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Mutant for Hire
Jun 14th, '03, 03:39 PM
I was re-reading Books of Magic (original limited series) and was speculating about how to build Tim Hunter. Even then, he had this powerful mystic intuition that let him sometimes pick up relevent bits and pieces of information. He could make some amazingly lucky guesses (guess the name of Doctor Occult's twin, pick out the Mundane Egg, etc.) To some extent it is a GM-controlled effect, but even so I was wondering if anyone would take a stab at trying to model it.

Ndreare
Jun 14th, '03, 04:04 PM
"Intuition" 12 points

Detect: +10=a broad class of things "Plot Device" +2=Sense.

As a game master i have not only allowed it I once asked a player to make a character based around it.

Col. Orange
Jun 18th, '03, 05:40 AM
Originally posted by Ndreare
"Intuition" 12 points

Detect: +10=a broad class of things "Plot Device" +2=Sense.

As a game master i have not only allowed it, I once asked a player to make a character based around it.

Add No Concious Control and you've got an anti-"GM-slaps-his-own-forehead-in-frustration-over-PC-stupidity" power that can NEVER be abused (even by Chars with PER at 16-21). Neat.