steph
Oct 7th, '06, 03:23 PM
hello iv got a little problem (question of language) in the fantasy book and the grimoire for the enchantment part........iv got little question: the create item cost is what for?........why or when a a character have to paid this cost? ......and my second question if a enchantor make a magical axe for a warrior who gonna paid the point for..........
or if you want explain me your rules for enchant item magic please
hope i am clear
english not my first language
steph
Erkenfresh
Oct 9th, '06, 04:59 PM
Hi Steph!
There are several routes you can take for a person to create a magical item:
1. The creator pays character points for the item.
2. The creator pays gold for the item.
3. Gold and points!
In Fantasy Hero, I believe they go into using the "Independent" limitation. This signifies that what the creator makes can be taken away from him and those points are lost forever. Take the following two items, the only difference being "Independent":
24Bonecleaver: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); OAF (-1), Required Hands Two-Handed (-1/2)0
13Bonecleaver: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2)0
When the creator makes the item, he'll pay 13 points for the "Independent" version. After that, he can give or sell it to someone else. They can lose it or have it stolen, or even broken. Let's say the creator wants to go the extra mile and make a version that can't be lost or stolen. He'd pay 24 points to make it without "Independent". The item might get temporarily lost or broken, but the character can never really lose it permanently. He may get it confiscated and such, but it's up to the GM to make sure they reunite at some point.
You can also do away with paying points for making items and just have the creator spend money and time on it. Might be OK. ;)
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