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smugg
Jun 22nd, '03, 07:05 AM
Doom Patrol (DC) used to have a character (it's been a while since I read Doom Patrol -- don't remember her name) with multiple personalities. Each personality had its own set of powers and they all occupied the same body and the character had no control over personality changes.

When trying to do a character like this in Champions, the obvious design solution for a character of this sort is Multiform with Accidental Change. The problem is that this character (and the character I want to build for my campaign) has a possibly uncountable number of personalities/powers -- at least dozens. Rather than compile a binder full of character sheets, I think this is doable with an (No Conscious Control) VPP. My question to the board is: what are your suggestions for handling Disadvantages and Limitations?

JmOz
Jun 22nd, '03, 07:57 AM
For what you describe, start with the VPP, NCC.

Then just give the accidental Change Disad (Waving the requirement for other forms) buy it as automaticaly when powers change (Frequency is depended on how often you see powers changing) .

Then give the Physical Limitation Disad (Mental could work also depending on how your GM Views it) of MPS

Tempuswolf
Jun 22nd, '03, 08:05 AM
The VPP has only Multiforms in it. The control cost should have Powers Can Be Changed As A Zero-Phase Action +1 or Powers Can Be Changed As A Half-Phase Action +1/2 and No Skill Roll Required +1 Advantages and a No Conscious Control Over What Forms or When Forms Change-1.

All forms would have an Accidental Change Disadvantage. I think you need a binder though still, unless you modify the Random Superhero Generator in Champions. I think putting the Multiform in the VPP is preferable than the individual powers because you can change the Disadvantages around. Otherwise, you would have to introduce variable disadvantages in some form.