Wanderer
Dec 26th, '06, 07:16 AM
Err, sorry if I keep beating the bush, but I have the impression I've not yet explained my question.
Let's make a specific example. We have a character with Resurrection (and body destruction is *not* the resurrection-stopping loophole) and a Duplication (say, a psychokinetic energy double) that, according to the SFX, will vanish (or rapidly turn to goo and fade away) if killed or destroyed. If such a Duplicate is indeed killed, will the Resurrection power of the base character, which the duplicate has too, re-create the ability, in due time (the same that would allow the base character to raise from the dead, if killed), to generate that same duplicate again (effectively "resurrecting" it), or is another kind of power (and then, which one ?) necessary to recreate that kind of duplicate ?? E.g. would the base character have to buy another version of Limited Resurrection for the Duplicate only ? Or would it be the best choice to buy the Duplicate as Summon, as UMM 29 p. 31 suggests, if one wants "cannon-fodder" duplicates ?
The sidebar on UMM p. 29 and the example power (Recombination Resurrection) on p. 123 *seem* to indicate that Resurrection is the main way to have Duplicates that get re-created if killed, so I reasoned that if the base character has Resurrection it should cover both it and duplicates, and I assumed that Resurrection works fine even if the body is destroyed, as long as that isn't the one resurrection-stopping condition. E.g. in my last character, I've defined the resurrection-stopping condition as snuffing out the character's mind (INT, EGO, or PRE adjusted to -30) before killing, not destroying the body.
2. Well, anything can be left to the GM's discretion. I think the difference here is that if the government builds a Base and hands it over to the characters, the government will build the Computer Link into the Base's Computer (and thus control it). Somewhere along the line someone's got to pay for something of such value, and if the PCs don't, then whoever did may make trouble for 'em later.
Well, absolutely. Eventually getting in deep trouble with their government backers is a time-honored recurring plot hook for all government-sanctioned supers, sooner or later. In that case, however, all their fancy toy Perks will probably get suspended and inaccessible, definitely including the Base and its attached Computer Link that the GM may have generously :sneaky: handed over for free as a side effect of the other Perks.
Let's make a specific example. We have a character with Resurrection (and body destruction is *not* the resurrection-stopping loophole) and a Duplication (say, a psychokinetic energy double) that, according to the SFX, will vanish (or rapidly turn to goo and fade away) if killed or destroyed. If such a Duplicate is indeed killed, will the Resurrection power of the base character, which the duplicate has too, re-create the ability, in due time (the same that would allow the base character to raise from the dead, if killed), to generate that same duplicate again (effectively "resurrecting" it), or is another kind of power (and then, which one ?) necessary to recreate that kind of duplicate ?? E.g. would the base character have to buy another version of Limited Resurrection for the Duplicate only ? Or would it be the best choice to buy the Duplicate as Summon, as UMM 29 p. 31 suggests, if one wants "cannon-fodder" duplicates ?
The sidebar on UMM p. 29 and the example power (Recombination Resurrection) on p. 123 *seem* to indicate that Resurrection is the main way to have Duplicates that get re-created if killed, so I reasoned that if the base character has Resurrection it should cover both it and duplicates, and I assumed that Resurrection works fine even if the body is destroyed, as long as that isn't the one resurrection-stopping condition. E.g. in my last character, I've defined the resurrection-stopping condition as snuffing out the character's mind (INT, EGO, or PRE adjusted to -30) before killing, not destroying the body.
2. Well, anything can be left to the GM's discretion. I think the difference here is that if the government builds a Base and hands it over to the characters, the government will build the Computer Link into the Base's Computer (and thus control it). Somewhere along the line someone's got to pay for something of such value, and if the PCs don't, then whoever did may make trouble for 'em later.
Well, absolutely. Eventually getting in deep trouble with their government backers is a time-honored recurring plot hook for all government-sanctioned supers, sooner or later. In that case, however, all their fancy toy Perks will probably get suspended and inaccessible, definitely including the Base and its attached Computer Link that the GM may have generously :sneaky: handed over for free as a side effect of the other Perks.