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Agent X
Jun 17th, '03, 10:50 PM
I have noticed something about the Character Posting Game. Everyone is constructing heroes. That is cool and I am sure it is helpful for everyone to see how other people construct characters but how about the villains. Why don't we post some of the villains we cooked up? How about on this thread? I just thought of this so I didn't bring a villain for viewing but I certainly will if people show interest in this. So, how about it? Bring us your villains!

Enforcer84
Jun 17th, '03, 11:31 PM
Here is the venerable Blobbo the Rubber man...


<font size=+1><b>Blobbo the Rubberman</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>9&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/20"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Physical Damage Reduction, 50%&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Rubber Ball Cell (Entangle) 4d6, 4 DEF, Entangle Backlash (+1/2) (60 Active Points); 4 Charges (-1), OAF - Cell Grenades (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29&#160;&#160;</td><td>Rubber Shield (Missile Deflection) (Bullets &amp; Shrapnel), +4 OVC with Deflection, Missile Reflection (43 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Knockback Resistance -5"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Superleap +15" (5"/20" forward, 2 1/2"/10" upward) (Improved Noncombat Movement (x4))&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 1d6 (max. Healed Points: 6) (10 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>Life Support , Safe in High Pressure, Safe in Low Pressure/Vacuum&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>Advanced Polymer Suit(Damage Resistance) (11 PD/8 ED) (10 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 112

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Dirty Infighting&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr></table><b>Martial Arts Cost:</b> 21

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with Ranged Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Knowledge Skill: Criminal Underworld 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Biochemistry (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Chemistry 11-&#160;</td></tr></table><b>Skills Cost: </b>42

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Base (0 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Follower: Crime Gang (x6, 0 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact: Criminal Underworld 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: Deathstroke 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: VIPER 8-&#160;</td></tr></table><b>Perks Cost:</b> 25



<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: American Eagle (II): 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Black Phantom: 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Crusader: 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Edwin Gumbo: Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Craves Respect: Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Greedy: Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Likes Combat: Common, Total&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vengeful: Uncommon, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Second Rate Villain: Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Hypnos: Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">180&#160;&#160;</td><td>Villain Bonus&#160;</td></tr></table>
<b>Disadvantage Points:</b> 310
<br>
<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 312
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>5' 9"</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>165 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Eyes: Blue-Gray, Hair: Black (thining)<br>Blobbo the Rubberman is a large fellow. He is average height, but has a lot of girth. He is surprisingly graceful and agile. His costume consists of a skin tight black body suit with gray trim. He wears black gloves and boots. He wears a series of devices on his gloves.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Edwin Gumbo has been in the supervillain business for the last 35 years. Just hitting sixty, he still can get around. Although he appears his age, his body defies it. He is healthy as a horse and almost as strong. Granting himself the rubbery body and nigh superhuman strength in the mid sixties, he started a criminal career fighting against the likes of American Eagle and his successor, formerly known as Winger. In the seventies he fought Black Phantom and in the eighties tangled with Crusader on a regular basis after abandoning Chicago for New York (to hit the "big time"). Blobbo has adapted his approach and added several gadgets to his superpowers and combat skills. A brush with death at the hands of the Green Avenger made him adopt a costume that was resistant to slashing and penetrating attacks (ie KA's), he developed his Rubber Cells when he battled the Champions as a member of Oracle's Legion of Infamy, it was there that he developed his professional rivalry with Hypnos. Lastly, he began using the rubber shield when he found himself facing a larger number of "gun toting vigilantes". Recently, he has recruited a few thugs and sold some of his weaponry designs to the highest bidder. He is trying to carve out a small criminal empire in New York. He is still in combat shape and too ornery to give up confrontations yet, though.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>

Agent X
Jun 18th, '03, 12:27 AM
Originally posted by Enforcer84
Here is the venerable Blobbo the Rubber man...


<font size=+1><b>Blobbo the Rubberman</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>9&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/20"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Physical Damage Reduction, 50%&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Rubber Ball Cell (Entangle) 4d6, 4 DEF, Entangle Backlash (+1/2) (60 Active Points); 4 Charges (-1), OAF - Cell Grenades (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29&#160;&#160;</td><td>Rubber Shield (Missile Deflection) (Bullets &amp; Shrapnel), +4 OVC with Deflection, Missile Reflection (43 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Knockback Resistance -5"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Superleap +15" (5"/20" forward, 2 1/2"/10" upward) (Improved Noncombat Movement (x4))&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 1d6 (max. Healed Points: 6) (10 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>Life Support , Safe in High Pressure, Safe in Low Pressure/Vacuum&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>Advanced Polymer Suit(Damage Resistance) (11 PD/8 ED) (10 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 112

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Dirty Infighting&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr></table><b>Martial Arts Cost:</b> 21

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with Ranged Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Knowledge Skill: Criminal Underworld 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Biochemistry (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Chemistry 11-&#160;</td></tr></table><b>Skills Cost: </b>42

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Base (0 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Follower: Crime Gang (x6, 0 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact: Criminal Underworld 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: Deathstroke 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: VIPER 8-&#160;</td></tr></table><b>Perks Cost:</b> 25



<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: American Eagle (II): 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Black Phantom: 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Crusader: 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Edwin Gumbo: Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Craves Respect: Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Greedy: Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Likes Combat: Common, Total&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vengeful: Uncommon, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Second Rate Villain: Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Hypnos: Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">180&#160;&#160;</td><td>Villain Bonus&#160;</td></tr></table>
<b>Disadvantage Points:</b> 310
<br>
<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 312
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>5' 9"</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>165 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Eyes: Blue-Gray, Hair: Black (thining)<br>Blobbo the Rubberman is a large fellow. He is average height, but has a lot of girth. He is surprisingly graceful and agile. His costume consists of a skin tight black body suit with gray trim. He wears black gloves and boots. He wears a series of devices on his gloves.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Edwin Gumbo has been in the supervillain business for the last 35 years. Just hitting sixty, he still can get around. Although he appears his age, his body defies it. He is healthy as a horse and almost as strong. Granting himself the rubbery body and nigh superhuman strength in the mid sixties, he started a criminal career fighting against the likes of American Eagle and his successor, formerly known as Winger. In the seventies he fought Black Phantom and in the eighties tangled with Crusader on a regular basis after abandoning Chicago for New York (to hit the "big time"). Blobbo has adapted his approach and added several gadgets to his superpowers and combat skills. A brush with death at the hands of the Green Avenger made him adopt a costume that was resistant to slashing and penetrating attacks (ie KA's), he developed his Rubber Cells when he battled the Champions as a member of Oracle's Legion of Infamy, it was there that he developed his professional rivalry with Hypnos. Lastly, he began using the rubber shield when he found himself facing a larger number of "gun toting vigilantes". Recently, he has recruited a few thugs and sold some of his weaponry designs to the highest bidder. He is trying to carve out a small criminal empire in New York. He is still in combat shape and too ornery to give up confrontations yet, though.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table> Cool! I'll try to dig one of mine out and type the villain up real soon. :)

Fireg0lem
Jun 18th, '03, 10:46 AM
Are we doing the challenge-for-next-post thing or no?

