PDA

View Full Version : 2nd Stringers Reborn!



Enforcer84
Feb 18th, '03, 09:25 PM
Okay, these gusy are mostly Marvel characters. Jokes amongst superheroes who I have decided write up as 350 pts - Actualized versions of themselves. I don't know how it will work out, but I have always loved these guys. So, here is the first...

<font size=+1><b>Leapfrog II</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9/21&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>9/21&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>31"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 77

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td><b><i>Leapfrog Battlesuit: </i></b>Armor (12 PD / 12 ED) (36 Active Points); OIF (-1/2) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Battlesuit enhanced Attributes, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>1) <b><i>Exoskeleton: </i></b>+15 STR (15 Active Points); No Figured Characteristics (-1/2) (added to Primary Value)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Augmented Reflexes (primative cybersystems): </i></b>+5 DEX (15 Active Points); No Figured Characteristics (-1/2) (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>3) <b><i>Exoskeleton: </i></b>+5 CON (10 Active Points); No Figured Characteristics (-1/2) (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>4) <b><i>Cybernetic Systems: </i></b>+2 SPD (20 Active Points) (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Sensor Suite, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>1) <b><i>Heat Sensors: </i></b>Infrared Perception (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>2) <b><i>Radio Comlink: </i></b>Radio Perception/Transmission (10 Active Points); Sense Affected As hearing and radio senses (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>3) <b><i>Telescopic Optical Enhancers: </i></b>Telescopic +3 to PER Rolls (only to offset the Range Modifier) (Hearing Group) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>4) Active Sonar (15 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Wall Crawling: </i></b>Clinging (normal STR) (10 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29&#160;&#160;</td><td>Leaping +25" (31" forward, 15 1/2" upward) (Accurate, Position Shift), Reduced Endurance (Half END; +1/4) (44 Active Points); OIF (-1/2) (added to Primary Value)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Underwater Capabilities: </i></b>Life Support (Safe in High Pressure, Safe in Intense Cold, Self-Contained Breathing) (13 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Naturally Lucky I guess: </i></b>Luck 2d6&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Underwater capabilities: </i></b>Swimming +6" (8" total) (6 Active Points); OIF (-1/2) (added to Primary Value)&#160;</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 137

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Kung Fu&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>3) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>7) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Self Developed "Leap Fighting"&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>3) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm roll; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove&#160;</td></tr></table><b>Martial Arts Cost:</b> 52

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with Kung Fu&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defense Maneuver: I-II &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Superheroes (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Criminal Underworld 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Navigation (Land, Marine) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Repairman (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Electrical Engineering (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Physics (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>SS: Chemistry 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 12-&#160;</td></tr></table><b>Skills Cost: </b>70

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: Sons of the Tiger (8-)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: Spiderman (8-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>House/Lab (25 Base, 0 Disad)&#160;</td></tr></table><b>Perks Cost:</b> 7

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck: 3 PD/3 ED&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Environmental Movement: Water (2 Active Points); OIF (-1/2)&#160;</td></tr></table><b>Talents Cost:</b> 7


<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Frogman Suit, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Syle Limitation: Kung Fu, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing, Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Proud of his past and his father, Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Driven to be a true Hero, Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: 2nd Rate Hero, Almost Always (14-)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity: Eugene Padallio, Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Susceptibility: Electrical Attacks, Uncommon, 2d6 damage, Instant&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: +1d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: Local Ganglord, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Owl, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: White Rabbit, As Powerful, 8- (Occasionally), Harshly Punish&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

<b>Background</b>:Eugene Padallio is the son of former criminal Leapfrog. Leapfrog used a specially designed gimick suit to become something of a catburgler. However, his career was cut short by a few pummelings at the hands of DareDevil. After getting out of prison, the elder Padallio went about trying to be a good father. He couldn't quite bring himself to destroy the suit, however, it was a symbol of his dreams of making somehthing of himself, even if it was as a criminal. Eugene found the suit and made several attempts at "clearing the family name", in his highschool days as the Fabulous Frogman. Although his father was vehemately opposed to it early on, he was secretly proud of his son. He continued to modify the design and once "aided" Frogman and Spiderman against the White Rabbit and the Walrus. Eugene finally settled down and went to college. He studied engineering and spend his down time talking with his father and furthering the designs of the battle suit. Although it was now more of an intellectual exercise than anything else, the father and son were quite thrilled with the results. Euguene made appearances as Frogman occasionally, he even began to take martial arts lessons to better use the suits capablities.
His life might have been a series of lighthearted adventures if not for the fact that his father was killed one day when a group of gangmembers robbed his shop. They stole an earlier model of the suit and as a lark used it to commit crimes. Eugene broke out the prototype he and his father had worked on while he was in school and brought them to justice. He decided to become a hero full time and take his father's name, Leapfrog.

st barbara
Feb 18th, '03, 10:59 PM
A question. Did they ever have "Leapfrog' face off against "The Toad" ? Who won if they did fight ? And if they didn't, who do people think WOULD win, and why ?

Enforcer84
Feb 18th, '03, 11:44 PM
Yes they did as a matter of fact. The fight ended when they decided to join forces with "Spider Kid" and form a hero team. The Toad subsequently went bad again later.