MisterD
Jun 11th, '03, 07:43 AM
Here is my first Power Armor character.
Instead of the Jack of all trades gadgeteer I went with a theme. THE KNIGHT.
Very basic background.
Jason entered social services at age 8. Bounced around from foster parent to foster parent for four years. Ran awa and went to the city.
Around age 15 he picked the pocket of some rich guy walking on the sidewalk towds him. The 'mark' caought him. Instead of getting in trouble he got a job as the "mark's" right hand man.
After a few months the "mark" became more of a father than a boss (Jason almost risked his life protecting his boss from a mugger)
Jason later discovered his boss was also TECH KNIGHT. This helped Jason when he had to cover for his boss's non-business like activities. (During this time his boss was training him as a sqire <Side kick>).
After one battle with BLACK PALADIN the TECH KNIGHT was paralyzed.
To sum it up. Jason took the reigns and became the new Tech Knight.
If you like the background I will look through my notes and flesh it out some more (I spent three days on the background before even looking at a character sheet)
<font size=+1><b>Tech Knight</b></font>
Player: Marc Ducorsky
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14/21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>9</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/5"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 60
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Power Batteries: </i></b>Endurance Reserve (150 END, 25 REC) Reserve: (40 Active Points); IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Power Armor: </i></b>Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td><b><i>Force Gauntlets: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Force Mace: </i></b>Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) (uses END Reserve) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Force Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points) (uses END Reserve) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Force Shield Protect mode: </i></b>Armor (12 PD/8 ED) (30 Active Points); Requires Dex Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Force Shield Defelct Mode: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Force Spear: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points) (uses END Reserve) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Force Blast: </i></b>Energy Blast 12d6 (vs. PD) (60 Active Points); Required Hands Two-Handed (-1/2), Increased Endurance Cost 2x END (-1/2) (uses END Reserve) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">  </td><td>Enhancers, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) +10 STR (10 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10  </td><td>2) +7 DEX (21 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>3) +2 SPD (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Polarized Lenses: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Night Sight lenses: </i></b>Nightvision (5 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Heat sensitive lenses: </i></b>Infrared Perception (5 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 153
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Sword & Mace </td></tr><tr><td valign="top" align="right">4  </td><td>1) Basic Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Power Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll </td></tr><tr><td valign="top" align="right">2  </td><td>5) Weapon Element: Axes, Maces, Hammers, and Picks, Empty Hand, Power Sword </td></tr></table><b>Martial Arts Cost:</b> 19
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Tech Knight Training </td></tr><tr><td valign="top" align="right">10  </td><td>1) +2 with Melee </td></tr><tr><td valign="top" align="right">3  </td><td>2) Analyze: Combat 12- </td></tr><tr><td valign="top" align="right">2  </td><td>3) Animal Handler (Equines) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) High Society 12- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: Black Paladin 11- </td></tr><tr><td valign="top" align="right">2  </td><td>6) KS: Mideval trivia 11- </td></tr><tr><td valign="top" align="right">3  </td><td>7) KS: Tech Knight (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>8) Riding 12- (13-) </td></tr><tr><td valign="top" align="right">2  </td><td>9) WF: Common Melee Weapons </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td>Street Background </td></tr><tr><td valign="top" align="right">10  </td><td>1) +2 with Melee </td></tr><tr><td valign="top" align="right">3  </td><td>2) Breakfall 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>3) Bribery 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) Climbing 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>5) Concealment 12- </td></tr><tr><td valign="top" align="right">3  </td><td>6) Sleight Of Hand 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>7) Stealth 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>8) Streetwise 12- </td></tr><tr><td valign="top" align="right">2  </td><td>9) Survival (Urban) 12- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Native Country 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Language: English (Idiomatic, native accent; Custom Adder) </td></tr><tr><td valign="top" align="right">0  </td><td>7) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) PS: Personal Assistant 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>63
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">50  </td><td>Follower: Robot Horse (250 Base, 0 Disad) </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: Street Kids (Contact has: useful Skills or resources, Contact limited limited to JASON identity) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Contact: Friends of original Tech Knight (Contact has: extremely useful Skills or resources, Contact limited to TECH KNIGHT Identity) 8- </td></tr></table><b>Perks Cost:</b> 55
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: Original Tech Knight 14- (Frequently), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Tech Knight Armor Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: Homeless / inocent bystanders attacked Uncommon, go 11-, recover 14- </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Black Paladin 8- (Occasionally), More Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Knight's Code Very Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code vs Killing Very Common, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Must live up to original Tech Knight's reputation Uncommon, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Long lived hero with many incarnations Frequently (11-) </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Knight based heroes / Orogonal Tech Knight's past Professional (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2x STUN Eloctro Magnetic attacks Uncommon </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2x BODY Electro Magnetic attacks Uncommon </td></tr><tr><td valign="top" align="right">20  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Instead of the Jack of all trades gadgeteer I went with a theme. THE KNIGHT.
