BlueBuddha
Jun 21st, '03, 11:43 PM
I currently have 19 XP saved up for my Champions character. I want to spend it on something, but I don't know what. I was thinking I could easily get some suggestions here :)
I could improve his skills or existing powers, buy off some disadvantages, or I could get a new power altogether. His deal is that he's a genetically engineered being with biological weapons. He's designed to be "re-fitted" with abilities by tweaking his "genetic code," but no one on Earth currently understands how it works. He's working on that :) He's currently filling the "speedster/martial artist/bug-man" category, if that helps. Now hit me with your ideas!
BlueBuddha
Here he is:
<font size=+1><b>Rachis</b></font>
Player: Dan
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/35  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15/25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/14  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/23  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>6/12  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>29/44  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/10"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 31
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Combat Form, all slots: Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>1) +20 STR (20 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">19  </td><td>2) +8 DEX (24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>3) +10 CON (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>4) +4 PRE (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>5) +16 PD (16 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>6) +15 ED (15 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>7) +3 SPD (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>8) <b><i>Enhanced Speed: </i></b> +4" Running (6"/10" total) (8 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>9) <b><i>Enhanced Speed: </i></b>Leaping +3" (3"/10" forward, 1 1/2"/5" upward) (3 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td><b><i>Right Arm Cable Weaponry: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Adhesion: </i></b>Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4), Not on Slick Surfaces (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Retractable Claws: </i></b>Killing Attack - Hand-To-Hand 2d6 -1 (plus STR) (vs. PD) (25 Active Points) [<b>Notes:</b> 3d6+1 w/Str] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u  </td><td>3) Entangle 3d6, 7 DEF (50 Active Points); Can Be Missile Deflected (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Grapple Line: </i></b>Stretching 10" (50 Active Points); Cannot Do Damage (-1/2), Always Direct (-1/4), Range Modifier Applies (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Poisoned Dart: </i></b>Energy Blast 5d6 (vs. PD), No Normal Defense Not vs. Rigid Armor (+1) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Spike Launcher: </i></b>Killing Attack - Ranged 3d6 +1 (vs. PD) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Zip Line: </i></b>Teleportation 10", x4 Increased Mass (30 Active Points); Cannot Escape Entangles or Grabs (-1/2), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">57  </td><td><b><i>Left Arm Cable Weaponry: </i></b>Identical to Right Arm (57 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Battle Adaptations, all slots: Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>1) <b><i>Armored Shell: </i></b>Damage Resistance (8 PD/6 ED) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>2) <b><i>Chamelion Skill: </i></b>Invisibility to Sight Group (20 Active Points); Chameleon (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">16  </td><td>3) <b><i>Enhanced Senses: </i></b>+4 on all Perception Rolls (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>4) <b><i>Enhanced Senses: </i></b>(Total: 10 Active Cost, 8 Real Cost) Infrared Perception (Real Cost: 5) <b>plus</b> Ultraviolet Perception (Real Cost: 5) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>5) <b><i>Environmental Isolation: </i></b>(Total: 19 Active Cost, 15 Real Cost) Life Support , Self-Contained Breathing, 1 Recoverable Continuing Fuel Charges lasting 10 Minutes each (+0) (Real Cost: 10) <b>plus</b> Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (Real Cost: 9) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Vanguard Communicator: </i></b>Radio Perception/Transmission (10 Active Points); OIF (Wrist Link; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Regeneration: </i></b>Healing 1d6 (max. Healed Points: 6) (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (30 Active Points); Extra Time 1 Day (-4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 293
