Rene
Jun 19th, '03, 05:09 PM
Hi, folks. I've been playing aroung with building the magic powers from George R. R. Martin's "Song of Ice and Fire" in HERO terms.
The first of these is the "Warg" ability, possessed by the Stark children.
Telepathy 12d6 vs. the Animal Class of Minds, Only Works on a Single Animal Follower (-2), Receive Only (-½), Mandatory Effect: EGO +20 (-½), Constant Concentration, 0 DCV, Unaware of Nearby Events (-1½), Side Effect: Personality Loss (-¼), ½ END Cost (+¼), 75 Active Points, 13 Real Points
PLUS
Clairsentience, All Five Senses, x8 Range, Only Through the Senses of Animal Follower (-1), Blackout (-½), Constant Concentration, 0 DCV (-1), Side Effect: Personality Loss (-¼), Costs END Only to Activate (+¼), Linked to Telepathy (-½), 62 Active Points, 15 Real Points
This is the basic ability. Basically the character can get "inside the head" of his animal companion and must enter into a trance to do so, as reflected by the Concentration Lim. This is more like Possession than Telepathy per se, since the character feels like he *is* his animal companion. The Side Effect reflects this. After a while, the character will have to make EGO Rolls to retain his self and "return" to his own body.
More advanced wargs also have:
Mind Control 6d6 vs. the Animal Class of Minds, Telepathic (+¼), Continuous (+1), Only Works on a Single Animal Companion (-2), Constant Concentration, 0 DCV, Unaware of Nearby Events (-1½), Side Effect: Personality Loss (-¼), ½ END Cost (+¼), Linked to Telepathy (-½), 75 Active Points, 14 Real Points
The character now can retain a greater sense of self and make the animal act in unnatural "human-like" ways, as reflected by commands issued through the Mind Control power. This power is Continuous, the character don't need to make new ECV rolls to issue new commands.
Note also that an animal companion normally will not make Breakout Rolls. It will dutifully accept it's "rider".
Options:
Novice Warg: Add "No Conscious Control (-2)" Limitation to Telepathy and Clairsentience. The character usually will experiment "wolf dreams" when he sleeps, sliding into the mind of his animal companion while he dreams.
Experienced Warg: Change the Lim "Only Works on a Single Animal Follower" to "Only Work on Several Animal Companions". This character has acquired a collection of animals.
The first of these is the "Warg" ability, possessed by the Stark children.
Telepathy 12d6 vs. the Animal Class of Minds, Only Works on a Single Animal Follower (-2), Receive Only (-½), Mandatory Effect: EGO +20 (-½), Constant Concentration, 0 DCV, Unaware of Nearby Events (-1½), Side Effect: Personality Loss (-¼), ½ END Cost (+¼), 75 Active Points, 13 Real Points
PLUS
Clairsentience, All Five Senses, x8 Range, Only Through the Senses of Animal Follower (-1), Blackout (-½), Constant Concentration, 0 DCV (-1), Side Effect: Personality Loss (-¼), Costs END Only to Activate (+¼), Linked to Telepathy (-½), 62 Active Points, 15 Real Points
This is the basic ability. Basically the character can get "inside the head" of his animal companion and must enter into a trance to do so, as reflected by the Concentration Lim. This is more like Possession than Telepathy per se, since the character feels like he *is* his animal companion. The Side Effect reflects this. After a while, the character will have to make EGO Rolls to retain his self and "return" to his own body.
More advanced wargs also have:
Mind Control 6d6 vs. the Animal Class of Minds, Telepathic (+¼), Continuous (+1), Only Works on a Single Animal Companion (-2), Constant Concentration, 0 DCV, Unaware of Nearby Events (-1½), Side Effect: Personality Loss (-¼), ½ END Cost (+¼), Linked to Telepathy (-½), 75 Active Points, 14 Real Points
The character now can retain a greater sense of self and make the animal act in unnatural "human-like" ways, as reflected by commands issued through the Mind Control power. This power is Continuous, the character don't need to make new ECV rolls to issue new commands.
Note also that an animal companion normally will not make Breakout Rolls. It will dutifully accept it's "rider".
Options:
Novice Warg: Add "No Conscious Control (-2)" Limitation to Telepathy and Clairsentience. The character usually will experiment "wolf dreams" when he sleeps, sliding into the mind of his animal companion while he dreams.
Experienced Warg: Change the Lim "Only Works on a Single Animal Follower" to "Only Work on Several Animal Companions". This character has acquired a collection of animals.