Very basic background.
Jason entered social services at age 8. Bounced around from foster parent to foster parent for four years. Ran awa and went to the city.
Around age 15 he picked the pocket of some rich guy walking on the sidewalk towds him. The 'mark' caought him. Instead of getting in trouble he got a job as the "mark's" right hand man.
After a few months the "mark" became more of a father than a boss (Jason almost risked his life protecting his boss from a mugger)
Jason later discovered his boss was also TECH KNIGHT. This helped Jason when he had to cover for his boss's non-business like activities. (During this time his boss was training him as a sqire <Side kick>).
After one battle with BLACK PALADIN the TECH KNIGHT was paralyzed.
To sum it up. Jason took the reigns and became the new Tech Knight.
If you like the background I will look through my notes and flesh it out some more (I spent three days on the background before even looking at a character sheet)
<font size=+1><b>Tech Knight</b></font>
Player: Marc Ducorsky
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14/21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>9</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/5"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 60
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Power Batteries: </i></b>Endurance Reserve (150 END, 25 REC) Reserve: (40 Active Points); IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Power Armor: </i></b>Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td><b><i>Force Gauntlets: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Force Mace: </i></b>Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) (uses END Reserve) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Force Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points) (uses END Reserve) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Force Shield Protect mode: </i></b>Armor (12 PD/8 ED) (30 Active Points); Requires Dex Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Force Shield Defelct Mode: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Force Spear: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points) (uses END Reserve) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Force Blast: </i></b>Energy Blast 12d6 (vs. PD) (60 Active Points); Required Hands Two-Handed (-1/2), Increased Endurance Cost 2x END (-1/2) (uses END Reserve) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">  </td><td>Enhancers, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) +10 STR (10 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10  </td><td>2) +7 DEX (21 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>3) +2 SPD (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Polarized Lenses: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Night Sight lenses: </i></b>Nightvision (5 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Heat sensitive lenses: </i></b>Infrared Perception (5 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 153
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Sword & Mace </td></tr><tr><td valign="top" align="right">4  </td><td>1) Basic Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Power Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll </td></tr><tr><td valign="top" align="right">2  </td><td>5) Weapon Element: Axes, Maces, Hammers, and Picks, Empty Hand, Power Sword </td></tr></table><b>Martial Arts Cost:</b> 19
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Tech Knight Training </td></tr><tr><td valign="top" align="right">10  </td><td>1) +2 with Melee </td></tr><tr><td valign="top" align="right">3  </td><td>2) Analyze: Combat 12- </td></tr><tr><td valign="top" align="right">2  </td><td>3) Animal Handler (Equines) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) High Society 12- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: Black Paladin 11- </td></tr><tr><td valign="top" align="right">2  </td><td>6) KS: Mideval trivia 11- </td></tr><tr><td valign="top" align="right">3  </td><td>7) KS: Tech Knight (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>8) Riding 12- (13-) </td></tr><tr><td valign="top" align="right">2  </td><td>9) WF: Common Melee Weapons </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td>Street Background </td></tr><tr><td valign="top" align="right">10  </td><td>1) +2 with Melee </td></tr><tr><td valign="top" align="right">3  </td><td>2) Breakfall 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>3) Bribery 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) Climbing 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>5) Concealment 12- </td></tr><tr><td valign="top" align="right">3  </td><td>6) Sleight Of Hand 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>7) Stealth 12- (13-) </td></tr><tr><td valign="top" align="right">3  </td><td>8) Streetwise 12- </td></tr><tr><td valign="top" align="right">2  </td><td>9) Survival (Urban) 12- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Native Country 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Language: English (Idiomatic, native accent; Custom Adder) </td></tr><tr><td valign="top" align="right">0  </td><td>7) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) PS: Personal Assistant 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>63
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">50  </td><td>Follower: Robot Horse (250 Base, 0 Disad) </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: Street Kids (Contact has: useful Skills or resources, Contact limited limited to JASON identity) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Contact: Friends of original Tech Knight (Contact has: extremely useful Skills or resources, Contact limited to TECH KNIGHT Identity) 8- </td></tr></table><b>Perks Cost:</b> 55
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: Original Tech Knight 14- (Frequently), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Tech Knight Armor Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: Homeless / inocent bystanders attacked Uncommon, go 11-, recover 14- </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Black Paladin 8- (Occasionally), More Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Knight's Code Very Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code vs Killing Very Common, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Must live up to original Tech Knight's reputation Uncommon, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Long lived hero with many incarnations Frequently (11-) </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Knight based heroes / Orogonal Tech Knight's past Professional (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2x STUN Eloctro Magnetic attacks Uncommon </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2x BODY Electro Magnetic attacks Uncommon </td></tr><tr><td valign="top" align="right">20  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0