Kristopher
Jun 26th, '03, 08:43 PM
How would you construct an improvement in turn mode? That is, what would it take to allow a character in flight to make more turns / make turns more often?
Example: a character with 15" of flight would normally have to move 3 hexes between 60-degree changes in direction when making a full move. Aerobat would like to be able to make a 60-degree change in direction in *every* hex he travels through. What should it cost him?
Example: a character with 15" of flight would normally have to move 3 hexes between 60-degree changes in direction when making a full move. Aerobat would like to be able to make a 60-degree change in direction in *every* hex he travels through. What should it cost him?