Patriot
Jun 18th, '03, 01:23 PM
<font size=+1><b>Minutemen MK XII</b></font>

Player: NPC/Villian

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>120/125&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>110</font></td></tr><tr><td align="right"><font size=2>33&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>69</font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>-20</font></td></tr><tr><td align="right"><font size=2>45/46&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>70</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>34&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>78</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>150</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24"/25"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 520

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td>Automaton (Takes No STUN)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Decentralized Systems: </i></b>No Hit Locations&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Heart Module: </i></b>Endurance Reserve (250 END, 20 REC) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">53&#160;&#160;</td><td><b><i>Doppelganger Module: </i></b>Multipower, 80-point reserve, all slots: Reduced Endurance 0 END (+1/2) (120 Active Points); IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 177 kg mass) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) Shrinking (0.889 m tall, 0.4445 m wide, 11.0563 kg mass, -2 PER Rolls to perceive character, +2 DCV, +3" KB) (10 Active Points); No Growth Momentum (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Assume Human form: </i></b>Shapeshift (Hearing Group; Additional Sense Group: Mental Group, Additional Sense Group: Radio Group, Additional Sense Group: Sight Group, Additional Sense Group: Smell/Taste Group, Additional Sense Group: Touch Group, Additional Sense Group: Unusual Group, Beyond cellular, Cellular, Imitation, Instant Change, Variety of Shapes: Limited Group of Shapes:Human) (70 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td><b><i>Memory Module: </i></b>Multipower, 60-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Skill set of target: </i></b>Cramming (5 Active Points) &#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">667&#160;&#160;</td><td><b><i>Gestalt Attack /Defense module: </i></b>Variable Power Pool, 500 base + 167 control cost, No Skill Roll Required (+1) (1000 Active Points); IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4), Defenses must defend vs last power attacked with (-1/2), powers can only take 50% of pool each(200) (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>1) Power Defense (30 points), Hardened (+1/4) (112 Active Points) Real Cost: 112&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>2) <b><i>Burst link with other Minutemen: </i></b>Mind Link (Specific Group of Minds), Any distance, No LOS Needed, Number of Minds (x1024) (75 Active Points); Only With Others Who Have Mind Link (-1), Limited Class Of Minds Single species/type of mind (-1), Does Not Provide Mental Awareness (-1/4) Real Cost: 23&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>3) Damage Resistance (50 PD/50 ED/20 Mental Def./20 Flash Def./30 Power Def.), Hardened (+1/4) (319 Active Points) Real Cost: 319&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>4) Flash Defense (20 points) (Unusual Group), Hardened (+1/4) (75 Active Points) Real Cost: 75&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>5) Flash Defense (20 points) (Sight Group), Hardened (+1/4) (75 Active Points) Real Cost: 75&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>6) Flash Defense (20 points) (Radio Group), Hardened (+1/4) (75 Active Points) Real Cost: 75&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>7) Flash Defense (20 points) (Mental Group), Hardened (+1/4) (75 Active Points) Real Cost: 75&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>8) Flash Defense (20 points) (Hearing Group), Hardened (+1/4) (75 Active Points) Real Cost: 75&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>9) +30 Mental Defense (30 points total), Hardened (+1/4) (112 Active Points) Real Cost: 112&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Lifesupport/survival module: </i></b>Elemental Control, 50-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td>1) <b><i>Healing Matrix: </i></b>Succor 5d6 (max. Aided Points: 30), Variable Effect All Powers Simultaneously (+2) (75 Active Points); Only Restores to Starting Values (-1/2), Self Only (-1/2) (uses Personal END)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td>2) Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep (50 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 976

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Flash: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove&#160;</td></tr></table><b>Martial Arts Cost:</b> 50

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">70&#160;&#160;</td><td>+7 Overall&#160;</td></tr></table><b>Skills Cost: </b>70


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Range Sense&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (Reduce Off Hand Penalty to -2)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr><tr><td valign="top" align="right">67&#160;&#160;</td><td>Danger Sense (Analyze, Area: Immediate Vicinity, Discriminatory, Function as a Sense, Microscopic (x10), Rapid (x100), Sensitivity: Out of Combat, Targeting Sense, Telescopic (+4), Tracking, Transmit) 19-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Speed Reading (x10)&#160;</td></tr></table><b>Talents Cost:</b> 91


<b>Total Character Cost:</b> 1707

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Always obeys orders from Superiors (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Disdain for Mutants (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret ID&#160;</td></tr><tr><td valign="top" align="right">795&#160;&#160;</td><td>Evil robot bonus&#160;</td></tr><tr><td valign="top" align="right">657&#160;&#160;</td><td>Genocide bonus&#160;</td></tr></table>
<b>Disadvantage Points:</b> 1507

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Background/History: The Mark 12's are the latest advance for Genocide in the war against mutants, Unfortunatly these may actually bring about the fall of the mutants. they have been in existance for a year, and there most awesome ability is there doppelganger ability, dowm past cellular level, this even includes brain engrams
Personality: Varies, depending on who it is doppelganging
Powers and tactics: Sit and wait till your activated, if you should be attacked by a mutant, you have the opportunity to self-activate
**NOTE: the powers it the pool are just examples , they still have the ability to modify there attacks and defenses depending on the situation

Patriot
Jun 18th, '03, 01:32 PM
forgot the .hdc file!!!

Enforcer84
Jun 18th, '03, 03:25 PM
I don't think there is a challenge type rule to this game. Post to yer hearts content.

Hermit
Jun 18th, '03, 04:06 PM
I don't have HD.*Sniffles* So I'll just watch

Agent X
Jun 18th, '03, 04:10 PM
Originally posted by Enforcer84
I don't think there is a challenge type rule to this game. Post to yer hearts content. Since I think you will end up posting at least 1/3 of anything on this game, what do you think? Do we need a challenge type rule?

Hermit
Jun 18th, '03, 04:27 PM
Originally posted by Agent X
Since I think you will end up posting at least 1/3 of anything on this game, what do you think? Do we need a challenge type rule?

Don't mind me, I'm just moping. :)

Seriously, while challenges are good... I think a request might even be better. That way, if anyone needs a villain they can just ask if anyone wants to make one of a certian sort. For example, "I need an ex-Patriot super hero turned badguy for use as a villain in my campaign, anywhere from 360 to 400 points. Anyone feel up to it?"

Enforcer84
Jun 18th, '03, 04:29 PM
Hermit, do you have a request? Something in a wannabe world conquerer with a rodent fetish, perhaps?

Hermit
Jun 18th, '03, 04:35 PM
Actually, how about a villainous Weapon Master type? Your choice what weapon he or she uses... I just find that sort of villain makes excellent merc OR hunter material :)

steriaca
Jun 18th, '03, 04:50 PM
Request. How's about The Lavender Fog?

Enforcer84
Jun 18th, '03, 05:22 PM
I might not be able to beat anyone, I have to go to the Inlaws tonite. But I think I have a writeup of the Missileer at home... I'll post him when I get there.

