Brandi
Jun 23rd, '03, 01:52 PM
Just trying out Hero Designer and converting a 4th ed character to 5th Edition. Interestingly, his point cost dropped, probably because of the increased cost of Hunted/Watched with Public ID and the new ruling that being permanantly large is a disadvantage...
<font size=+1><b>Irving</b></font>
Player: Brandi Weed
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>62  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 154
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Big and Heavy: </i></b>Knockback Resistance -7" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-10  </td><td><b><i>Easy to Hit: </i></b>-2 with DCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>+8 PD, Hardened (+1/4) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19  </td><td>+15 ED, Hardened (+1/4) (19 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>Damage Resistance (20 PD/20 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Lack Of Weakness (-5) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Lack Of Weakness (-5) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Roar: </i></b>+20 PRE (20 Active Points); Only to Cause Fear (-1), Incantations (roar) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED) (30 Active Points); Restrainable (-1/2), Reduced Penetration (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Reach: </i></b>Stretching 1", Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td> +6" Running (12" total) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 158
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">5  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 17- </td></tr><tr><td valign="top" align="right">3  </td><td>KS (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS (INT-based) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">3  </td><td>+1 with any three related Skills </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Spanish (basic conversation) </td></tr></table><b>Skills Cost: </b>24
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1  </td><td><I>Public Notary:</i> Fringe Benefit: License to practice a profession </td></tr></table><b>Perks Cost:</b> 1
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td>Speed Reading </td></tr></table><b>Talents Cost:</b> 4
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Distinctive Features: Giant Marble Lion (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Physical Limitation: Big and Heavy (2" Long, 1600kg, +2 PER rolls for others to spot) (All the Time; Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: No Fine Manipulation (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Achromatic Colorblindness (Frequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Anosmic (Infrequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Honorable (Common; Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Against Killing (Common; Total) </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2 x STUN Sonics (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2 x BODY Sonics (Uncommon) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID (Frequently; Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Money: Destitute </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: US Government 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) </td></tr></table>
<b>Disadvantage Points:</b> 185
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 341
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>6' 0"</td><td><b>Hair: </b>Grey</td></tr><tr valign="top"><td><b>Weight: </b>3528 lbs</td><td><b>Eyes: </b>Grey</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>He's the Fortitude statue from the New York Public Library, carved out of pink Tennesee marble (which has greyed over the years). Note that while Irving stands about 6' high, his body length means he effectively covers 2 hexes.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Irving is gentle, curious, inquisitive, and very idealistic. If he thought he could do the people of New York city more good by retiring from active superheroing and teaching adult literacy classes, he might just do so. Even as part of the active superteam Omega Unit he prefers trying to talk people out of fighting, and protecting bystanders to actually smashing bad guys.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Was the color orange named for the fruit, or the other way around? Mind you, I can't really tell the color, but..." (followed by, "Good question, Irving, but could you ask it later, when we're NOT staking out the VIPER base?")</td></tr><tr valign="top"><td colspan=2><b>Background: </b>No one, not even Irving himself, is quite sure how or *why* the great marble lion once known as Fortitude woke up and decided to explore his home and the outlying city. Nobody's really inclined to stop him, though... (Nobody knows why he chose the name Irving, either. He says he just likes the way it sounds.)</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Irving really would rather talk than fight, and if he can prevent a fight by talking it out with the villains he will (his first encounter with a supervillian, Armadillo, actually ended up as a quiet discussion of Xeno's Paradox and the development of calculus until another member of the team who was itching for trouble showed up...). When Irving must fight he uses his heavy paws to great effect, preferring to swat rather than actually use his claws; he also has the very un-feline habit of ramming big and dangerous opponents.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Pacifist brick with a remarkably odd outlook on life.</td></tr></table>
<font size=+1><b>Irving</b></font>
Player: Brandi Weed
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>62  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 154
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Big and Heavy: </i></b>Knockback Resistance -7" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-10  </td><td><b><i>Easy to Hit: </i></b>-2 with DCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>+8 PD, Hardened (+1/4) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19  </td><td>+15 ED, Hardened (+1/4) (19 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>Damage Resistance (20 PD/20 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Lack Of Weakness (-5) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Lack Of Weakness (-5) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Roar: </i></b>+20 PRE (20 Active Points); Only to Cause Fear (-1), Incantations (roar) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED) (30 Active Points); Restrainable (-1/2), Reduced Penetration (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Reach: </i></b>Stretching 1", Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td> +6" Running (12" total) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 158
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">5  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 17- </td></tr><tr><td valign="top" align="right">3  </td><td>KS (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS (INT-based) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">3  </td><td>+1 with any three related Skills </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Spanish (basic conversation) </td></tr></table><b>Skills Cost: </b>24
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1  </td><td><I>Public Notary:</i> Fringe Benefit: License to practice a profession </td></tr></table><b>Perks Cost:</b> 1
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td>Speed Reading </td></tr></table><b>Talents Cost:</b> 4
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Distinctive Features: Giant Marble Lion (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Physical Limitation: Big and Heavy (2" Long, 1600kg, +2 PER rolls for others to spot) (All the Time; Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: No Fine Manipulation (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Achromatic Colorblindness (Frequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Anosmic (Infrequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Honorable (Common; Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Against Killing (Common; Total) </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2 x STUN Sonics (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>Vulnerability: 1 1/2 x BODY Sonics (Uncommon) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID (Frequently; Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Money: Destitute </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: US Government 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) </td></tr></table>
<b>Disadvantage Points:</b> 185
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 341
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>6' 0"</td><td><b>Hair: </b>Grey</td></tr><tr valign="top"><td><b>Weight: </b>3528 lbs</td><td><b>Eyes: </b>Grey</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>He's the Fortitude statue from the New York Public Library, carved out of pink Tennesee marble (which has greyed over the years). Note that while Irving stands about 6' high, his body length means he effectively covers 2 hexes.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Irving is gentle, curious, inquisitive, and very idealistic. If he thought he could do the people of New York city more good by retiring from active superheroing and teaching adult literacy classes, he might just do so. Even as part of the active superteam Omega Unit he prefers trying to talk people out of fighting, and protecting bystanders to actually smashing bad guys.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Was the color orange named for the fruit, or the other way around? Mind you, I can't really tell the color, but..." (followed by, "Good question, Irving, but could you ask it later, when we're NOT staking out the VIPER base?")</td></tr><tr valign="top"><td colspan=2><b>Background: </b>No one, not even Irving himself, is quite sure how or *why* the great marble lion once known as Fortitude woke up and decided to explore his home and the outlying city. Nobody's really inclined to stop him, though... (Nobody knows why he chose the name Irving, either. He says he just likes the way it sounds.)</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Irving really would rather talk than fight, and if he can prevent a fight by talking it out with the villains he will (his first encounter with a supervillian, Armadillo, actually ended up as a quiet discussion of Xeno's Paradox and the development of calculus until another member of the team who was itching for trouble showed up...). When Irving must fight he uses his heavy paws to great effect, preferring to swat rather than actually use his claws; he also has the very un-feline habit of ramming big and dangerous opponents.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Pacifist brick with a remarkably odd outlook on life.</td></tr></table>