 Rivalry: Barbossa (Prof, Mo Pow, Kill)
20 Social Limitation: Wanted Criminal (F, S)
25 Unluck: 5d6
11 He's A Pirate!
261 Total Disadvantage Points
Background/History:
Not much is known about Captain Jack Sparrow. There are stories, of course, stories about how he vanished from under the noses of seven agents of the East India Company, how he sacked Nassau Port without ever firing a shot, how he recruited a crew of find the legendary Isle de Muerte and was marooned for his efforts, and how he escaped from abandonment by roping several sea turtles together to make a raft.
In any case, its been ten years since Jack was forced to watch Firstmate (and now Captain) Barbossa sail away with is beloved ship, the Black Pearl. He's been wandering about the Caribbean (and possibly the world) ever since, looking for Barbossa and the chance to recover this ship. He's also heard of the curse (and isn't sure if it's true or not) and knows recovering his ship won't be easy -- others have heard of the curse as well, and aren't too keen on going up against a band of unkillable, undead pirates who are so ruthless as to make other pirates shudder to even think about it.
Personality/Motivation:
Jack is an enigma. One can never tell exactly what he's thinking or planning, or even if he's speaking the truth. To be honest, he does seem a man of his word, and sticks to it, even if circumstances lead one to believe otherwise. Of course, he does have his priorities, and staying alive tops the list. In fact, much of what he does is driven by how his actions can best benefit Jack. A prime example of this is his conversation with Will in the jail. He has no interest in being freed until he knows who Will really is, and in him sees a way to take his revenge on Barbossa. Some of this self-centeredness can be attributed to Jack's devotion to the Code of the Brethren (a.k.a. the Pirate's Code), in which it is stated (among other things) "any man who falls behind is left behind".
Quote: "When you marooned me on that god forsaken spit of land, you forgot one very important thing, mate: I'm Captain Jack Sparrow."
Powers/Tactics:
A a pirate (and a flamboyantly cinematic one, at that), Captain Jack has all the abilities one would expect. He's a capable swordsman, a skilled sailor, and has more luck than any man has a right to. He's at home both in the rigging and on-deck, can handle a variety boats and ships, and certainly knows his way around the Caribbean (and the rest of the world). Jack's greatest asset, however, isn't his skill with the sword, pistol, or ship's wheel, but with words. He's quite capable of talking just about anyone into doing whatever it is Jack needs done. For example, he is able to get Will to help him steal a ship, Commodore Norrington to set up an ambush for Barbossa's crew, and to get Barbossa to send his men into said ambush. Of course, as Jack is also (at times) cursed with "no luck at all," not all of his plans work out quite the way he intends.
Appearance:
Jack stands 5'10", with a lean build and deeply tanned skin. His black hair is worn in an amazing variety of dreadlocks and braids, and strung with an assortment of beads, baubles, and what look like bones. On his right arm is branded the letter "P", marking him as a pirate by the East India Company. Above that is the tattoo of a sparrow. His left arm looks to have been badly burned at one point, and he bears the scars of two musket balls on his right breast.
Jack's clothing consist of tall boots, trousers, a loose white shirt, and several scarves worn around his waist. Over his he often wears a long coat and what looks like a leather tri-cornered hat.
Designer's Notes:
I think that if Jack has been played by just about anyone else, Pirates of the Caribbean wouldn't have been nearly as big a hit as it was. Johnny Depp's basing Jack off of Keith Richards (with a little Pepe Le Pew thrown in for good measure) made the character who he is, and made the movie. Jack has so many good lines, I couldn't help but using them as SFX for as many powers, skills, and talents as possible.
Jack carries a flintlock pistol with a single shot. It should be (roughly) a 1d6 to 1d6+1 RKA, and might have +1 STUN (flintlocks fired fairly large-caliber balls). It has no OCV bonus and a RMod of -2 (very much a short range weapon). Of course, this being Hollywood, you might want to make it a 1 1/d6 RKA with a RMod of 0. His sword is best classified as a small sword, a fairly short fencing weapon. It's a 1d6-1 to 1d6 HKA.
If you feel Jack's too powerful, you can remove his Overall Levels and some of his Interaction skills if you want, or simply drop his PRE and give him a level with all Interaction skills. Speaking of PRE, he might have some defensive PRE, as Jack seemed unfazed by just about everything. He might also have some additional fencing skills, specifically a disarm and a bind. Otherwise, he makes an excellent cinematic pirate.
