Kintara
Jun 16th, '03, 09:17 PM
I'm curious about how far people have gone in desconstructing the characteristics. I remember the debate about the figured characteristics; they seem like more trouble than they are worth. But how far can you take this? Pretty darned far.
You can pull Str apart. First, obviously, would be figured characteristics. But you can also pull Str damage away from lifting and encumberence. Although they are usually logical together, they don't have to correspond so directly.
Dex can be pulled from skills entirely, including CV. So Dex could pretty much disappear. If you want high skills, pay for them at the right level. There would have to be an Initiative characteristic, though.
Con is a simple extraction of figureds. Then you make characteristic for health-related things (Health), and another for Stunning Protection.
Int would, hmm, go away, I suppose. It's mostly a skill thing. Just take Perception into consideration. If you want to be smart, buy skills, like Dex.
Pre is another skill extraction thing, just leaving the Presence attack aspect.
I know this has been thought of before, it has to have been. I can understand why it wasn't done officially, it's too abstracted. HERO is already a lot of work for some people. Still, I like the idea of things being highly isolated.
So back to the question: How far have you gone in this direction?
Edit:The major problems in what I laid out seem to be making sure that characteristic rolls are covered by something, and keeping skills point balanced. Skills done like this would be more expensive, if you didn't make changes. The cheapening of Characterisic costs wouldn't alleviate the problem totally, I don't think.
What else needs deconstructing, btw? Any powers you consider too structured?
Also, about skills, I suppose you could make the skill categories their own characteristics. Giving the option might be nice, if it fits into the balance of things. But, on the other hand, that's adding a fair amount of structure. Skills can have many "special effects" after all. In fact, there is often the complaint that skills are based on a combination of factors. Adding categories biases the system in a way that makes it more helpful to conform to a particular conception.
You can pull Str apart. First, obviously, would be figured characteristics. But you can also pull Str damage away from lifting and encumberence. Although they are usually logical together, they don't have to correspond so directly.
Dex can be pulled from skills entirely, including CV. So Dex could pretty much disappear. If you want high skills, pay for them at the right level. There would have to be an Initiative characteristic, though.
Con is a simple extraction of figureds. Then you make characteristic for health-related things (Health), and another for Stunning Protection.
Int would, hmm, go away, I suppose. It's mostly a skill thing. Just take Perception into consideration. If you want to be smart, buy skills, like Dex.
Pre is another skill extraction thing, just leaving the Presence attack aspect.
I know this has been thought of before, it has to have been. I can understand why it wasn't done officially, it's too abstracted. HERO is already a lot of work for some people. Still, I like the idea of things being highly isolated.
So back to the question: How far have you gone in this direction?
Edit:The major problems in what I laid out seem to be making sure that characteristic rolls are covered by something, and keeping skills point balanced. Skills done like this would be more expensive, if you didn't make changes. The cheapening of Characterisic costs wouldn't alleviate the problem totally, I don't think.
What else needs deconstructing, btw? Any powers you consider too structured?
Also, about skills, I suppose you could make the skill categories their own characteristics. Giving the option might be nice, if it fits into the balance of things. But, on the other hand, that's adding a fair amount of structure. Skills can have many "special effects" after all. In fact, there is often the complaint that skills are based on a combination of factors. Adding categories biases the system in a way that makes it more helpful to conform to a particular conception.