View Full Version : Steampunk fantasy?
tkdguy
Oct 28th, '06, 06:39 PM
I know this subject has come up before, but it was mainly a mix of rubber science and magic. I'm thinking about completely removing magic in favor of rubber science (mostly clockwork, but a few steam-powered gadgets). It would still be set in the Middle Ages or early Renaissance. I'd probably base a lot of tech from the ideas of Da Vinci. Personal weaponry would still be regular medieval weapons.
This probably wouldn't be our world, so I can include demi-humans. I'm using that term instead of nonhumans because they'd be evolutionary offshoots of the human race as opposed to being different species altogether.
What do you guys think?
Curufea
Oct 29th, '06, 01:13 AM
Have a look at the Dwarfs in Falkenstein :)
tkdguy
Oct 29th, '06, 07:31 PM
I'll do that, definitely. Although my dwarfs wouldn't be so invulnerable to fire. I wouldn't give them duck feet, either. ;)
Spence
Oct 29th, '06, 07:40 PM
I'll do that, definitely. Although my dwarfs wouldn't be so invulnerable to fire. I wouldn't give them duck feet, either. ;)
Oh No! Dwarves don't have duck feet. The Ducks do. Beware of DuckTower......:sneaky:
Curufea
Oct 29th, '06, 08:02 PM
There is Girl Genius too of course - isn't that coming out soon for GURPS?
Dale A. Ward
Oct 30th, '06, 01:11 AM
There is Girl Genius too of course - isn't that coming out soon for GURPS?
That's the hype... or, to quote the Girl Genius website, "Work continues apace...".
Curufea
Oct 30th, '06, 05:00 AM
I'd like to see how they constrain or rule the Spark inventing ability.
Thia Halmades
Oct 31st, '06, 07:29 PM
I'm loathe to suggest it, but definately pick up all of the 3rd/3.5 edition d20 Ravenloft campaign books, specifically:
Van Richten's Arsenal - lots of clockwork & alchemy, and "low level" spells that can be easily adapted. They have a really great feel for what goes into that particular setting. Really, ANY of those books will give you a 'glimpse in the life' as well as plenty of seed material.
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