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View Full Version : Mission hooks, getting your players into the game



Erkenfresh
Jan 23rd, '07, 06:02 PM
It's a pretty generic topic, so I'm hoping for lots of responses. I'm starting a new campaign. It's a post-apocalyptic car combat thingy. Anyhow, I figured a few generic mission titles could be:

Standard Missions



Fight the pirates
Defend the town
Deliver/Retrieve the package
Deliver/Retrieve the automobile
Fight the monsters
Salvage the resourcesI'm sure there's hundreds, no, thousands of ideas out there for mission hooks. Please share and maybe we'll all get a new idea for the players to run through.

zornwil
Jan 23rd, '07, 06:56 PM
This would really be more appropriate in the "other genre" forum as it's not about rules or the system or even reinterpreting the system to support a genre. I would hope it is moved.

But so I'm not just dumping on this, by any means, it's a good request, let me at least try to add something.

Your mission titles include a lot of ground and many hooks within those. One of my favorite post-apoc things falls under your "salvage" category, it's the recovery or exploration to find a great hallmark of the past. Now, you could go for something like the Statue of Liberty or the Liberty Bell, but I think it's a lot more interesting for people to be coming some generations later and misunderstanding just what some of the more oddball landmarks were really about. Such as the Gaffney Peach (http://www.gaffney-sc.com/Waterpeach.htm), a great watertower/landmark/"butt joke" of the land in the upstate of South Carolina, US, it makes a great and strange journey idea - with some sort of built-up myth about "the great butt" or the "great peach".

Erkenfresh
Jan 23rd, '07, 07:41 PM
"The page cannot be found". I figure it was a large peach shaped like a butt? :)

I like that idea though. I'm thinking it's not too long after what caused the apocalypse for something like that to happen. Maybe two generations after or so.

SSgt Baloo
Jan 23rd, '07, 10:29 PM
"The page cannot be found". I figure it was a large peach shaped like a butt? :)

I like that idea though. I'm thinking it's not too long after what caused the apocalypse for something like that to happen. Maybe two generations after or so.

http://www.gaffney-sc.com/Waterpeach.htm

Scientist character: "Hmmm... It looks like some form of petrified fossil. Ah-HA! Look here! I was right! it's a giant butt-o-saurus. See the petrified toilet paper caught in its crack."

Likewise, if the campaign world were set near Roswell, NM, you might discover one or more "crashed" flying saucers. There were were at least two mock-ups: one in each of the two competing museums. There were possibly several other scattered about the countryside for advertizing purposes. For that matter, you might discover a saucer cult whose members eagerly await the return of the Space Brothers.


http://www.geocities.com/cyrano_jones.geo/GrayGrin.gif

zornwil
Jan 23rd, '07, 10:54 PM
"The page cannot be found". I figure it was a large peach shaped like a butt? :)

I like that idea though. I'm thinking it's not too long after what caused the apocalypse for something like that to happen. Maybe two generations after or so.
There's a ")" accidentally at the end of the link - http://www.gaffney-sc.com/Waterpeach.htm should be correct. You're correct of course, but you shouldn't just pass off this page on the local landmark (well, you should if you have a life, but as trivia goes it's kind of interesting)

The Monster
Jan 27th, '07, 04:54 PM
Wow...talk about "moon those Saxon dogs!"

Anyway, couple more mission ideas:
Escort the Delivery (nobleman/woman, rock group, nuclear recycle waste...; you don't carry it yourself, and it has a mind of its own)
Long-Haul Race (Cannonball Run???)
Hunt the Bad Guys (a variant of Fight the Pirates, really, but more long-range)
Explore the Badlands (including urban badlands)
Rescue the Hostage/Prisoner (maybe after someone failed to Escort the Delivery?)