PDA

View Full Version : Rope Trick



bafzoul
Nov 27th, '06, 07:59 AM
Does anyone have a write up of this 2nd level spell? I am having difficulty figuring out how to write it up.

Thanks

Killer Shrike
Nov 27th, '06, 08:54 AM
Rope Trick (http://www.killershrike.com/FantasyHERO/Content/Powers/Spells/Spells.asp?Source=PHB3e#Rope Trick)


As an FYI you can google just about any core rules 3e spell and add Killershrike to the search criteria.

Google Search (http://www.google.com/search?q=rope+trick+killershrike)

Killer Shrike
Nov 27th, '06, 09:08 AM
I forgot to mention, the Rope Trick Spell was hard to do as a 2nd level effect, and it requires a little hand waving to allow the "Gate" to the Rope Trick dimension to be closed by pulling the rope up, and later reopened to leave the Rope Trick dimension.

I did this via the "Fuel" option on the Continuing Charge. The Gate of the XDM can be open for a full minute. If this time is exceeded, the Spell ends and everyone is ejected, so it can't be (ab)used as a fire base or murder hole for very long.

This is "good enough" for me, but other GM's might differ on the details.