Enforcer84
Jun 18th, '03, 10:39 PM
<font size=+1><b>Missileeer</b></font>

Player: NPC Villain

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 106

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Combat armor: </i></b>Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Helmet, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>1) <b><i>Armored Helmet: </i></b>Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points); Only Works Attacks to the Head Very Limited Type of Attack (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>2) <b><i>Heat Sensor Visor: </i></b>Infrared Perception (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>3) <b><i>NIghtvision Visor: </i></b>Nightvision (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>4) <b><i>Commlink: </i></b>Radio Perception/Transmission (Telescopic (+1)) (11 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>.50 Desert Eagle, all slots: OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>1) <b><i>Sight: </i></b>+1 with Ranged Combat (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>2) Killing Attack - Ranged 2d6 (vs. ED), +1 STUN Multiplier (+1/4), 64 Clips of 9 Charges (+1/4) (45 Active Points); No Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Another Desert Eagle: </i></b>Custom Power (5 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">94&#160;&#160;</td><td><b><i>Weapons Arsenal: </i></b>VPP (Gadget Pool), 75 base + 19 control cost (113 Active Points); Limited Class Of Powers Available Limited (-1/2), VPP Powers Can Be Changed Only at workshop (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>1) <b><i>Blaster Pistol: M-17 CC: </i></b>Energy Blast 9d6 (vs. ED), 16 Charges (+0), No Range Modifier (+1/2) (67 Active Points); OAF (-1), Beam (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4) Real Cost: 27&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>2) <b><i>Sniper Laser: </i></b>Killing Attack - Ranged 2d6 (vs. ED), 16 Charges (+0), Increased Maximum Range (1125"; +1/4), No Range Modifier (+1/2) (52 Active Points); OAF (-1), No Knockback (-1/4) Real Cost: 23&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>3) <b><i>Micro Missiles: </i></b>Energy Blast 7d6 (vs. ED), Area Of Effect (4" Radius; +1) (70 Active Points); 2 Charges (-1 1/2), OAF (-1) Real Cost: 20&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>4) <b><i>Bolo Rockets: </i></b>Entangle 4d6, 4 DEF, Increased Maximum Range (1500"; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (70 Active Points); 4 Charges (-1), IAF (-1/2) Real Cost: 28&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>5) <b><i>EMP Blaster: </i></b>Suppress technological 5d6, Variable Effect All Powers Simultaneously (+2) (75 Active Points); 1 Charges (-2), OAF (-1), Limited Special Effect Very Common SFX (-1/4) Real Cost: 18&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>6) <b><i>Leech Blaster: </i></b>Energy Blast 6d6 (vs. ED), Attack Versus Limited Defense: Power Defense (+1 1/2) (75 Active Points); OAF (-1), 8 Charges (-1/2), Beam (-1/4), No Knockback (-1/4) Real Cost: 25&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 152

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Tae Kwon Do&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>1) +2 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Flying Side Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +6d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>7) Side Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>8) Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 37

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Combat Skill Levels&#160;</td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>1) +2 with All Combat&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>2) +4 with Ranged Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Accurate Sprayfire&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Concentrated Sprayfire&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Fast Draw 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Inventor 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (Ranged) &#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Autofire&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Skipover Sprayfire&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Survival (Desert, Temperate/Subtropical, Urban) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Two-Weapon Fighting (Ranged) &#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Submarines, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles&#160;</td></tr><tr><td valign="top" align="right">29&#160;&#160;</td><td>WF: Common Missile Weapons, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Clubs, Early Firearms, Early Thrown Grenades, Emplaced Weapons, Fist-Loads, Flamethrowers, Fukimi-Bari, General Purpose/Heavy Machine Guns, Grenade Launchers, Iron Mandarin Duck, Metsubishi, Shoulder-Fired Weapons, Sling, Sling Bow, Small Arms, Staff Sling, Steel Olive, Steel Toad, Thrown Chain & Rope Weapons, Thrown Sword, Vehicle Weapons, Wishful Steel Ball&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets, Muscle-Powered Ranged) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Linguist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) Language: German (Completely Fluent, w/Accent) (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) Language: Arabic (Fluent Conversation) (2 Active Points)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) Language: Japanese (Fluent Conversation) (2 Active Points)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) Language: Russian (Fluent Conversation) (2 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) KS: Paramilitary Organizations (3 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>2) KS: Military/Mercenary/Terrorist World (4 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: US Marines (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) KS: Arms Dealers (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>5) KS: Explosives (7 Active Points) 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scientist&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) SS: Chemical Engineering (4 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>2) SS: Explosives Engineering (7 Active Points) 16-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) SS: Physics (3 Active Points) 12-&#160;</td></tr></table><b>Skills Cost: </b>220

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Contact: VIPER (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (+2) (6 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Contact: Mercenary Community (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (+2) (9 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Leader of Deadman's Hand&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), International Driver's License, Passport&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Reputation: Mercenary (A medium-sized group, 11-) +1/+1d6&#160;</td></tr></table><b>Perks Cost:</b> 30

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck: 6 PD/6 ED&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Lightning Reflexes: +8 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Range Sense&#160;</td></tr></table><b>Talents Cost:</b> 27


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Tae Kwon Do Style Disadvantage Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Eurostar 8- (Occasionally), More Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNTIL 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: New Knights of the Round Table 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Loves Combat Common, Strong&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code of the Mercenary Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Fiercely Competitive Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Mercenary Assassin Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Mechassassin Professional (; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Major&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 222
<b>Total Experience Available:</b> 250
<b>Experience Unspent:</b> 28
<b>Total Character Cost:</b> 572
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 0"</td><td><b>Hair:&nbsp;</b>Black</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>200 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Anton is tall and thickly built. He trains in Tae Kwon Do daily, as well as weights and running. He is in tremendous shape. He has black hair, but currently shaves his head and wears a goatee. He is an African-Italian citizen. The Missileer uniform is red with black armor on his upper torso, vitals, thighs, knees, shins, and elbows. His guantlets, helmet, and boots are metallic gold. The Helmet has an opaque red visor, and leaves his mouth and chin uncovered. He carries a variety of gunbelts, ammo, and weapons on his person. The holsters, belts, and such are black, the weapons are gray.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Ambrose is a firey violent man with a streak of nobility. He follows a code of the mercenary, keeps the lose of innocent life as low as possible in his line of work, and then works out his frustrations on his targets and anyone who gets in his way. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Hmm, with the wind and the fog, I'd say he's about ...DEAD! KABLAM!</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Anton was born into the mercenary trade. He is an impressive physical specemin and uncanny with firearms of any sort.<br>He adopted the Missileer name and uniform in 1995 and tried to make a name for himself as an assassin, and criminal security expert. This brought him into occasional conflict and cooperation with Mechassassin, Dr. Demolition, Lazer, Iron Commando, and other hi-tech mercs. He relishes conflict with these men, and formed a friendship with Demolition.<br>Later the two mercs decided to join forces and head a team of crack mercenaries themselves. They formed the Dead Man's Hand in 1999 and the organization has gained a reputation as dependable and professional.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>A brillian marksman, Missileer is also adept at creating weapons. He generally carries a small arsenal with him when he is doing his jobs. He tends to sit back and snipe if at all possible. He will get "up close and personal" as required and trains heavily in Tae Kwon Do. He also is skilled at breaking and entering.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>A merc with a heavy dose of offense.</td></tr></table>

Hermit
Jun 18th, '03, 10:51 PM
Very nice indeed, Enforcer. Definitely a skill over power character, and those can be refreshing and remind my players not to underestimate the "just humans" :)

Thank you, if it's alright with you, I'll try to incorporate him into a game some time.

Enforcer84
Jun 18th, '03, 11:43 PM
Hey, no problem. I share because I care.:D

Give me a minute I'll try to post the rest of the Deadman's Hand... I don't know how far I got making them though....
<font size=+1><b>Dr. Demolition</b></font>

Player: NPC Villain

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 106

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Combat armor: </i></b>Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Helmet, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>1) <b><i>Armored Helmet: </i></b>Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points); Only Works Attacks to the Head Very Limited Type of Attack (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>2) <b><i>Heat Sensor Visor: </i></b>Infrared Perception (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>3) <b><i>NIghtvision Visor: </i></b>Nightvision (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>4) <b><i>Commlink: </i></b>Radio Perception/Transmission (Telescopic (+1)) (11 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>.50 Desert Eagle, all slots: OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>1) <b><i>Sight: </i></b>+1 with Ranged Combat (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>2) Killing Attack - Ranged 2d6 (vs. ED), +1 STUN Multiplier (+1/4), 64 Clips of 9 Charges (+1/4) (45 Active Points); No Knockback (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Another Desert Eagle: </i></b>Custom Power (5 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">134&#160;&#160;</td><td><b><i>Explosive Arsenal: </i></b>VPP (Gadget Pool), 112 base + 22 control cost (168 Active Points); Limited Class Of Powers Available Limited (-1/2), VPP Powers Can Be Changed Only at workshop (-1/2), Focused: Minimum IAF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>1) <b><i>Disguised Bomb: </i></b>Energy Blast 10d6 (vs. PD), Time Delay (+1/4), Explosion (-1 DC/3"; +1) (112 Active Points); Side Effects: Bomb Goes Off (-1), IAF (-1/2), Requires A INT Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/2) Real Cost: 37&#160;</td><td valign="top" align="right">11</td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>2) <b><i>Shrapnel Barrage: </i></b>Killing Attack - Ranged 2d6 +1 (vs. ED), +1 STUN Multiplier (+1/4), Penetrating (+1/2), Area Of Effect (6" Radius; +1) (96 Active Points); 2 Charges (-1 1/2), OAF (Focus: Shoulder mounted missile Launcher; -1) Real Cost: 27&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>3) <b><i>Wrist Rockets: </i></b>Energy Blast 10d6 (vs. PD), Explosion (-1 DC/2"; +3/4) (87 Active Points); 3 Charges (-1 1/4), OIF (-1/2) Real Cost: 32&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 192

