tesuji
Aug 10th, '06, 05:42 AM
To start with, the HERO language chart has been around forever and is cool in its own right. I acknowledge a lot of legacy love for the thing.
But what i wanna ask today is "is it contdciting the HERo basic premise"?
Shouldn't the price you pay for language be linked to two things... your level of aptitude and its relevence to the campaign (expressed loosely as "what percentage of people in the campaign environment or interacting with you will speak it) ie more or less severity and frequency?
the chart, optional chart yes indeed optional, links languages by SFX, providing cost breaks for similar real world languages, and penalties for further separated ones, but shouldn't "this language is unlike any other nd likely to see little use at all"mean its cheaper... not more expensive?
Again this is about cost. I could easily see apllying "difficulty modifiers" to the int rolls sometimes required when lanuages are very similar or very disparate, making one an easy task and the other a hard for instance.
This also has applicability to fantasy worlds where elven and dwarven and gnomish might well see widely different levels of use as well.
I might suggest, brainstorming not long in depth figuring, you use the current literacy cost but add another set of modifiers:
Rare language, hardly ever used (8- ???) -1 pts
Common lanuage: At least half used (11- ???) 0 pts
Ubiquitous language: Almost everyone knows (14- ???) +1 pts
the cost adjustment may seem trivial, but then we are talking about things ranging in cost from 1-5 pts to begin with and when someone does invest in languages, its often a lot of them being bought, not just a couple, so it could add up.
and yes, slow day here... email is down so not much happening so i got time for this kind of filler-thunk. :-)
But what i wanna ask today is "is it contdciting the HERo basic premise"?
Shouldn't the price you pay for language be linked to two things... your level of aptitude and its relevence to the campaign (expressed loosely as "what percentage of people in the campaign environment or interacting with you will speak it) ie more or less severity and frequency?
the chart, optional chart yes indeed optional, links languages by SFX, providing cost breaks for similar real world languages, and penalties for further separated ones, but shouldn't "this language is unlike any other nd likely to see little use at all"mean its cheaper... not more expensive?
Again this is about cost. I could easily see apllying "difficulty modifiers" to the int rolls sometimes required when lanuages are very similar or very disparate, making one an easy task and the other a hard for instance.
This also has applicability to fantasy worlds where elven and dwarven and gnomish might well see widely different levels of use as well.
I might suggest, brainstorming not long in depth figuring, you use the current literacy cost but add another set of modifiers:
Rare language, hardly ever used (8- ???) -1 pts
Common lanuage: At least half used (11- ???) 0 pts
Ubiquitous language: Almost everyone knows (14- ???) +1 pts
the cost adjustment may seem trivial, but then we are talking about things ranging in cost from 1-5 pts to begin with and when someone does invest in languages, its often a lot of them being bought, not just a couple, so it could add up.
and yes, slow day here... email is down so not much happening so i got time for this kind of filler-thunk. :-)