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RPMiller
Jun 11th, '03, 11:26 AM
I'm wondering if it is possible to create a power that gives you extra phases with an activation roll?

I'm thinking of a potion, sword, item that will grant an extra attack on a roll of 11 or less or some such.

What do you all think? Any ideas? Is it possible in the rules framework?

TheEmerged
Jun 11th, '03, 11:37 AM
Sure, buy extra SPD and give it the limitation you want (Activation 11- for the second example). Be warned that SPD can only change "between turns" so to speak.

There is no "extra attack" concept in HERO -- you need extra phases, or the Autofire advantage.

A power like this should only be possible in a Power Framework if it costs END.

Finally, it's not usually a good idea to cross-post. That just difuses the answers you'll get.

EDIT: What I get for cut-n-pasting, the same spelling error three times :rolleyes:

Vondy
Jun 11th, '03, 12:15 PM
I would buy:

+2 Speed, Activate 11- (-1), Cost: 10

I would then rule (for simplicities sake) that the character is speed X, but that two of their phases may or may not activate. I would declare what those two phases were:

I.E. (presumes character, which extra speed, is speed 6):

2. Act
4. Act
6. Roll
8. Act
10. Roll
12. Act

Then you don't have to worry about changing speed.

I forgot, it needs Usable By Others, as well.

Killer Shrike
Jun 11th, '03, 02:55 PM
If its just an extra attack, dont do it as SPEED, do it as either a naked Autofire x2 (or 3 or whatever) applicable to any HKA or HA of up to X AP, Act 11-

Alternately allow Rapid Fire (HtH) and/or Two Weapon Fighting (HtH) as a Power, Act 11-

Killer Shrike
Jun 11th, '03, 02:55 PM
You could also do it as Skill Levels only for Sweep Act 11-