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Demonsong
Jun 19th, '03, 06:57 AM
How would you would build a Weapons Multi-Power?

As the title states, I have a player who want to create a Weapons Multi-Power (He’s a Mutant-Mercenary). So it is a bunch of different weapons that are attached to a weapons harness, an -1/2 OIF. And then most of the weapons are -1 OAF. So since the -1/2 OIF is all ready added in to reduce the cost would you reduce the cost of each slot that was an -1 OAF by just -1/2 and not the full -1? See example below.

47pts Weapons Multi-Power (70pts) -1/2 OIF Weapons Harness

3m High Frequency Blade ([47 / 10 =] 4.7 / 1.5 = 3.1 = 3pts)
-1 OAF

3m Assault Rife ([47 / 10 =] 4.7 / 1.5 = 3.1 = 3pts)
-1 OAF

3m Shotgun ([47 / 10 =] 4.7 / 1.5 = 3.1 = 3pts)
-1 OAF

5m Fragmentation Grenades (47 / 10 = 4.7 = 5)
-1 OIF

Is this correct or am I on crack (again)?

Thanks

tiger
Jun 19th, '03, 07:29 AM
Don't think that would work very well. Basically you have several different weapons he can use.

Could work for a VPP gadget/weapon power.

JmOz
Jun 19th, '03, 07:35 AM
That seems not that different to a UT Belt to me, so:

OIF on the main pool

then just apply the -1 lim for OAF on each slot, they will not inherent the OIF (as it considered a "part" of the OAF)

Brandi
Jun 19th, '03, 08:14 AM
There's a gunbelt example in the FReD book, p. 207. Apply the OIF limitation to the Multipower reserve (the gunbelt) and then apply the OAF limitation to the slots (the guns).