bigdamnhero
Aug 29th, '06, 08:07 AM
Allow me to introduce Llana Rabanowycz, better known to the world as Pebbles, a former supervillain recently trying to reform. Her powers are somewhat along the lines of Sandman (the Marvel villain), but instead of sand her body turns into gravel. I really like the character concept, but have been having a little trouble with the build, so I'd appreciate any feedback you might have. [Note: This PC is for a convention game, hence the text sections are brief and simple.]
Pebbles (Secret ID: Llana Rabanowycz)
Background:
Origin: freak chemical accident at the cement & gravel plant where you used to work.
Former supervillain, mostly small stuff and hired-muscle jobs for the big-timers.
Six months ago VIPER hired you to help steal and detonate a nuclear warhead, but you turned on VIPER and helped the Mile High Club stop the plot.
The Mile High Club convinced the judge to give you probation under their supervision.
Former partner and abusive ex-boyfriend Bam-Bam; now your own personal super-stalker.
Personalilty:
Always have to keep up the tough-girl front; a girl?s gotta protect herself.
More street-smart than book-smart, but you know what you know (if you know what I mean).
Trying hard to live the moral life of the hero, but it doesn?t always come naturally to you.
Cutting Edge is pretty hot, but he doesn?t trust you yet. Plus Magnetica has her hooks in him.
Powers/Tactics:
Strong and tough.
Your gravel body can stretch, squeeze through cracks, throw blasts of gravel at people.
Can bury people in piles of gravel, but you take damage when they break out.
Can only use one of your Gravel Attacks (Multipower) at a time.
Touching stone with your bare skin sometimes changes you into Gravel Form.
Appearance:
22 year old human female.
5'10" and athletic, silver-grey hair worn shoulder-length, full lips, strong nose.
Gravel form: body made out of gravel. (But on you it looks good!)
Costume: black & silver halter top and bicycle shorts; no mask.
PEBBLES
Val Char Points Total Roll Notes
12 STR 2 35 16- HTH Damage 7d6 END [3]
21 DEX 33 21 13- OCV 7 DCV 7
13 CON 6 23 14-
13 BODY 6 18 13-
10 INT 0 10 11- PER Roll 13-
13 EGO 6 13 12- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
16 COM 3 16 12-
6 PD 1 13/21 13/21 PD (0/8 rPD)
6 ED 1 13/19 13/19 ED (0/6 rED)
5 SPD 19 5 Phases: 3, 5, 8, 10, 12
11 REC 2 11
46 END 0 46
43 STUN 0 43
6" Running 0 6"
2" Swimming 0 2"
5" Leaping 0 17" Total Characteristics Cost: 84
Cost Powers END
71 Gravel Body: (Total: 84 Active Cost, 71 Real Cost) Armor (8 PD/6 ED) (Real Cost: 21) plus Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 8) plus +13 STR (13 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 10) plus +10 CON (20 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 16) plus +5 BODY (10 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 8) plus +5 PD (5 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4) plus +5 ED (5 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4) 2
50 Gravel Attacks: Multipower, 50-point reserve
5u 1) Gravel Blast: Energy Blast 10d6 (50 Active Points) 5
5u 2) Gravel Spray: Energy Blast 8d6, Autofire (3 shots; +1/4) (50 Active Points) 5
2u 3) Rockpile: Entangle 2d6, 3 DEF, Continuous (+1) (50 Active Points); Feedback (-1) 5
12 Gravel Form Powers: Elemental Control, 24-point powers
18 1) Stretching: Stretching 6" (30 Active Points)
Notes: +2d6 bonus to punch 3
10 2) Squeeze Through Cracks: Desolidification (affected by any attack) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Cracks must be at least 1/2" wide (-1/4) 4
7 3) Make Like a Statue: Shape Shift (Sight Group, limited group of shapes), Costs END Only To Change Shape (+1/4) (25 Active Points); Limited Power Power loses about a third of its effectiveness (Still looks like stone; -1/2), Limited Effect (Visible to Infrared/Thermal vision; -1/4) 2