(Captain Jack Sparrow created by Gore Verbinski, Ted Elliott, Terry Rossio, Stuart Beattie, Jay Wolpert and Johnny Depp, character sheet created by Michael Surbrook)
"Savvy?"
Val CHA Cost Roll Notes
15 STR 5 12- Lift 200 kg; 3d6 HTH Damage
18 DEX 24 13- OCV: 6/DCV: 6
16 CON 12 12-
12 BODY 4 12-
21 INT 12 14- PER Roll 14-
17 EGO 14 12- ECV: 6
20 PRE 10 13- PRE Attack: 4d6
16 COM 3 12-
6 PD 3 Total: 6 PD (0 rPD)
5 ED 2 Total: 5 ED (0 rED)
4 SPD 12 Phases: 3, 6, 9, 12
6 REC 0
32 END 0
30 STUN 2 Total Characteristics Cost: 103
Movement: Running: 6"/12"
Swimming: 4"/8"
Cost Powers & Skills
Martial Arts: Cinematic Swordfighting
Maneuver OCV DCV Damage
3 Cut/Thrust +2 +1 Weapon Strike
5 Lunge +1 -2 Weapon +4 DC Strike
4 Parry +2 +2 Block, Abort
4 Riposte +2 +2 Weapon +2 DC Strike, Must Follow Block
5 Slash -2 +1 Weapon +4 DC Strike
4 Void -- +5 Dodge, Affects All Attacks, Abort
2 "Will You Be Saving Her Then?": Swimming +2" (4" total)
25 "You're Supposed To Be Dead!": Luck 5d6
Perks:
4 "But You Have Heard Of Me.": Reputation: Pirate Captain (throughout the
Caribbean, 14-) +2/+2d6
Talents:
6 Ambidexterity (-1 with Off Hand)
3 Sure Footed: Environmental Movement: Supreme Balance
Skills:
20 "Not Impossible, Merely Improbable...": Skill Levels: +2 Overall
3 Acrobatics 13-
3 "Impersonating An Officer...": Acting 13-
3 "Welcome To The Caribbean!": AK: Caribbean 14-
3 "Obviously You've Never Been To Singapore.": AK: The World's Oceans 14-
3 "But How's Your Footwork?": Analyze Fighting Style 14-
3 "What Say You To Three Shillings And We Forget The Name?": Bribery 13-
3 CK: Tortuga 14-
3 Climbing 13-
3 Combat Sailing 13-
0 Concealment 8-
3 "Well Then, I Confess...": Conversation 13-
0 Deduction 8-
2 KS: Pirate History And Tales 11-
0 Language: English (native)
2 "Now... Bring Me That Horizon.": Navigation (Marine) 14-
3 "And Then They Made Me Their Chief...": Oratory 13-
0 Paramedic 8-
3 "And I'll Buy You A Hat! A Really BIG One... Commodore.": Persuasion 13-
2 PS: Knot Tying 11-
3 PS: Pirate Captain 13-
2 PS: Sailor 11-
3 "What Do You Have To Lose?": Seduction 13-
0 Shadowing 8-
3 "I Couldn't Resist Mate.": Sleight of Hand 13-
3 Stealth 13-
3 Streetwise 13-
4 Survival (Marine Surface, Tropical Coasts) 14-
3 "Savvy?": Tactics 14-
4 TF: Rafts, Small Rowed Boats, Small/Large Wind-Powered Boats
3 WF: Blades, Early Emplaced Weapons, Early Firearms
158 Total Powers & Skills Cost
261 Total Character Cost
125+ Disadvantages
10 Distinctive Features: Assorted brands, scars, and tattoos (C)
10 Distinctive Features: Constant drunken mince (C)
0 Psychological Limitation: "I See No Profit In It For Me..." (C, S)
15 Psychological Limitation: Man Of His Word (C., S)
15 Psychological Limitation: Pirate's Code (C, S)
0 Psychological Limitation: Wants The Black Pearl (C, S)
15 Reputation: pirate and a scoundrel, 14-
15 Rivalry: Barbossa (Prof, Mo Pow, Kill)
20 Social Limitation: Wanted Criminal (F, S)
25 Unluck: 5d6
11 He's A Pirate!
261 Total Disadvantage Points
Background/History:
Not much is known about Captain Jack Sparrow. There are stories, of course, stories about how he vanished from under the noses of seven agents of the East India Company, how he sacked Nassau Port without ever firing a shot, how he recruited a crew of find the legendary Isle de Muerte and was marooned for his efforts, and how he escaped from abandonment by roping several sea turtles together to make a raft.