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Commando Training&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>1) +2 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND; Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>8) Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>9) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 38

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Combat Skill Levels&#160;</td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>1) +2 with All Combat&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>2) +2 with Ranged Combat&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>3) +2 with Explosive based weapons&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 with Demolitions/Explosives Based Skills&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Combat 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Demolitions 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Inventor (11 Active Points); Explosives Based only (-1) 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Paramilitary Organizations 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Military/Mercenary/Terrorist World 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: US Marines 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Arms Dealers 11-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>KS: Explosives 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: German (Completely Fluent, w/Accent)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Arabic (Fluent Conversation)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Japanese (Fluent Conversation)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Russian (Fluent Conversation)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>SS: Chemical Engineering 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>SS: Explosives Engineering 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Physics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Survival (Desert, Temperate/Subtropical, Urban) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>WF: Blades, Clubs, Emplaced Weapons, Fist-Loads, Garrote, Grenade Launchers, Shoulder-Fired Weapons, Small Arms, Vehicle Weapons&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Weaponsmith (Chemical Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 14-&#160;</td></tr></table><b>Skills Cost: </b>185

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Contact: VIPER (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (+2) (6 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Contact: Mercenary Community (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (+2) (6 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Leader of Deadman's Hand&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), International Driver's License, Passport&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Reputation: Master of Disaster (A medium-sized group, 11-) +2/+2d6&#160;</td></tr></table><b>Perks Cost:</b> 28

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck: 6 PD/6 ED&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Lightning Reflexes: +4 DEX to act first with All Actions&#160;</td></tr></table><b>Talents Cost:</b> 18


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: : Marine Corps Tattoo Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Commando Training Style Disadvantage Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: US Military 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNTIL 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Loves Explosions Common, Strong&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code of the Mercenary Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Adrenaline Junky Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Mercenary Assassin Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Mechassassin Professional (; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identities Frequently (11-), Major&#160;</td></tr></table>
<b>Disadvantage Points:</b> 145
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 222
<b>Total Experience Available:</b> 250
<b>Experience Unspent:</b> 28
<b>Total Character Cost:</b> 567
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>5' 8"</td><td><b>Hair:&nbsp;</b>Blonde</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>175 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>A well built man in his early 30's. Greg is a devotee to bodybuilding and staying in shape.<br>He dresses in relaxed fit clothing for ease of movement and hiding weapons. Dr Demolition's <br>uniform is gun-metal gray with black armor plating on the chest, shoulders, elbows, and<br>knees. His helmet is also black with a skull pattern on the face. His guantlets, belts, <br>and boots are also black.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Greed, Likes to see things explode. He has really come around to the idea of being a "supervillain". He now talks the talk, and tries to make himself seem larger than life. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>I know you think you have me, Nighthawk. But the C4 I have placed around this bridge say, that you probably wnt to let me go.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Archie Harrington joined the Marines out of highschool. He enjoyed the job, and found he had an affinity for explosives. He was trained in the creation, disarming, and disposal of all manner of bombs. He designed several himself, worked out new timers and even developed a crude micro rocket launcher in his spare time. Realizing that he could make a far better living as an arms dealer; he went AWOL and started his own explosives selling business. Taking the name Dr Hans Beachum, <br>he made quite a name for himself, but he missed the adrenaline rush of using the bombs. He began to consider life as a "super" mercenary; seeing the world, fighting costumed crime fighters, cops, and anyone else who he could blow up. Faking his death in a car bombing; he took another name, Greg Davies and developed the initial arsenal for his costumed persona of Dr. Demolition. He worked solo for a while, then found himself working with a like-minded fellow known as the Missileer. <br>Together, they re-designed much of their weaponry, and decided to form their own mercenary team. They recruited a few men from both arms designers and mercenary worlds and created a team of crack professionals dubbed the Dead Man's Hand. </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>IF at all possible, Dr. D will booby trap the area while disguised before he goes in. When he makes the scene as Dr Demolition, the more preparation he made before the better. If caught without prep time, he tosses some grenades and uses the Two Desert Eagles given to him by Missileer.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>An explosive specialist mercenary assassin, how can you not like that?</td></tr></table>

Enforcer84
Jun 18th, '03, 11:57 PM
<font size=+1><b>Minerva</b></font>

Player: NPC

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>55&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>69&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 68

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Minerva Armor, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32&#160;&#160;</td><td>1) <b><i>Powered Armor: </i></b>Armor (16 PD/16 ED) (48 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">28&#160;&#160;</td><td>2) <b><i>Memory Fiber Exomusculature: </i></b>+42 STR (42 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>3) <b><i>Memory Fiber Exomusculature: </i></b>+8 DEX (24 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>4) <b><i>Memory Fiber Exomusculature: </i></b>+15 CON (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>5) <b><i>Memory Fiber Exomusculature: </i></b>+10 BODY (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>6) <b><i>Memory Fiber Exomusculature: </i></b>+2 SPD (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>7) <b><i>Life Support Unit: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (19 Active Points); Costs Endurance Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">19&#160;&#160;</td><td>8) <b><i>On-Board Radar: </i></b>Radar (Analyze, Discriminatory, Telescopic (+4)) (29 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>9) <b><i>High Range Radio : </i></b>High Range Radio Perception (12 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>10) <b><i>Ultraviolet Lenses: </i></b>Ultraviolet Perception (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Transport Systems: </i></b>Multipower, 45-point reserve, all slots: (45 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Transport Flight: </i></b>Flight 5", Improved Noncombat Movement (x4), Megascale (1" = 1 km; +1/4), Noncombat Acceleration/Deceleration (+1) (34 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Combat Level Flight: </i></b>Flight 15", Position Shift, Reduced Endurance Half END (+1/4) (44 Active Points); No Noncombat Movement (-1/4)&#160;</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 197

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Tae Kwon Do&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Punch/Elbow: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Side/Spin Kicks: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 16

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with firearms&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Cryptography 14-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Electronics 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Underworld Scientific Centers (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Technology Black Market (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Powered Armor Heroes and Villains (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Language: French (Basic Conversation)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Exoskeletons (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Physics (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: BioPhysics (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Small Arms&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Weaponsmith (Energy Weapons, Powered Armor) 14-&#160;</td></tr></table><b>Skills Cost: </b>66

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), International Driver's License, Membership: Dead Man's Hand, Passport&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Contact: Underworld Science Market (Contact has access to major institutions, Contact has: useful Skills or resources) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact: Ladybug (Good relationship with Contact) 11-&#160;</td></tr></table><b>Perks Cost:</b> 19

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr></table><b>Talents Cost:</b> 3


