smugg
Jun 22nd, '03, 07:05 AM
Doom Patrol (DC) used to have a character (it's been a while since I read Doom Patrol -- don't remember her name) with multiple personalities. Each personality had its own set of powers and they all occupied the same body and the character had no control over personality changes.
When trying to do a character like this in Champions, the obvious design solution for a character of this sort is Multiform with Accidental Change. The problem is that this character (and the character I want to build for my campaign) has a possibly uncountable number of personalities/powers -- at least dozens. Rather than compile a binder full of character sheets, I think this is doable with an (No Conscious Control) VPP. My question to the board is: what are your suggestions for handling Disadvantages and Limitations?
When trying to do a character like this in Champions, the obvious design solution for a character of this sort is Multiform with Accidental Change. The problem is that this character (and the character I want to build for my campaign) has a possibly uncountable number of personalities/powers -- at least dozens. Rather than compile a binder full of character sheets, I think this is doable with an (No Conscious Control) VPP. My question to the board is: what are your suggestions for handling Disadvantages and Limitations?