Trebuchet
Jun 28th, '03, 04:59 PM
Thought I'd post the flying sub used by our team, MidGuard. This vehicle was donated to MidGuard by the Japanese government for preventing the assassination of the Crown Prince and preventing a military coup in 2000.
Comments? Suggestions?
<font size=+1><b>MidGuard Flying Submarine</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-15</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 91
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">69  </td><td><b><i>Multipurpose Engines: </i></b>Multipower, 69-point reserve, all slots: 1 Continuing Fuel Charges lasting 1 Day each (+0) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>1) <b><i>Standard Flight Mode: </i></b>Flight 25", Improved Noncombat Movement (x4), Combat Acceleration/Deceleration (+1/4) (69 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Supersonic Flight Mode: </i></b>Flight 1", Megascale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Underwater Thrusters: </i></b>Swimming +20" (20" total) (20 Active Points); Limited Maneuverability (-1/4), Turn Mode (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Active Sensor Suite: </i></b>Multipower, 32-point reserve, all slots: (32 Active Points); OAF Bulky (-1 1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Radar Array: </i></b>Radar (Discriminatory, Increased Arc of Perception: 240-Degree, Telescopic (+10)) (32 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Active Sonar: </i></b>Active Sonar (Increased Arc of Perception: 240-Degree, Sense, Telescopic (+10)) (29 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Rugged Construction: </i></b>Armor (5 PD/5 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Vehicle Equipment, all slots: OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>1) <b><i>Stealth Systems: </i></b>Invisibility to Radar & Sonar to Sight Group, Hearing Group, Infrared Perception (30 Active Points); Bright Fringe (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4  </td><td>2) <b><i>Ejection Seats: </i></b>Teleportation 5", Usable By Other (x8 Number of Targets +1) (20 Active Points); 1 Charges (-2), Can Only Teleport To 5" Outside Vehicle (Only in Flight) Fixed Locations (-1), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>3) <b><i>Electronic Countermeasures: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points); Only Works Against IR or Radar Guided Missiles Limited Type of Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>4) <b><i>Sealed Environment: </i></b>Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>5) <b><i>Communications System: </i></b>High Range Radio Perception (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>6) <b><i>Polarized Cockpit: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>7) <b><i>Passive Sonar: </i></b>Ultrasonic Perception (Discriminatory, Increased Arc of Perception: 360-Degree, Sense, Telescopic (+5)) (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>8) <b><i>Thermal Imaging: </i></b>Infrared Perception (Discriminatory, Sense, Targeting Sense, Telescopic (+3)) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>9) <b><i>Low Light Cameras: </i></b>Nightvision (Sense, Telescopic (+5)) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>10) <b><i>GPS System: </i></b>Detect Exact Position 17-, Analyze, Discriminatory, Sense, Sense Affected As Radio (+0) (23 Active Points); Not Underwater (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>11) <b><i>Underwater Arms: </i></b>Extra Limbs (5 Active Points); Only in front of Vehicle (-1), 20 STR Only (-1), Limited Manipulation (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>12) <b><i>Spotlight: </i></b>Sight Group Images, +/-4 to PER Roll (22 Active Points); Only To Create Light (-1), Limited Arc of Fire 60 Degrees (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">15  </td><td>13) <b><i>Winch: </i></b>Stretching 10" (50 Active Points); Cannot Do Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) </td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 209
<b>Total Character Cost:</b> 300
Comments? Suggestions?
<font size=+1><b>MidGuard Flying Submarine</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-15</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 91
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">69  </td><td><b><i>Multipurpose Engines: </i></b>Multipower, 69-point reserve, all slots: 1 Continuing Fuel Charges lasting 1 Day each (+0) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>1) <b><i>Standard Flight Mode: </i></b>Flight 25", Improved Noncombat Movement (x4), Combat Acceleration/Deceleration (+1/4) (69 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Supersonic Flight Mode: </i></b>Flight 1", Megascale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Underwater Thrusters: </i></b>Swimming +20" (20" total) (20 Active Points); Limited Maneuverability (-1/4), Turn Mode (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Active Sensor Suite: </i></b>Multipower, 32-point reserve, all slots: (32 Active Points); OAF Bulky (-1 1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Radar Array: </i></b>Radar (Discriminatory, Increased Arc of Perception: 240-Degree, Telescopic (+10)) (32 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Active Sonar: </i></b>Active Sonar (Increased Arc of Perception: 240-Degree, Sense, Telescopic (+10)) (29 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Rugged Construction: </i></b>Armor (5 PD/5 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Vehicle Equipment, all slots: OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>1) <b><i>Stealth Systems: </i></b>Invisibility to Radar & Sonar to Sight Group, Hearing Group, Infrared Perception (30 Active Points); Bright Fringe (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4  </td><td>2) <b><i>Ejection Seats: </i></b>Teleportation 5", Usable By Other (x8 Number of Targets +1) (20 Active Points); 1 Charges (-2), Can Only Teleport To 5" Outside Vehicle (Only in Flight) Fixed Locations (-1), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>3) <b><i>Electronic Countermeasures: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points); Only Works Against IR or Radar Guided Missiles Limited Type of Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>4) <b><i>Sealed Environment: </i></b>Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>5) <b><i>Communications System: </i></b>High Range Radio Perception (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>6) <b><i>Polarized Cockpit: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>7) <b><i>Passive Sonar: </i></b>Ultrasonic Perception (Discriminatory, Increased Arc of Perception: 360-Degree, Sense, Telescopic (+5)) (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>8) <b><i>Thermal Imaging: </i></b>Infrared Perception (Discriminatory, Sense, Targeting Sense, Telescopic (+3)) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>9) <b><i>Low Light Cameras: </i></b>Nightvision (Sense, Telescopic (+5)) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>10) <b><i>GPS System: </i></b>Detect Exact Position 17-, Analyze, Discriminatory, Sense, Sense Affected As Radio (+0) (23 Active Points); Not Underwater (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>11) <b><i>Underwater Arms: </i></b>Extra Limbs (5 Active Points); Only in front of Vehicle (-1), 20 STR Only (-1), Limited Manipulation (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>12) <b><i>Spotlight: </i></b>Sight Group Images, +/-4 to PER Roll (22 Active Points); Only To Create Light (-1), Limited Arc of Fire 60 Degrees (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">15  </td><td>13) <b><i>Winch: </i></b>Stretching 10" (50 Active Points); Cannot Do Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) </td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 209
<b>Total Character Cost:</b> 300