4 4) Absorb Stone: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Extra Time (1 Minute, -1 1/2), Self Only (-1/2), Conditional Power Must be in contact with stone (-1/4) 2
5 Molding To Surfaces: Clinging (normal STR) (10 Active Points); Costs Endurance (-1/2), Requires A Gravel Tricks Roll (-1/2) 1
10 Spring-Leaping: Leaping +10" (17" forward, 8 1/2" upward) 1
12 Life Support (Expanded Breathing: Underground; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
6 Pay Attention: +2 PER with all Sense Groups 0
Martial Arts: Streetfighting
5 1) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4 2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4 3) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
Perks
3 Contact: various petty criminals (Unfriendly Contacts), Group Contact (x3) (3 Active Points) 11-
Talents
3 Lightsleep
Skills
6 +2 with Martial Arts
5 Rapid Autofire
3 Power 11-
3 Concealment 11-
3 Bribery 12-
3 Lockpicking 13-
3 Security Systems 11-
3 Seduction 12-
3 Shadowing 11-
3 Stealth 13-
5 Streetwise 13-
2 Survival (Urban) 11-
1 Trading 8-
2 PS: Supervillain (reformed) 11-
2 KS: Criminal Underworld 11-
1 KS 8-
2 KS: ___________ 11-
Total Powers & Skills Cost: 286
Total Cost: 370
200+ Disadvantages
20 Code vs. Killing: Psychological Limitation (Common, Total)
15 Always has to be the Tough Girl: Psychological Limitation (Common, Strong)
10 Criminal Impulses: Psychological Limitation (Common, Moderate)
10 Public Identity: Social Limitation (Occasionally, Major)
10 Former Supervillain: Reputation, 11-
10 Criminal Record: Social Limitation (Occasionally, Major)
15 Hunted by Bam-Bam: Hunted, 8- (former partner & abusive boyfriend) (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish/Kill)
25 Hunted by VIPER: Hunted, 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Kill)
10 On Parole: Watched, 11- (As Pow, NCI, Watching)
10 Accidental Change into Gravel Body: Accidental Change, When in skin-contact with stone 11- (Uncommon)
10 Rivalry: Professional and Romantic (Magnetica; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
5 Poor: Money
Total Disadvantages Points: 150
Pebbles (Secret ID: Llana Rabanowycz)
Background:
Origin: freak chemical accident at the cement & gravel plant where you used to work.
Former supervillain, mostly small stuff and hired-muscle jobs for the big-timers.
Six months ago VIPER hired you to help steal and detonate a nuclear warhead, but you turned on VIPER and helped the Mile High Club stop the plot.
The Mile High Club convinced the judge to give you probation under their supervision.
Former partner and abusive ex-boyfriend Bam-Bam; now your own personal super-stalker.
Personalilty:
Always have to keep up the tough-girl front; a girl?s gotta protect herself.
More street-smart than book-smart, but you know what you know (if you know what I mean).
Trying hard to live the moral life of the hero, but it doesn?t always come naturally to you.
Cutting Edge is pretty hot, but he doesn?t trust you yet. Plus Magnetica has her hooks in him.
Powers/Tactics:
Strong and tough.
Your gravel body can stretch, squeeze through cracks, throw blasts of gravel at people.
Can bury people in piles of gravel, but you take damage when they break out.
Can only use one of your Gravel Attacks (Multipower) at a time.
Touching stone with your bare skin sometimes changes you into Gravel Form.
Appearance:
22 year old human female.
5'10" and athletic, silver-grey hair worn shoulder-length, full lips, strong nose.
Gravel form: body made out of gravel. (But on you it looks good!)
Costume: black & silver halter top and bicycle shorts; no mask.