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Champions 8- (Occasionally), More Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNTIL 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Iron Commando 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Devoted to the perfection of her Armor Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Enjoys Combat Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Tech Geek Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Code of the Mercenary Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Mercenary Supervillain Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Ladybug Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Susceptibility: Mental Attacks 2d6 damage, Instant, Uncommon&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2x Effect Magnetic Attacks Uncommon&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2x BODY Magnetic Attacks Uncommon&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2x STUN Magnetic Attacks Uncommon&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 19
<b>Total Experience Available:</b> 25
<b>Experience Unspent:</b> 6
<b>Total Character Cost:</b> 369
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 0"</td><td><b>Hair:&nbsp;</b>Red</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>135 lbs</td><td><b>Eyes:&nbsp;</b>Green</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Tracy is a tall, muscular woman who wears trendy clothing. She wears her hair long and when not in the Minerva suit she wears reading glasses. The battle armor is sleek, feminine and metallic. The base is silver with blue chrome on the upper torso, shoulders, guantlets, and boots. The Helmet is shaped like a beautiful silver faced woman, complete with red metallic "hair". The Armor is in a stylized greek warrior theme. </td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Appart from her desire to further her Powered Armor, and the friendship she has with Missileer, Minerva likes the money she makes, and the stories she can tell her friend Lady Bug.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>You're in for it now, Ironclad, wrath of a goddess and all that. Tell Defender I said 'Hi'.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>MIT grad Tracy Augustine jumped at the chance to work on a privately funded Powered Armor program. She had several theories about a memory fiber based musculature that would greatly enhance the wearer's strength as well as endurance and even agility. She had also worked on telepathic inerfaces. When the company imploded financially in 2001, she stole the plans, prototypes, and several other items to sell on the black market while she continued to work on the armor. <br>Testing the armor was the most liberating thing she had ever known; she wasn't about lose it. She became a mercenary criminal to fund the armor development. During her criminal career two individuals have made the most impact in her life. The first, Ladybug, a powered armor villianess from Canada whose origin nearly mirrors her own, is a good friend they have spend many a night drinking and comparing notes. They have a rather competative rivalry as well, each trying <br>to prove her suit is the superior. The other individual was Anton Ambrose, the Missileer. The two criminals met on a botched robbery attempt. The more experienced Missileer came to Tracy's aid and they started a rather intense romantic relationship. Tracy and Anton aren't dating any more but they are close friends and he called her immediately when he and Dr. Demolition wanted to create the Dead Man's Hand. <br>As Minverva, Tracy serves as the team brick. She has not added any weapons systems to the armor as she enjoys the up close style combat. She also realizes that the rest of the team are predominately ranged attackers and she can use them for cover. </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Straight up brick. She has a more technological bent and she can fly.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>See Powers and Tactics.</td></tr></table>

Baneon
Jun 19th, '03, 12:56 PM
Nice villian team. I like the name too very mercish.

Enforcer84
Jun 19th, '03, 03:24 PM
Well, my limited card game knowledge tells me that a Dead man's hand is aces and eigjts. So I intended for there to be 8 mmembers of the team.

I am not finished with all eight. I think I have Scythe finished, then I have to create Black Ronin ( a high tech kenjutsu artist with sonic weaponry and vibroblades), Raptor (flight suit), Ashe (flame throwers), and Silken ( a blade specialist).

Enforcer84
Jun 19th, '03, 10:09 PM
I meant Reaper Man


<font size=+1><b>Reaper Man</b></font>

Player: NPC

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16/22&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11/17&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 145

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Combat Leathers: </i></b>Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Concealed Radio : </i></b>Radio Perception/Transmission (10 Active Points); IAF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Nightsight Goggles: </i></b>Nightvision (5 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Polorized Nightsight Goggles: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td><b><i>Scythe Guantlet: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), +1 STUN Multiplier (+1/4) (37 Active Points); OIF (-1/2), No Knockback (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Another Scythe Guantlet: </i></b>Custom Power (5 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Throwing Scythes: </i></b>Killing Attack - Ranged 2d6 -1 (vs. PD) (25 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4), 6 Recoverable Charges (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 61

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Self Developed Style&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>1) +3 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) Weapon Element: Empty hand, Homemade Weapons, Off Hand&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +5d6 Strike, Must Follow Block&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Cross: 1/2 Phase, +2 OCV, +0 DCV, STR +5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>7) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +25 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>8) Escape: 1/2 Phase, +0 OCV, +0 DCV, +30 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>9) Flying Kick/Overhead Punch: 1/2 Phase, +2 OCV, -2 DCV, STR +3d6 +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>10) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND; Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>11) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>12) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +3d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>13) Kick/Uppercut: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 56

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>+6 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>+2 with any single attack&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 13-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Defense Maneuver: I-IV &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Gambling 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Mercenary World 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Criminal Organizations 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Law Enforcement Agencies 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Martial Arts World 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Cantonese (Completely Fluent, w/Accent)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (HTH) &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Urban) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Two-Weapon Fighting (HTH) &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Blades, Clubs, Fist-Loads, Homemade Weapons&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 12-&#160;</td></tr></table><b>Skills Cost: </b>109

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Fringe Benefit: International Driver's License, Membership: Deaad Man's Hand, Passport&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation: Maniac Killer (A medium-sized group, 11-) +4/+4d6&#160;</td></tr></table><b>Perks Cost:</b> 14

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck: 3 PD/3 ED&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Lightning Reflexes: +4 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr></table><b>Talents Cost:</b> 15


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Sister's family 8- (Infrequently), Normal, Group DNPC (x4 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Ominous Looking man with death motif clothing Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: FBI 11- (Frequently), More Powerful, Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNTIL 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Casual Killer Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Greedy Common, Strong&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Craves respect and credibility Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Maniac Murderer Frequently (11-), Extreme&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Another Assassin Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Severe&#160;</td></tr></table>
<b>Disadvantage Points:</b> 160
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 40
<b>Total Experience Available:</b> 50
<b>Experience Unspent:</b> 10
<b>Total Character Cost:</b> 400
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 3"</td><td><b>Hair:&nbsp;</b>Black; Dyed white</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>220 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>A large, African American man with white hair, dressed all in leather with skull motifs on his right shoulder and back. He wears combat boots and oversized bracers with sharp, retractable blades. He also carries small "throwing Scythes".</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Reaper Man is in it for the cash and the credibility. He enjoys being a feared assassin and mercenary "Supervillain". Although he has no trouble taking human life, he doesn't kill for "sport". He is also capable of taking non-lethal assignments. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Just a second and this will all be over.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Carl Miller is a devotee to death itself. At least he pretends to be; he is actually a rather well adjusted man for an assassin. He enjoys the physical challenges of competing in the "metahuman" world, as well as the money that can be made by a "named" criminal. He comes from Georgia, spent three years in the army, has trained physically all his life, using an ecclectic blend of Kung Fu and Boxing, then adding the use of his blade guantlets. Reaper Man has spent the last three years developing his reputation and joined the Dead Man's Hand happily when Approached by Dr. D.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>A phenomenal physical specimen with an ecclectic, self developed combat style. Reaper Man often uses his blades to great effect, after softening his victume up with his throwing scythes. He often makes frightening PRE attacks against his victems because he likes the rush of being feared.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>Mercenary Supervillain. He might end up working for Barron Terror if the latter needs more 'muscle'.</td></tr></table>

"V"
Jun 20th, '03, 03:09 AM
Having had my interest perked up by the Golden Age Champions thread, here is a GA Villain suitable for any WWII setting, primarily based in England though.



