MisterD
Jun 27th, '03, 02:46 PM
I am working on an Automan character.
I am asking for help on some stuff.
1) SHould I base everything on an END RESERVE 'when given enough power it can be made to FEEL real'. If I do, How big a reserve and what type of REC?
2) How do I do Cursor
3) List of abilities AUTOMAN has shown
Thank you.
AlHazred
Jun 27th, '03, 03:05 PM
1) Based on what I remember of the series, I think this is just a Physical Limitation which prevents him from coming out during the day.
2) Cursor is a Follower of Automan, with Flight, probably Desolidification, and the ability to Summon Autocar and Autochopper; you might give him a VPP to represent most of the other things he can make.
3) I recommend Googling "Automan" and taking it from there. It was only on for 13 episodes, and not many people will have seen them all.
Good luck.
MisterD
Jun 27th, '03, 03:56 PM
Version 1.01
<font size=+1><b>Automan</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-1</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 81
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Talk with machines: </i></b>Telepathy 8d6 (40 Active Points); Limited Class Of Minds Computers and electric devices (-1/2), Communication Only (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">80  </td><td><b><i>Imiterial Hologram: </i></b>Desolidification (affected by Electricity), Usable Simultaneously (x1 Number of Targets +1/2), Reduced Endurance 0 END (+1/2) (80 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Download Skills: </i></b>Variable Power Pool, 15 base + 6 control cost, No Skill Roll Required (+1) (30 Active Points); Limited Class Of Powers Available Skills only (-1), VPP Powers Can Be Changed Only In Given Circumstance (access to computer) (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 119
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr></table><b>Martial Arts Cost:</b> 14
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 13- </td></tr><tr><td valign="top" align="right">9  </td><td>+3 with any three maneuvers or a tight group of attacks </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 13- </td></tr></table><b>Skills Cost: </b>27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15  </td><td>Follower (75 Base, 0 Disad) </td></tr><tr><td valign="top" align="right">35  </td><td>Vehicles (x2, 150 Base, 0 Disad) </td></tr></table><b>Perks Cost:</b> 50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Ambidexterity (Reduce Off Hand Penalty to -2) </td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr><tr><td valign="top" align="right">3  </td><td>Lightning Calculator </td></tr><tr><td valign="top" align="right">3  </td><td>Perfect Pitch </td></tr><tr><td valign="top" align="right">4  </td><td>Speed Reading (x10) </td></tr><tr><td valign="top" align="right">20  </td><td>Universal Translator 13- </td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr></table><b>Talents Cost:</b> 59
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Neon blue w/ nightscape from neck down (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Nebiker 14- (Less Pow; Watching; PC has a Public ID or is otherwise very easy to find) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: 'Goes out' when out of END till recalled (Infrequently; Fully Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Fish out of water (Common; Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code vs Killing (Common; Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID OTTO MAN (Frequently; Major) </td></tr><tr><td valign="top" align="right">15  </td><td>Susceptibility: Electric Attack 2d6 End Drain, Instant (Common) </td></tr><tr><td valign="top" align="right">50  </td><td>Needed </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
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