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Reflexive Combat </td></tr><tr><td valign="top" align="right">5  </td><td>1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike </td></tr><tr><td valign="top" align="right">4  </td><td>2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0  </td><td>Acting 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Acrobatics 12- (14-) </td></tr><tr><td valign="top" align="right">7  </td><td>Breakfall 13- (15-) </td></tr><tr><td valign="top" align="right">7  </td><td>Climbing 13- (15-) </td></tr><tr><td valign="top" align="right">0  </td><td>Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">1  </td><td>Power: Cablery 8- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Bartending 11- </td></tr><tr><td valign="top" align="right">1  </td><td>PS: Nightclub Management 8- </td></tr><tr><td valign="top" align="right">7  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Stealth 12- (14-) </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 11- (13-) </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Common Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">5  </td><td>Defense Maneuver: I-II  </td></tr></table><b>Skills Cost: </b>51
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">9  </td><td>Contact: Bio-Warrior Legion (Contact has: useful Resources), Organization Contact (+2) (9 Active Points) 11- </td></tr><tr><td valign="top" align="right">11  </td><td>Ford (275 Base, 60 Disad) (55 Active Points); Cost shared with Vanguard (-4) </td></tr><tr><td valign="top" align="right">6  </td><td>Vanguard Headquarters (160 Base, 40 Disad) (32 Active Points); Cost shared with Vanguard (-4) </td></tr><tr><td valign="top" align="right">4  </td><td>Contact: Dr. Hans Grunwald (Contact has access to major institutions, Contact has: useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Money: $100,000/Year: Well Off </td></tr></table><b>Perks Cost:</b> 31
<b>Total Character Cost:</b> 419
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Accidental Change: When Psionically Attacked Frequently (11-), Uncommon </td></tr><tr><td valign="top" align="right">20  </td><td>Distinctive Features: Alien Bio-Warrior Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Enemies of Vanguard 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: Psychophant Retrieval Teams 8- (Occasionally), As Powerful, Harshly Punish, Limited Geographical Area (Outer Space) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Unable to remember Previous Life Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Fear of Synthetic Chemicals Common, Moderate </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Loyal to "The Cause" Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Unable to leave self vulnerable to attack Common, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Member of Vanguard Frequently (11-) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity Frequently (11-), Major </td></tr><tr><td valign="top" align="right">25  </td><td>Susceptibility: Refined Bio-Toxin 3d6 damage, per Phase, Uncommon </td></tr><tr><td valign="top" align="right">15  </td><td>Vulnerability: 1 1/2x STUN Crushing Damage Very Common </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 69
<b>Total Experience Available:</b> 86
<b>Experience Unspent:</b> 19
I could improve his skills or existing powers, buy off some disadvantages, or I could get a new power altogether. His deal is that he's a genetically engineered being with biological weapons. He's designed to be "re-fitted" with abilities by tweaking his "genetic code," but no one on Earth currently understands how it works. He's working on that :) He's currently filling the "speedster/martial artist/bug-man" category, if that helps. Now hit me with your ideas!
BlueBuddha
Here he is:
<font size=+1><b>Rachis</b></font>
Player: Dan
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/35  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15/25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/14  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/23  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>6/12  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>29/44  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/10"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 31
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Combat Form, all slots: Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>1) +20 STR (20 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">19  </td><td>2) +8 DEX (24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>3) +10 CON (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>4) +4 PRE (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>5) +16 PD (16 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>6) +15 ED (15 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>7) +3 SPD (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>8) <b><i>Enhanced Speed: </i></b> +4" Running (6"/10" total) (8 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>9) <b><i>Enhanced Speed: </i></b>Leaping +3" (3"/10" forward, 1 1/2"/5" upward) (3 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td><b><i>Right Arm Cable Weaponry: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Adhesion: </i></b>Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4), Not on Slick Surfaces (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Retractable Claws: </i></b>Killing Attack - Hand-To-Hand 2d6 -1 (plus STR) (vs. PD) (25 Active Points) [<b>Notes:</b> 3d6+1 w/Str] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u  </td><td>3) Entangle 3d6, 7 DEF (50 Active Points); Can Be Missile Deflected (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Grapple Line: </i></b>Stretching 10" (50 Active Points); Cannot Do Damage (-1/2), Always Direct (-1/4), Range Modifier Applies (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Poisoned Dart: </i></b>Energy Blast 5d6 (vs. PD), No Normal Defense Not vs. Rigid Armor (+1) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Spike Launcher: </i></b>Killing Attack - Ranged 3d6 +1 (vs. PD) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Zip Line: </i></b>Teleportation 10", x4 Increased Mass (30 Active Points); Cannot Escape Entangles or Grabs (-1/2), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">57  </td><td><b><i>Left Arm Cable Weaponry: </i></b>Identical to Right Arm (57 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Battle Adaptations, all slots: Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>1) <b><i>Armored Shell: </i></b>Damage Resistance (8 PD/6 ED) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>2) <b><i>Chamelion Skill: </i></b>Invisibility to Sight Group (20 Active Points); Chameleon (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">16  </td><td>3) <b><i>Enhanced Senses: </i></b>+4 on all Perception Rolls (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>4) <b><i>Enhanced Senses: </i></b>(Total: 10 Active Cost, 8 Real Cost) Infrared Perception (Real Cost: 5) <b>plus</b> Ultraviolet Perception (Real Cost: 5) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>5) <b><i>Environmental Isolation: </i></b>(Total: 19 Active Cost, 15 Real Cost) Life Support , Self-Contained Breathing, 1 Recoverable Continuing Fuel Charges lasting 10 Minutes each (+0) (Real Cost: 10) <b>plus</b> Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (Real Cost: 9) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Vanguard Communicator: </i></b>Radio Perception/Transmission (10 Active Points); OIF (Wrist Link; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Regeneration: </i></b>Healing 1d6 (max. Healed Points: 6) (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (30 Active Points); Extra Time 1 Day (-4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 293
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Reflexive Combat </td></tr><tr><td valign="top" align="right">5  </td><td>1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike </td></tr><tr><td valign="top" align="right">4  </td><td>2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0  </td><td>Acting 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Acrobatics 12- (14-) </td></tr><tr><td valign="top" align="right">7  </td><td>Breakfall 13- (15-) </td></tr><tr><td valign="top" align="right">7  </td><td>Climbing 13- (15-) </td></tr><tr><td valign="top" align="right">0  </td><td>Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">1  </td><td>Power: Cablery 8- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Bartending 11- </td></tr><tr><td valign="top" align="right">1  </td><td>PS: Nightclub Management 8- </td></tr><tr><td valign="top" align="right">7  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Stealth 12- (14-) </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 11- (13-) </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Common Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">5  </td><td>Defense Maneuver: I-II  </td></tr></table><b>Skills Cost: </b>51
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">9  </td><td>Contact: Bio-Warrior Legion (Contact has: useful Resources), Organization Contact (+2) (9 Active Points) 11- </td></tr><tr><td valign="top" align="right">11  </td><td>Ford (275 Base, 60 Disad) (55 Active Points); Cost shared with Vanguard (-4) </td></tr><tr><td valign="top" align="right">6  </td><td>Vanguard Headquarters (160 Base, 40 Disad) (32 Active Points); Cost shared with Vanguard (-4) </td></tr><tr><td valign="top" align="right">4  </td><td>Contact: Dr. Hans Grunwald (Contact has access to major institutions, Contact has: useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Money: $100,000/Year: Well Off </td></tr></table><b>Perks Cost:</b> 31
<b>Total Character Cost:</b> 419
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Accidental Change: When Psionically Attacked Frequently (11-), Uncommon </td></tr><tr><td valign="top" align="right">20  </td><td>Distinctive Features: Alien Bio-Warrior Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Enemies of Vanguard 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: Psychophant Retrieval Teams 8- (Occasionally), As Powerful, Harshly Punish, Limited Geographical Area (Outer Space) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Unable to remember Previous Life Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Fear of Synthetic Chemicals Common, Moderate </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Loyal to "The Cause" Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Unable to leave self vulnerable to attack Common, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Member of Vanguard Frequently (11-) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity Frequently (11-), Major </td></tr><tr><td valign="top" align="right">25  </td><td>Susceptibility: Refined Bio-Toxin 3d6 damage, per Phase, Uncommon </td></tr><tr><td valign="top" align="right">15  </td><td>Vulnerability: 1 1/2x STUN Crushing Damage Very Common </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 69
<b>Total Experience Available:</b> 86
<b>Experience Unspent:</b> 19