PEBBLES
Val Char Points Total Roll Notes
12 STR 2 35 16- HTH Damage 7d6 END [3]
21 DEX 33 21 13- OCV 7 DCV 7
13 CON 6 23 14-
13 BODY 6 18 13-
10 INT 0 10 11- PER Roll 13-
13 EGO 6 13 12- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
16 COM 3 16 12-
6 PD 1 13/21 13/21 PD (0/8 rPD)
6 ED 1 13/19 13/19 ED (0/6 rED)
5 SPD 19 5 Phases: 3, 5, 8, 10, 12
11 REC 2 11
46 END 0 46
43 STUN 0 43
6" Running 0 6"
2" Swimming 0 2"
5" Leaping 0 17" Total Characteristics Cost: 84
Cost Powers END
71 Gravel Body: (Total: 84 Active Cost, 71 Real Cost) Armor (8 PD/6 ED) (Real Cost: 21) plus Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 8) plus +13 STR (13 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 10) plus +10 CON (20 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 16) plus +5 BODY (10 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 8) plus +5 PD (5 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4) plus +5 ED (5 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4) 2
50 Gravel Attacks: Multipower, 50-point reserve
5u 1) Gravel Blast: Energy Blast 10d6 (50 Active Points) 5
5u 2) Gravel Spray: Energy Blast 8d6, Autofire (3 shots; +1/4) (50 Active Points) 5
2u 3) Rockpile: Entangle 2d6, 3 DEF, Continuous (+1) (50 Active Points); Feedback (-1) 5
12 Gravel Form Powers: Elemental Control, 24-point powers
18 1) Stretching: Stretching 6" (30 Active Points)
Notes: +2d6 bonus to punch 3
10 2) Squeeze Through Cracks: Desolidification (affected by any attack) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Cracks must be at least 1/2" wide (-1/4) 4
7 3) Make Like a Statue: Shape Shift (Sight Group, limited group of shapes), Costs END Only To Change Shape (+1/4) (25 Active Points); Limited Power Power loses about a third of its effectiveness (Still looks like stone; -1/2), Limited Effect (Visible to Infrared/Thermal vision; -1/4) 2
4 4) Absorb Stone: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Extra Time (1 Minute, -1 1/2), Self Only (-1/2), Conditional Power Must be in contact with stone (-1/4) 2
5 Molding To Surfaces: Clinging (normal STR) (10 Active Points); Costs Endurance (-1/2), Requires A Gravel Tricks Roll (-1/2) 1
10 Spring-Leaping: Leaping +10" (17" forward, 8 1/2" upward) 1
12 Life Support (Expanded Breathing: Underground; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
6 Pay Attention: +2 PER with all Sense Groups 0
Martial Arts: Streetfighting
5 1) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4 2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4 3) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
Perks
3 Contact: various petty criminals (Unfriendly Contacts), Group Contact (x3) (3 Active Points) 11-
Talents
3 Lightsleep
Skills
6 +2 with Martial Arts
5 Rapid Autofire
3 Power 11-
3 Concealment 11-
3 Bribery 12-
3 Lockpicking 13-
3 Security Systems 11-
3 Seduction 12-
3 Shadowing 11-
3 Stealth 13-
5 Streetwise 13-
2 Survival (Urban) 11-
1 Trading 8-
2 PS: Supervillain (reformed) 11-
2 KS: Criminal Underworld 11-
1 KS 8-
2 KS: ___________ 11-
Total Powers & Skills Cost: 286
Total Cost: 370
200+ Disadvantages
20 Code vs. Killing: Psychological Limitation (Common, Total)
15 Always has to be the Tough Girl: Psychological Limitation (Common, Strong)
10 Criminal Impulses: Psychological Limitation (Common, Moderate)
10 Public Identity: Social Limitation (Occasionally, Major)
10 Former Supervillain: Reputation, 11-
10 Criminal Record: Social Limitation (Occasionally, Major)
15 Hunted by Bam-Bam: Hunted, 8- (former partner & abusive boyfriend) (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish/Kill)
25 Hunted by VIPER: Hunted, 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Kill)
10 On Parole: Watched, 11- (As Pow, NCI, Watching)
10 Accidental Change into Gravel Body: Accidental Change, When in skin-contact with stone 11- (Uncommon)
10 Rivalry: Professional and Romantic (Magnetica; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
5 Poor: Money
Total Disadvantages Points: 150