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Albion</font></b><br><font size=+1><b><font color="Black">Sir William Joyce</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">18</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">13/18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">13/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">34</font></td></tr><tr><td align="right"><font size=2 color="Black">9&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">13</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">11"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">7"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">139</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=81511"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Armoured Uniform: </i></font></b><font color="black">Armor (5 PD/2 ED) (11 Active Points); OIF (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Fitness Regime: </i></font></b><font color="black">Life Support (Extended Breathing, Immunity: Common Cold/Flu, Immunity: Viral Infections)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Perfect Dodge: </i></font></b><font color="black">Missile Deflection (Any Ranged Attack)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Fitness Regime: </i></font></b><font color="black">Running +5" (11" total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Fitness Regime: </i></font></b><font color="black">Leaping +2" (7" forward, 3 1/2" upward)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">22&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Utility Pistol: </i></font></b><font color="black">Multipower, 45-point reserve, all slots: (45 Active Points); OAF (Focus - Utility Pistol; -1)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Grappling line: </i></font></b><font color="black">Swinging 12" (12 Active Points); OAF (Focus - Utility Pistol; -1), 12 Charges (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Microshells: </i></font></b><font color="black">Killing Attack - Ranged 2d6 (vs. PD), Armor Piercing x1 (+1/2) (45 Active Points); OAF (Focus - Utility Pistol; -1), 2 Clips of 8 Charges (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Smokeshells: </i></font></b><font color="black">Darkness to Sight Group 4" radius (40 Active Points); OAF (Focus - Utility Pistol; -1), 4 Continuing Charges lasting 1 Turn each (-1/2), Custom Modifier (-1/2)</font> [<b><font color="Black">Notes:</font></b> Does not work in high wind or rain]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">75</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Boxing, Modern&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">3) Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">4) Hook: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">5) Jab: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">6) +2 HTH Damage Class(es)&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">27</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+2 with HTH Combat&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">+2 with Microshell attack&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Acrobatics 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Combat Driving 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Gambling (Card Games) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">High Society 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Language: German (completely fluent; literate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Language: French (completely fluent; literate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Oratory 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Climbing 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Persuasion 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">Seduction 16-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Stealth 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">KS: The ideals of National Socialism (INT-based) 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">CuK: The pecadilloes of the peers of the realm (INT-based) 14-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">88</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Money: Wealthy&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">10</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><i>Combat Training:</i> Combat Luck (3 PD/3 ED)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black"><i>Fitness Regime:</i> Lightning Reflexes: +3 DEX to act first with All Actions&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">11</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity Frequently (11-), Severe&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: SOE (British Intelligence) 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: The Iron Duke and Boney (Steam powered detective robots) 11- (As Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: Gestapo Parahuman Division 11- (Mo Pow; Watching)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Reputation: Traitor to his people 11- (Extreme)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Arrogance (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Committed to Nazi ideals (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x STUN Sedatives and Knockout drugs (Uncommon) [<b><font color="Black">Notes:</font></b> <font color="black">(a side effect of his enhanced metabolism)</font>]&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Lecherous Cad (Common; Strong)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">15</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">15</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">350</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">6' 2"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">170 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Blue</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">In his secret identity, Joyce is a tall handsome fellow with no outward hint of his inner depravity. He resembles Errol Flynn at his peak.<br><br>His costume is a lightly armoured suit with colours and imagery suggesting the Union Jack.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">He truly believes the Nazi "racial purity" garbage and sees Hitler as the world's best hope (at least until an English leader can come along and replace him). He will take every opportunity to sabotage the British war effort, up to and including attempts to assassinate the allied leadership.<br><br>He is also a complete lecherous cad and will wine, dine and seduce any attractive female he has the chance to get close to. He ruins and discards young debutantes as a hobby.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"Traitor, me? Why my good fellow which one of us is fighting to keep England free? If you had your way we'd be a mongrel nation acting as the lap dog of the damned colonials!"</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Sir William Joyce had the finest English education available, and had drummed into him all the virtues of manliness, self reliance and purity that his age exemplified. He excelled at all things athletic and pushed himself far beyond the bounds of reason to become a physical paragon of fitness and agility.<br><br>Unfortunately his character did not develop so well as his body.<br><br>While at Oxford he fell in with some fascist sympathisers who quickly recruited this young adonis with their "triumph of the will" philosophies and their promised land of racial purity and excellence. During the Spanish Civil War, Joyce joined the fascist ranks and fought incognito (for fear of losing his reputation) under the codename Albion.<br><br>When World War II broke out he donned his costume once again and began to make high profile appearances proclaiming himself the champion of the British Race, urging his people to end their foolish rebellion against Hitler and join with the Germans to form a united master race.<br><br>Now universally hated by "his" people, Joyce maintains his identity as Albion (he sees himself as a Patriot!) and uses it to fight against other Allied Parahumans, and to assist Nazi agents within Britain.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">In any combat situation Albion relies on his speed and fisticuffs to confound and defeat his opponents. He has a Utility Pistol of his own design that can fire a variety of shells, but this is a secondary option for him.<br><br>Out of combat, in his secret identity, he likes to charm and seduce his way through the high society of English culture. He is then highly adept as Albion at blackmailing his conquests into spying for him which gives him opportunities to strike at the "traitors to their race" at the heart of government.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Slimy Nazi traitor. He may think he has ideals but he's really just a lecherous cad that needs a good pounding.</font></td></tr></table>
</td></tr></table>

Agent X
Jun 20th, '03, 03:59 AM
Originally posted by "V"
Having had my interest perked up by the Golden Age Champions thread, here is a GA Villain suitable for any WWII setting, primarily based in England though.



