shadowcat1313
Feb 6th, '07, 05:52 AM
One of the more interesting german aircraft that came too late, it was faster than the P-51 or the Tempest, and the twin engine push me pull you configuration was an interesting idea
http://en.wikipedia.org/wiki/Dornier_335
Dorner 335 Pfeil
Player:
Val Char Cost
45 STR 0
15 DEX 15
18 BODY 1
3 SPD 5
3" RUN -6
0" SWIM -2
0" LEAP 0
Characteristics Cost: 54
Cost Power
Movement Systems
15 1) Twin Engine Front and Rear Configuration: Flight 31", x8 Noncombat (72 Active Points); 2 Charges (-1 1/2), Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Stall Velocity 1/2 Vehicle's Maximum Combat Velocity (-1/4) [Notes: Engines mounted in "Push me-Pull You" Configuration]
8 2) MW-50 Engine Boost System: Flight 5", x8 Noncombat (20 Active Points); OIF Bulky Fragile (-1 1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
Tactical Systems
32 1) 30mm Cannon (Nose-Mounted): RKA 4 1/2d6, +1 Increased STUN Multiplier (+1/4), 15 Charges (+1/4) (105 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4)
50 2) Twin Winged Mounted 20mm Cannon: RKA 4d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (2 shots; +1/4), 150 Charges (+1) (162 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4)
1 3) External bomb load: Custom Power (1 Active Points) [Notes: 2,200 pounds of bombs]
Electronics
5 1) High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4)
Other Equipment
6 1) Armored cockpit and fuel tanks: +3 DEF (9 Active Points); Activation Roll 14- (-1/2)
8 2) Sealed Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (16 Active Points); OIF Bulky (-1)
Powers Cost: 125
Cost Skill
2 +2 with Combat Piloting (4 Active Points); OIF Bulky (-1)
2 +1 with Ranged Combat (5 Active Points); OIF Bulky Fragile (-1 1/4)
Skills Cost: 4
Total Character Cost: 183
Pts. Disadvantage
0 Top Speed in MPH [Notes: 478]
0 Cruising Speed [Notes: 426]
0 Service Ceiling [Notes: 37,400]
0 Rate of Climb [Notes: Climbs to 26,700 feet in 14 minutes 30 seconds]
0 Range [Notes: 857 Miles]
0 Custom Disadvantage
Quirks and Disadvantages
15 1) Distinctive Features: Rare German Fighter (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 2) Physical Limitation: Poor Rear Visibility (Frequently, Slightly Impairing)
10 3) Physical Limitation: Design problems with landing gear (Infrequently, Greatly Impairing)
Disadvantage Points: 35
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
http://en.wikipedia.org/wiki/Dornier_335
Dorner 335 Pfeil
Player:
Val Char Cost
45 STR 0
15 DEX 15
18 BODY 1
3 SPD 5
3" RUN -6
0" SWIM -2
0" LEAP 0
Characteristics Cost: 54
Cost Power
Movement Systems
15 1) Twin Engine Front and Rear Configuration: Flight 31", x8 Noncombat (72 Active Points); 2 Charges (-1 1/2), Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Stall Velocity 1/2 Vehicle's Maximum Combat Velocity (-1/4) [Notes: Engines mounted in "Push me-Pull You" Configuration]
8 2) MW-50 Engine Boost System: Flight 5", x8 Noncombat (20 Active Points); OIF Bulky Fragile (-1 1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
Tactical Systems
32 1) 30mm Cannon (Nose-Mounted): RKA 4 1/2d6, +1 Increased STUN Multiplier (+1/4), 15 Charges (+1/4) (105 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4)
50 2) Twin Winged Mounted 20mm Cannon: RKA 4d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (2 shots; +1/4), 150 Charges (+1) (162 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4)
1 3) External bomb load: Custom Power (1 Active Points) [Notes: 2,200 pounds of bombs]
Electronics
5 1) High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4)
Other Equipment
6 1) Armored cockpit and fuel tanks: +3 DEF (9 Active Points); Activation Roll 14- (-1/2)
8 2) Sealed Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (16 Active Points); OIF Bulky (-1)
Powers Cost: 125
Cost Skill
2 +2 with Combat Piloting (4 Active Points); OIF Bulky (-1)
2 +1 with Ranged Combat (5 Active Points); OIF Bulky Fragile (-1 1/4)
Skills Cost: 4
Total Character Cost: 183
Pts. Disadvantage
0 Top Speed in MPH [Notes: 478]
0 Cruising Speed [Notes: 426]
0 Service Ceiling [Notes: 37,400]
0 Rate of Climb [Notes: Climbs to 26,700 feet in 14 minutes 30 seconds]
0 Range [Notes: 857 Miles]
0 Custom Disadvantage
Quirks and Disadvantages
15 1) Distinctive Features: Rare German Fighter (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 2) Physical Limitation: Poor Rear Visibility (Frequently, Slightly Impairing)
10 3) Physical Limitation: Design problems with landing gear (Infrequently, Greatly Impairing)
Disadvantage Points: 35
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0