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View Full Version : Adding Streching Damage (or any normal damage)



SteveZilla
Aug 30th, '06, 05:40 PM
Both Martial Maneuver and Stretching velocity damage could affect the same attack, but there are other issues to consider. Specifically, does the damage added by Stretching velocity count as base damage? The answer to that is no, it does not. So if a character has 20 STR (4d6) by whatever methods used he can only add +4 DCs (another +4d6 damage), per 5ER 405. So if his Martial Strike adds +2 DCs and his Stretching 12” adds +4 DCs, he can’t do 10d6 damage — he’s restricted to 8d6. He should either reduce the amount of Stretching he uses, forego using the Martial Maneuver, or settle for the 8d6 regardless.


Does this apply to both heroic and superheroic games? I thought that in superheroic games, normal damage was just added up, like a 10 STR guy using a 4d6 hand attack OAF (club) would do 6d6?

Steve Long
Aug 31st, '06, 02:17 AM
The text on 5ER 405-06 discusses exceptions to the "doubling base damage" rule. There's an exception for Normal Damage weapons in Superheroic campaigns, but not Normal Damage attacks in general.