View Full Version : build Q - aid that works like suppression
secretID
Nov 9th, '06, 05:31 AM
Is there a commonly accepted way to do aid that works more like suppression than drain - i.e., the boost doesn't diminish, but holds at a constant level so long as it's powered and in range?
Dust Raven
Nov 9th, '06, 05:50 AM
Is there a commonly accepted way to do aid that works more like suppression than drain - i.e., the boost doesn't diminish, but holds at a constant level so long as it's powered and in range?
That would be Succor. For some strange, inexplicable reason, it's listed as an option for Aid rather than a separate Power like Suppress is for Drain.
secretID
Nov 9th, '06, 06:27 AM
Thanks - I completely missed it.
Zed-F
Nov 12th, '06, 08:07 AM
Be warned that Succor is very easy to abuse unless you put some house rules around it, or stick with very simple power constructs. Watch out for advantages that reduce end costs, as that's the primary limiter on how much succor can be stacked.
Dust Raven
Nov 12th, '06, 09:01 AM
Be warned that Succor is very easy to abuse unless you put some house rules around it, or stick with very simple power constructs. Watch out for advantages that reduce end costs, as that's the primary limiter on how much succor can be stacked.
END costs limit stacking, as well as multiple uses on different targets. Other than that, LOS must be maintained. Any Stops Sight Entangles will shut down the use of any Succor if uses against the attacker.
Zed-F
Nov 14th, '06, 06:44 AM
Yep, Succor definitely has advantages and disadvantages compared to regular Aid. It's really quite a different beast. I think it's costed fairly for what it gives, providing the GM is vigilant for abusive constructs.
Dust Raven
Nov 14th, '06, 12:51 PM
Yep, Succor definitely has advantages and disadvantages compared to regular Aid. It's really quite a different beast. I think it's costed fairly for what it gives, providing the GM is vigilant for abusive constructs.
I think it's easier to abuse Suppress than it is to abuse Succor. Then again, with those wonderful Advantages that let you affect everything, a simple Succor could turn a Mentalist into a MegaMentalist:
40 MegaMind: Succor Mental Abilities 4d6, All Mental Abilities At Once (+2), Self Only (-1/4)
If Mental Abilities involve all "mental" Characteristic, meaning INT, EGO & PRE, plus all Mental Powers, this guy has just got (with a slightly above average roll) a +15 INT and PRE, +3d6 to all continuing effect Mental Powers, an additional d6 of Ego Attack and +2 ECV from the boost to EGO, not to mention a +7 or so Mental Defense... all at the cost of 6 END per Phase.
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.