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Albion</font></b><br><font size=+1><b><font color="Black">Sir William Joyce</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">18</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">13/18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">13/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">34</font></td></tr><tr><td align="right"><font size=2 color="Black">9&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">13</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">11"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">7"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">139</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=81511"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Armoured Uniform: </i></font></b><font color="black">Armor (5 PD/2 ED) (11 Active Points); OIF (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Fitness Regime: </i></font></b><font color="black">Life Support (Extended Breathing, Immunity: Common Cold/Flu, Immunity: Viral Infections)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Perfect Dodge: </i></font></b><font color="black">Missile Deflection (Any Ranged Attack)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Fitness Regime: </i></font></b><font color="black">Running +5" (11" total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Fitness Regime: </i></font></b><font color="black">Leaping +2" (7" forward, 3 1/2" upward)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">22&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Utility Pistol: </i></font></b><font color="black">Multipower, 45-point reserve, all slots: (45 Active Points); OAF (Focus - Utility Pistol; -1)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Grappling line: </i></font></b><font color="black">Swinging 12" (12 Active Points); OAF (Focus - Utility Pistol; -1), 12 Charges (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Microshells: </i></font></b><font color="black">Killing Attack - Ranged 2d6 (vs. PD), Armor Piercing x1 (+1/2) (45 Active Points); OAF (Focus - Utility Pistol; -1), 2 Clips of 8 Charges (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Smokeshells: </i></font></b><font color="black">Darkness to Sight Group 4" radius (40 Active Points); OAF (Focus - Utility Pistol; -1), 4 Continuing Charges lasting 1 Turn each (-1/2), Custom Modifier (-1/2)</font> [<b><font color="Black">Notes:</font></b> Does not work in high wind or rain]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">75</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Boxing, Modern&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">3) Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">4) Hook: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">5) Jab: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">6) +2 HTH Damage Class(es)&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">27</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+2 with HTH Combat&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">+2 with Microshell attack&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Acrobatics 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Combat Driving 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Gambling (Card Games) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">High Society 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Language: German (completely fluent; literate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Language: French (completely fluent; literate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Oratory 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Climbing 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Persuasion 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">Seduction 16-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Stealth 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">KS: The ideals of National Socialism (INT-based) 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">CuK: The pecadilloes of the peers of the realm (INT-based) 14-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">88</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Money: Wealthy&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">10</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><i>Combat Training:</i> Combat Luck (3 PD/3 ED)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black"><i>Fitness Regime:</i> Lightning Reflexes: +3 DEX to act first with All Actions&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">11</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity Frequently (11-), Severe&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: SOE (British Intelligence) 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: The Iron Duke and Boney (Steam powered detective robots) 11- (As Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: Gestapo Parahuman Division 11- (Mo Pow; Watching)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Reputation: Traitor to his people 11- (Extreme)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Arrogance (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Committed to Nazi ideals (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x STUN Sedatives and Knockout drugs (Uncommon) [<b><font color="Black">Notes:</font></b> <font color="black">(a side effect of his enhanced metabolism)</font>]&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Lecherous Cad (Common; Strong)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">15</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">15</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">350</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">6' 2"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">170 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Blue</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">In his secret identity, Joyce is a tall handsome fellow with no outward hint of his inner depravity. He resembles Errol Flynn at his peak.<br><br>His costume is a lightly armoured suit with colours and imagery suggesting the Union Jack.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">He truly believes the Nazi "racial purity" garbage and sees Hitler as the world's best hope (at least until an English leader can come along and replace him). He will take every opportunity to sabotage the British war effort, up to and including attempts to assassinate the allied leadership.<br><br>He is also a complete lecherous cad and will wine, dine and seduce any attractive female he has the chance to get close to. He ruins and discards young debutantes as a hobby.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"Traitor, me? Why my good fellow which one of us is fighting to keep England free? If you had your way we'd be a mongrel nation acting as the lap dog of the damned colonials!"</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Sir William Joyce had the finest English education available, and had drummed into him all the virtues of manliness, self reliance and purity that his age exemplified. He excelled at all things athletic and pushed himself far beyond the bounds of reason to become a physical paragon of fitness and agility.<br><br>Unfortunately his character did not develop so well as his body.<br><br>While at Oxford he fell in with some fascist sympathisers who quickly recruited this young adonis with their "triumph of the will" philosophies and their promised land of racial purity and excellence. During the Spanish Civil War, Joyce joined the fascist ranks and fought incognito (for fear of losing his reputation) under the codename Albion.<br><br>When World War II broke out he donned his costume once again and began to make high profile appearances proclaiming himself the champion of the British Race, urging his people to end their foolish rebellion against Hitler and join with the Germans to form a united master race.<br><br>Now universally hated by "his" people, Joyce maintains his identity as Albion (he sees himself as a Patriot!) and uses it to fight against other Allied Parahumans, and to assist Nazi agents within Britain.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">In any combat situation Albion relies on his speed and fisticuffs to confound and defeat his opponents. He has a Utility Pistol of his own design that can fire a variety of shells, but this is a secondary option for him.<br><br>Out of combat, in his secret identity, he likes to charm and seduce his way through the high society of English culture. He is then highly adept as Albion at blackmailing his conquests into spying for him which gives him opportunities to strike at the "traitors to their race" at the heart of government.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Slimy Nazi traitor. He may think he has ideals but he's really just a lecherous cad that needs a good pounding.</font></td></tr></table>
</td></tr></table> Cool. I will have to use him if the heroes ever get across the Atlantic Ocean.

"V"
Jun 20th, '03, 05:00 AM
Another WWII Villain(ess)



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Schwester Schreck</font></b><br><font size=+1><b><font color="Black">Liesl Meyer</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">50</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">18</font></td></tr><tr><td align="right"><font size=2 color="Black">23&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">26</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">14&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">18</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">5&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">17&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">12"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">199</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=81554"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Demonic Psyche: </i></font></b><font color="black">+7 Mental Defense (10 points total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">18&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Demonic Psyche: </i></font></b><font color="black">Ego Attack 1d6, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (27 Active Points); Always On (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Demonic Symbiosis: </i></font></b><font color="black">Life Support (Eating: Character does not eat, Longevity: Immortal, Safe in Intense Cold, Safe in Intense Heat, Self-Contained Breathing, Sleeping: Character does not sleep)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Supernatural Resilience: </i></font></b><font color="black">Damage Resistance (20 PD/10 ED)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">30&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Supernatural Flight: </i></font></b><font color="black">Flight 15"</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Supernatural Recovery: </i></font></b><font color="black">Healing 3 BODY (30 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Steadfast Stance: </i></font></b><font color="black">Knockback Resistance -10"</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">45&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Strength Tricks: </i></font></b><font color="black">Multipower, 45-point reserve</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Bone Crushing Thrust: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Straight Finger Attack: </i></font></b><font color="black">Armour Piercing on up to 60 STR, Custom Modifier (+1/2) (30 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Sunday Punch: </i></font></b><font color="black">Double Knockback for up to 60 STR, Double Knockback (2x KB; +3/4) (45 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">183</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Interrogation 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">KS: The Supernatural World (INT-based) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Acting (Playing the innocent) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Seduction 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">CuK: Occult superheroes and villains (INT-based) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+2 with HTH Combat&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">26</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black"><i>Demonic Tongues:</i> Universal Translator 17-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">17&#160;&#160;</font></td><td><font color="Black"><i>Auric Perception:</i> Danger Sense 14-&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">42</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Hatred of all living things (Very Common; Total)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Sadistic playfulness (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x STUN Any attack with "Affect Desolid" (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x BODY Any attack with "Affects Desolid" (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: Allied Superteam 11- (Mo Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: Nordic Shamans 8- (As Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Looks like a teenage girl, limits social activity. (Frequently; Major)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Eyes somehow reveal demonic nature at very close range (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">140</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">300</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">140</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">10</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">0</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">450</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 2"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Blonde</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">110 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Blue</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">A petite and slight looking teenage girl in a gleaming leather bodystocking, draped with the colours of the swastika. An unpleasant combination. Get close enough to look in her eyes and prepare to be revolted at the ageless horror that looks out through the cornflower blue.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Schreck's personality is entirely that of the Swartalf that inhabits her body. Cruel, sadistic, with a burning hatred and contempt for humanity. It recalls the long ago days of the Wild Hunt when the Alfar would pursue humans to the point of exhaustion and collapse before playfully destroying them. The Good Old Days...</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"Giving up already Englander? Good, now we can begin to play."</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">The camera operators recorded everything that took place in the ritual chamber. For posterity and for the exclusive consumption of the inner Nazi hierarchy.<br><br>Harsh arc lights illuminated the obscene conjoining of technology and occultism in the octagonal chamber. Eyes wide, the helpless maiden tied to the ancient stone altar watched with horror as robed acolytes finished work on the hideous creation in the reinforced tank of reeking fluid. The monster in the tank was the work of many twisted scientists over thr course of months. Building on the late Dr Gallburg's work on revivification it was designed to be the ultimate artificial host for the empowering Nordic spirit that would become the Third Reich's most devastating champion. They called it Grendel, and it was a composite of the bodies of thirteen slain elite SS troops.<br><br>As the electrical current flowed through the tank, the creature began to stir.<br><br>"All is prepared," muttered Professor Diensmar, "begin the invocation, I will attend to the sacrifice."<br><br>As the acolytes surrounded the Grendel being, Diensmar approached the struggling girl on the altar.<br>"Do not despair child," cooed Diensmar, "your death will not be in vain. It is necessary for your blood to be shed that the Dark Elf will come upon us and inhabit our creation. It is for the good of the Reich." With disturbing delicacy he drew a razor edged stone knife from his lab coat pocket. The girl screamed as he began to pass it back and forth over her naked body. Nearby the chants of the acolytes grew in ferocity.<br><br>Diensmar drew out the pleasure a moment longer (this was his favourite part of any ritual) before plunging the dagger into the girl's exposed belly.<br><br>The knife shattered into fragments and an unholy smile split the girl's face. No longer struggling she sat upright, tearing her bonds into pieces. Diensmar fell back in horror, and the acolytes ceased their chanting.<br><br>"Dark Elf?" Diensmar quavered, "but we have prepared this warrior form for you... it is strong and fierce and.."<br>The creature in the girl looked briefly at the fleshy monster still twitching in its amniotic tank. When she spoke her voice was cold with contempt.<br>"Why would I choose to wear such a thing as THAT?"<br><br>She reached out and took Diensmar by the throat. His eyes bulged as she squeezed.<br>"This body suits me well. You seemed to find it pleasing enough when you chose it."<br>"But" gasped Diensmar, "body...sacrifice..."<br><br>"I will provide my own sacrifice," snarled the girl plunging her free hand through Diensmar's skull. Dropping his body she turned to the cowering acolytes.<br>"Or sacrifices. More is better, nein?"<br><br>Delicately picking her way across the bloodstained floor toward the acolytes she glanced, smiling, at the camera-men.<br><br>"Keep filming," she purred, "your stunted little leader will enjoy this."</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">When deployed on the battlefield Schwester Schreck is an unsophisticated combat monster. Unwary PCs who have not yet met her in her super ID may be taken in by the innocent looking girlish identity she delights in maintaining when incognito.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Golden Age Nazi villainess capable of front line action.</font></td></tr></table>
</td></tr></table>

