Wanderer
Dec 23rd, '06, 07:15 AM
First of all, Merry Christmas/Solstice, Steve.
A couple of minor Duplication questions:
If a character has both Duplication and Resurrection, is vanilla Resurrection Regeneration sufficient to revive/regenerate dead duplicates, in addition to base character, or an extra Linked ad hoc form of Resurrection is needed ?
Is the fate of "dead" duplicates left to the SFX to settle (vanish vs. corpse) ?
At which moment does a "dead" duplicate gets available again ?
Provided that the character has Ranged Recombination, can a character have Duplication or Summon with a limitation that does not allow the copies/minions to exist within a significant distance (e.g. 1 km, or Range of Powers) of each other, with a brief "grace period" of a Phase or two to allow traveling away after creation, which value would be right ? I am thinking of a version of Duplication (or Summon) that would allow the hero to address emergencies in very distant places simultaneously, or deal with large disasters or threats (invasion army, tsunami, earthquake) as a one-man squad, yet would negate the main combat usefulness of these powers (added firepower in close combat).
A couple of minor Duplication questions:
If a character has both Duplication and Resurrection, is vanilla Resurrection Regeneration sufficient to revive/regenerate dead duplicates, in addition to base character, or an extra Linked ad hoc form of Resurrection is needed ?
Is the fate of "dead" duplicates left to the SFX to settle (vanish vs. corpse) ?
At which moment does a "dead" duplicate gets available again ?
Provided that the character has Ranged Recombination, can a character have Duplication or Summon with a limitation that does not allow the copies/minions to exist within a significant distance (e.g. 1 km, or Range of Powers) of each other, with a brief "grace period" of a Phase or two to allow traveling away after creation, which value would be right ? I am thinking of a version of Duplication (or Summon) that would allow the hero to address emergencies in very distant places simultaneously, or deal with large disasters or threats (invasion army, tsunami, earthquake) as a one-man squad, yet would negate the main combat usefulness of these powers (added firepower in close combat).