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Wanderer
Dec 23rd, '06, 07:15 AM
First of all, Merry Christmas/Solstice, Steve.

A couple of minor Duplication questions:

If a character has both Duplication and Resurrection, is vanilla Resurrection Regeneration sufficient to revive/regenerate dead duplicates, in addition to base character, or an extra Linked ad hoc form of Resurrection is needed ?
Is the fate of "dead" duplicates left to the SFX to settle (vanish vs. corpse) ?

At which moment does a "dead" duplicate gets available again ?

Provided that the character has Ranged Recombination, can a character have Duplication or Summon with a limitation that does not allow the copies/minions to exist within a significant distance (e.g. 1 km, or Range of Powers) of each other, with a brief "grace period" of a Phase or two to allow traveling away after creation, which value would be right ? I am thinking of a version of Duplication (or Summon) that would allow the hero to address emergencies in very distant places simultaneously, or deal with large disasters or threats (invasion army, tsunami, earthquake) as a one-man squad, yet would negate the main combat usefulness of these powers (added firepower in close combat).

Steve Long
Dec 24th, '06, 06:27 AM
1. Ordinary Resurrection can revive a dead Duplicate, assuming the dead Duplicate doesn't "vanish" for some reason. The GM can decide, based on special effects, whether a dead Duplicate leaves physical remains; as a default Duplicates do.

2. I'm sorry, I don't understand this question. Please post a follow-up.

3. What's allowable in terms of Limitations, and what value they have, is up to the GM.