"V"
Jun 20th, '03, 05:11 AM
Having trouble managing my attachments... here is the hdc file for Albion:

"V"
Jun 20th, '03, 05:12 AM
...and here is the hdc file for Sister Terror

"V"
Jun 20th, '03, 09:49 AM
A more modern villain this time...



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Firecracker</font></b><br><font size=+1><b><font color="Black">Tina Hartley</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">5/23&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td align="right"><font size=2 color="Black">5/23&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">5&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">22</font></td></tr><tr><td align="right"><font size=2 color="Black">5&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">14</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">9"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">97</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=81735"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Antimatter: </i></font></b><font color="black">Elemental Control, 40-point powers</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">17&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Firecracker Flip!: </i></font></b><font color="black">Teleportation 20" (x2 Increased Mass) (45 Active Points); Gestures (-1/4), Requires both hands (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Firecracker Flash: </i></font></b><font color="black">Flash 6d6 (Sight Group; Additional Sense: Normal Hearing), Reduced Endurance (1/2 END; +1/4), Explosion (+1/2) (58 Active Points); Gestures (-1/4), Requires both hands (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">2</font></td></tr><tr><td align="right" valign="top"><font color="Black">45&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Firecracker Explosions: </i></font></b><font color="black">Energy Blast 10d6 (vs. ED), Reduced Endurance (1/2 END; +1/4), Explosion (+1/2) (87 Active Points); Gestures (-1/4), Requires both hands (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Point Defense Explosions: </i></font></b><font color="black">Missile Deflection (Any Ranged Attack), Ranged (Full Range; +1) (40 Active Points); Gestures (-1/4), Requires both hands (-1/4), Costs Endurance (Only Costs END to Activate; -1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Firecracker Field: </i></font></b><font color="black">Force Field (15 PD/15 ED), Reduced Endurance (1/2 END; +1/4), Hardened (+1/4) (45 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">2</font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>Matter Collapse: </i></font></b><font color="black">Tunneling 8" through 8 DEF material (40 Active Points); Gestures (-1/4), Requires both hands (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Bulletproof Spandex: </i></font></b><font color="black">Armor (3 PD/3 ED) (9 Active Points); OIF (Focus - Costume; -1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Lowlite Visor: </i></font></b><font color="black">Nightvision (5 Active Points); OIF (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Athletic: </i></font></b><font color="black">Running +3" (9" total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">171</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">"Boxercise" (hobby martial art)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">2) High Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">3) Cross: 1/2 Phase, +1 OCV, +0 DCV, STR +3d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">4) +1 HTH Damage Class(es)&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">16</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Acrobatics 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">+2 with any three maneuvers or a tight group of attacks&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Demolitions 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">Security Systems 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Electronics 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Climbing 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Bugging 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Streetwise 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Lockpicking 15-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">56</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black"><i>Online Ollie (The Electric Fence):</i> Contact (Contact has: useful Skills or resources, Good relationship with Contact) 11- [<b><font color="Black">Notes:</font></b> Ollie is a cybernetic construct existing only in the Internet. He/It is inherently larcenous and can arrange buyers for practically any stolen goods.]&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><i>"Lugless Douglas" - Muscle for Hire:</i> Contact (Contact has: useful Skills or resources, Very Good relationship with Contact) 12-&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">10</font>


<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity Frequently (11-), Major&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Love Interest of the week 8- (Normal; Unaware of character's adventuring career/Secret ID)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: Local Super Team 8- (Mo Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: Stentoria 8- (As Pow; Harshly Punish) [<b><font color="Black">Notes:</font></b> <font color="black">A rival sonic-powered supervillainess.</font>]&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: Local Police Dept 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Vulnerability: 1 1/2 x STUN Vibratory or Sonic powers (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Susceptibility: When teleported by another individual 2d6 damage, Instant (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Overconfident (Very Common; Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Can't resist a challenge (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Greedy (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code Versus Killing Common, Total&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>

<b><font color="Black">Total Experience Available:</font></b> <font color="Black">0</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">350</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 8"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Reddish Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">136 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Pale Green</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Firecracker is motivated by the thrill of a challenge. The more unbreakable the security, the greater the protection, the more likely she is to try to steal something. She regards herself as an artiste. Her powers, alas, are as unsubtle as they come, so she prefers to rely on her skills to actually carry out her thefts. Naturally she will not hesitate to unleash her explosive abilities if her freedom depends upon them.<br><br>She is a light-hearted woman, friendly and flirtatious. She is unlikely to be hated by many people, except perhaps those she robs.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"Looks like you've got me" (((BOOM))) "Then again, maybe not."</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Tina was badly bitten by the burglary bug during High School. She became fascinated with stories of gentleman burglars such as Hornung's "Raffles" and learned all she could about locks and alarms. Her first few burglaries were conducted with no thought of actually stealing at all- they were exercises in outwitting the security of her targets. Naturally she soon learned the benefits that wealth could bring...<br><br>Her powers were gained during one of her heists, when taking refuge in a high security laboratory from which she was stealing some prototype superconductor materials. An automated process began in the chamber she had chosen to hide in, and she found herself bombarded with virtual-antipositrons (or some such thing- she never actually found out what they were called). Following this exposure she gained the ability to generate a field of the same energy around herself allowing her to employ it for a variety of explosive purposes.<br><br>To her disgust there seem to be very few subtle applications of her powers and she regards using them on a robbery as unsporting.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">When engaged on a thieving expedition she is more likely to rely on her skills, stealth and infiltration abilities to accomplish her goals. She tends to only use her powers when things go wrong (and she needs to for instance disintegrate the wall of the strongroom because the lock has defeated her- she would view that as a failure however). <br><br>In combat she will teleport to places with cover before unleashing her explosions on her foes.<br><br>All her offensive powers (and her teleportation) rely on two-handed gestures that consist of building and channelling her energy-aura. Without the freedom to do this she cannot use her powers.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">A combo cat-burglar, energy-projector, potential romantic complication. She's too flighty to make a hero's "steady" but may be good soap opera fodder for a session or two.</font></td></tr></table>
</td></tr></table>

"V"
Jun 20th, '03, 10:11 AM
And here's the hdc for her...

Agent X
Jun 22nd, '03, 05:42 AM
Originally posted by "V"
And here's the hdc for her... This is some good stuff. My life as a GM sure is getting easier with you guys around. I still plan on posting a villain here in the near future.