View Full Version : Real-world energy equivalents of powers
MilkmanDan
Dec 5th, '06, 01:37 PM
Just curious about something--has anyone worked up the various energy costs of different DCs of attacks? In other words, for an average 12d6 EB, how many joules of energy would that represent?
Sean Waters
Dec 5th, '06, 01:50 PM
There are problems with this approach: an example: you can shatter a block of stone with a properly tuned sonic vibration, which will require very little energy. To shatter the same block of stone with a sledgehammer will take a lot of muscle energy and to melt it will (depending on the stone involved) take an absolutely vast amount of energy.
In short I have tried to do this in the past and given it up as a bad job :nonp:
Lord Liaden
Dec 5th, '06, 07:01 PM
Well, there's this article from the pre-DOJ incarnation of Digital Hero: http://www.herogames.com/FreeStuff/dharchives/flavor.htm
There's also a more detailed real-world-correspondence table created by our board colleague Bartman, which I'm attaching below.
Mister E
Dec 6th, '06, 03:58 AM
:p Mmmm... sweetness.
Sean Waters
Dec 6th, '06, 04:59 AM
To actually make a stab at energy/DC conversion you have to decide first of all whether damage is exponential or not, and it is far easier to gnaw your own nose off than get to the bottom of that one.
MilkmanDan
Dec 6th, '06, 06:39 AM
Well, there's this article from the pre-DOJ incarnation of Digital Hero: http://www.herogames.com/FreeStuff/dharchives/flavor.htm
There's also a more detailed real-world-correspondence table created by our board colleague Bartman, which I'm attaching below.
Repped. Thanks. I know it's approximate, but I only want a ballpark guess so that my current electricity-wielding character (who has a Ph.D.), can continue to spout smartypants Physics facts during combat.
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