shadowcat1313
Aug 11th, '06, 01:00 PM
tinkering with some ideas for basic starship computers
Player:
Val Char Cost
12 DEX 6
13 INT 3
2 SPD 0
Characteristics Cost: 9
Cost Power
3 Fib Option: Power Defense (10 points) (10 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs EMP and radiation damage; -1)
14 Merchant Skills Package: (Total: 14 Active Cost, 14 Real Cost) +1 with Bureaucratics (Real Cost: 2) plus +1 with Trading (Real Cost: 2) plus KS: Imperial Customs Regulations 12- (Real Cost: 3) plus +2 with KS: Cargo Handling (Real Cost: 2) plus +1 with KS: Cargo Brokering (Real Cost: 1) plus KS: Sector Trade and Financial Data 12- (Real Cost: 3) plus program: Search Planetary Data nets for public financial information (Real Cost: 1)
25 Scout Courier Package: (Total: 25 Active Cost, 25 Real Cost) SS: Astronomy 12- (Real Cost: 3) plus SS: Planetology 12- (Real Cost: 3) plus SS: Basic Planetary Survey 12- (Real Cost: 3) plus KS: Stellar Cartography 14- (Real Cost: 5) plus KS: Planetary Cartography 14- (Real Cost: 5) plus KS: Vessel ID 12- (Real Cost: 3) plus KS: Traffic Analysis 12- (Real Cost: 3)
15 Survey Scout Package: (Total: 15 Active Cost, 15 Real Cost) SS: Biology 11- (Real Cost: 2) plus SS: Geology 12- (Real Cost: 3) plus SS: Climatology 12- (Real Cost: 3) plus TF (Real Cost: 1) plus SS: Botany 12- (Real Cost: 3) plus SS: Zoology 11- (Real Cost: 2) plus Program: gather data from remote sensors, report anomalies (Real Cost: 1) [Notes: This Is added to the Scout/Courier Package]
23 Military Package : (Total: 23 Active Cost, 23 Real Cost) Tactics 12- (Real Cost: 3) plus Cryptography 12- (Real Cost: 3) plus KS: Traffic Analysis 12- (Real Cost: 3) plus KS: Vessel ID 14- (Real Cost: 5) plus Program: Attack Target (Real Cost: 1) plus Program: Engage in Evasive Action (Real Cost: 1) plus Program: Locate Target (Real Cost: 1) plus Program: Engage Point Defense against incoming targets (Real Cost: 1) plus KS: Imperial Military Customs and Procedures 14- (Real Cost: 5)
Powers Cost: 80
Cost Skill
2 TF: Commercial Spacecraft & Space Yachts, Early Spacecraft, Industrial & Exploratory Spacecraft, Military Spacecraft, Mobile Space Stations, Personal Use Spacecraft, Spaceplanes
3 Systems Operation 12-
3 Security Systems 12-
7 Bureaucratics 11-
2 +2 with SS: Starship Engineering [Notes: Database and diagnostic software for specific ship]
5 AK: Sector Navigation and Planetary Data 14-
5 KS: Sector Library Data 14-
2 WF: Vehicle Weapons, Vehicle Weapons [Notes: Automated Gunnery Functions]
4 +1 with Navigation (Hyperspace)
Skills Cost: 33
Cost Talent
Program Routines
1 1) : Diagnose Ship Malfunctions
1 2) : Monitor Internal Monitor Systems, Report Anomalies
1 3) : Monitor Communications Systems, Report Anomalies
1 4) : Monitor Vehicle Functions, Report Anomalies
1 5) : Operate Sensors to scan for designated Phenomenon/Obiect
1 6) : Pilot Ship from Point A to Point B
1 7) : Scan and Enter Data
1 8) : Schedule Vehicle Events/Use of Resources
1 9) : Search Reference Material for Information on a topic
1 10) : Send Emergency Call if Operator incapacitated or Killed
1 11) : Send Emergency Call if Specific Conditions are not met
3 Absolute Range Sense
3 Absolute Time Sense
3 Bump Of Direction
5 Eidetic Memory
3 Lightning Calculator
6 Speed Reading (x100)
20 Universal Translator 12-
Talents Cost: 54
Total Character Cost: 176