In any case, its been ten years since Jack was forced to watch Firstmate (and now Captain) Barbossa sail away with is beloved ship, the Black Pearl. He's been wandering about the Caribbean (and possibly the world) ever since, looking for Barbossa and the chance to recover this ship. He's also heard of the curse (and isn't sure if it's true or not) and knows recovering his ship won't be easy -- others have heard of the curse as well, and aren't too keen on going up against a band of unkillable, undead pirates who are so ruthless as to make other pirates shudder to even think about it.
Personality/Motivation:
Jack is an enigma. One can never tell exactly what he's thinking or planning, or even if he's speaking the truth. To be honest, he does seem a man of his word, and sticks to it, even if circumstances lead one to believe otherwise. Of course, he does have his priorities, and staying alive tops the list. In fact, much of what he does is driven by how his actions can best benefit Jack. A prime example of this is his conversation with Will in the jail. He has no interest in being freed until he knows who Will really is, and in him sees a way to take his revenge on Barbossa. Some of this self-centeredness can be attributed to Jack's devotion to the Code of the Brethren (a.k.a. the Pirate's Code), in which it is stated (among other things) "any man who falls behind is left behind".
Quote: "When you marooned me on that god forsaken spit of land, you forgot one very important thing, mate: I'm Captain Jack Sparrow."
Powers/Tactics:
A a pirate (and a flamboyantly cinematic one, at that), Captain Jack has all the abilities one would expect. He's a capable swordsman, a skilled sailor, and has more luck than any man has a right to. He's at home both in the rigging and on-deck, can handle a variety boats and ships, and certainly knows his way around the Caribbean (and the rest of the world). Jack's greatest asset, however, isn't his skill with the sword, pistol, or ship's wheel, but with words. He's quite capable of talking just about anyone into doing whatever it is Jack needs done. For example, he is able to get Will to help him steal a ship, Commodore Norrington to set up an ambush for Barbossa's crew, and to get Barbossa to send his men into said ambush. Of course, as Jack is also (at times) cursed with "no luck at all," not all of his plans work out quite the way he intends.
Appearance:
Jack stands 5'10", with a lean build and deeply tanned skin. His black hair is worn in an amazing variety of dreadlocks and braids, and strung with an assortment of beads, baubles, and what look like bones. On his right arm is branded the letter "P", marking him as a pirate by the East India Company. Above that is the tattoo of a sparrow. His left arm looks to have been badly burned at one point, and he bears the scars of two musket balls on his right breast.
Jack's clothing consist of tall boots, trousers, a loose white shirt, and several scarves worn around his waist. Over his he often wears a long coat and what looks like a leather tri-cornered hat.
Designer's Notes:
I think that if Jack has been played by just about anyone else, Pirates of the Caribbean wouldn't have been nearly as big a hit as it was. Johnny Depp's basing Jack off of Keith Richards (with a little Pepe Le Pew thrown in for good measure) made the character who he is, and made the movie. Jack has so many good lines, I couldn't help but using them as SFX for as many powers, skills, and talents as possible.
Jack carries a flintlock pistol with a single shot. It should be (roughly) a 1d6 to 1d6+1 RKA, and might have +1 STUN (flintlocks fired fairly large-caliber balls). It has no OCV bonus and a RMod of -2 (very much a short range weapon). Of course, this being Hollywood, you might want to make it a 1 1/d6 RKA with a RMod of 0. His sword is best classified as a small sword, a fairly short fencing weapon. It's a 1d6-1 to 1d6 HKA.
If you feel Jack's too powerful, you can remove his Overall Levels and some of his Interaction skills if you want, or simply drop his PRE and give him a level with all Interaction skills. Speaking of PRE, he might have some defensive PRE, as Jack seemed unfazed by just about everything. He might also have some additional fencing skills, specifically a disarm and a bind. Otherwise, he makes an excellent cinematic pirate.
(Captain Jack Sparrow created by Gore Verbinski, Ted Elliott, Terry Rossio, Stuart Beattie, Jay Wolpert and Johnny Depp, character sheet created by Michael Surbrook)
"Savvy?"