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Player:
Val Char Cost
12 DEX 6
13 INT 3
2 SPD 0
Characteristics Cost: 9
Cost Power
3 Fib Option: Power Defense (10 points) (10 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs EMP and radiation damage; -1)
14 Merchant Skills Package: (Total: 14 Active Cost, 14 Real Cost) +1 with Bureaucratics (Real Cost: 2) plus +1 with Trading (Real Cost: 2) plus KS: Imperial Customs Regulations 12- (Real Cost: 3) plus +2 with KS: Cargo Handling (Real Cost: 2) plus +1 with KS: Cargo Brokering (Real Cost: 1) plus KS: Sector Trade and Financial Data 12- (Real Cost: 3) plus program: Search Planetary Data nets for public financial information (Real Cost: 1)
25 Scout Courier Package: (Total: 25 Active Cost, 25 Real Cost) SS: Astronomy 12- (Real Cost: 3) plus SS: Planetology 12- (Real Cost: 3) plus SS: Basic Planetary Survey 12- (Real Cost: 3) plus KS: Stellar Cartography 14- (Real Cost: 5) plus KS: Planetary Cartography 14- (Real Cost: 5) plus KS: Vessel ID 12- (Real Cost: 3) plus KS: Traffic Analysis 12- (Real Cost: 3)
15 Survey Scout Package: (Total: 15 Active Cost, 15 Real Cost) SS: Biology 11- (Real Cost: 2) plus SS: Geology 12- (Real Cost: 3) plus SS: Climatology 12- (Real Cost: 3) plus TF (Real Cost: 1) plus SS: Botany 12- (Real Cost: 3) plus SS: Zoology 11- (Real Cost: 2) plus Program: gather data from remote sensors, report anomalies (Real Cost: 1) [Notes: This Is added to the Scout/Courier Package]
23 Military Package : (Total: 23 Active Cost, 23 Real Cost) Tactics 12- (Real Cost: 3) plus Cryptography 12- (Real Cost: 3) plus KS: Traffic Analysis 12- (Real Cost: 3) plus KS: Vessel ID 14- (Real Cost: 5) plus Program: Attack Target (Real Cost: 1) plus Program: Engage in Evasive Action (Real Cost: 1) plus Program: Locate Target (Real Cost: 1) plus Program: Engage Point Defense against incoming targets (Real Cost: 1) plus KS: Imperial Military Customs and Procedures 14- (Real Cost: 5)
Powers Cost: 80
Cost Skill
2 TF: Commercial Spacecraft & Space Yachts, Early Spacecraft, Industrial & Exploratory Spacecraft, Military Spacecraft, Mobile Space Stations, Personal Use Spacecraft, Spaceplanes
3 Systems Operation 12-
3 Security Systems 12-
7 Bureaucratics 11-
2 +2 with SS: Starship Engineering [Notes: Database and diagnostic software for specific ship]
5 AK: Sector Navigation and Planetary Data 14-
5 KS: Sector Library Data 14-
2 WF: Vehicle Weapons, Vehicle Weapons [Notes: Automated Gunnery Functions]
4 +1 with Navigation (Hyperspace)
Skills Cost: 33
Cost Talent
Program Routines
1 1) : Diagnose Ship Malfunctions
1 2) : Monitor Internal Monitor Systems, Report Anomalies
1 3) : Monitor Communications Systems, Report Anomalies
1 4) : Monitor Vehicle Functions, Report Anomalies
1 5) : Operate Sensors to scan for designated Phenomenon/Obiect
1 6) : Pilot Ship from Point A to Point B
1 7) : Scan and Enter Data
1 8) : Schedule Vehicle Events/Use of Resources
1 9) : Search Reference Material for Information on a topic
1 10) : Send Emergency Call if Operator incapacitated or Killed
1 11) : Send Emergency Call if Specific Conditions are not met
3 Absolute Range Sense
3 Absolute Time Sense
3 Bump Of Direction
5 Eidetic Memory
3 Lightning Calculator
6 Speed Reading (x100)
20 Universal Translator 12-
Talents Cost: 54
Total Character Cost: 176
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0