shadowcat1313
Feb 20th, '07, 05:15 AM
one of the more interesting late war allied designs,
http://en.wikipedia.org/wiki/P-61_Black_Widow
P-61 Black Widow Night Fighter
Player:
Val Char Cost
50 STR 0
13 DEX 9
20 BODY 2
4 SPD 17
3" RUN -6
0" SWIM -2
0" LEAP 0
Characteristics Cost: 66
Cost Power
Flight Systems
16 1) Twin Engine Prop Aircraft: Flight 30", x8 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0) (70 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Takeoff/Landing (-1), Stall Velocity 1/2 Vehicle's Maximum Combat Velocity (-1/4)
Tactical Systems
46 1) Quad Hispano M2 20mm Cannon (Nose-Mounted): RKA 4d6, +1 Increased STUN Multiplier (+1/4), Autofire (3 shots; +1/4), 500 Charges (+1) (150 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4)
60 2) Quad 12.7mm Machine Guns[Turret Mounted]: RKA 3d6, Autofire (10 shots; +1), 1000 Charges (+1) (135 Active Points); OIF Bulky (-1), Real Weapon (-1/4)
Electronics
6 1) SCR-720A Air Intercept Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +4 (19 Active Points); OIF Bulky Fragile (-1 1/4), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4), Custom Modifier (Maximum useful range of 5 miles; -1/4)
3 2) SCR-695 Tail Warning Radar: Detect Detection By Radar 14- (Radio Group) (8 Active Points); OIF Bulky (-1), Custom Modifier (Rear Arc only; -1/4)
4 3) Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Bulky (-1 1/2), Affected As Hearing Group As Well As Radio Group (-1/4)
3 4) Identify Friend or Foe Transponder: Detect A Single Thing 14- (Unusual Group) (8 Active Points); OIF Bulky Fragile (-1 1/4)
Other Systems
7 1) Sealed Environment: LS (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (14 Active Points); OIF Bulky (-1)
5 2) Armored Cockpit and Fuel Tanks: +6 DEF (18 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Activation Roll 14- (-1/2), Real Armor (-1/4)
Weapons Options
0 1) 6 5" Rockets and 2 750# Bombs Carried underwings: Custom Power
0 2) Some Aircraft could carry 1 1000# bomb under the fuselage: Custom Power
Powers Cost: 150
Cost Skill
4 +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4)
1 +1 with Combat Piloting (2 Active Points); OIF Bulky Fragile (-1 1/4)
Skills Cost: 5
Cost Talent
1 Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4)
1 Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4)
Talents Cost: 2
Total Character Cost: 223
Pts. Disadvantage
0 Maximum Speed [Notes: 356 MPH]
0 Cruising Speed
0 Service Ceiling [Notes: 34, 775 Feet]
0 Operational Range [Notes: 610 Miles]
0 Crew [Notes: Piloit, Gunner, Radar Operator]
Quirks and Disadvantages
10 1) Distinctive Features: Allied Night Fighter (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 2) Social Limitation: British Preferred the Mosquito, although the aircraft were about equal in tests (Frequently, Major)
Disadvantage Points: 25
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
http://en.wikipedia.org/wiki/P-61_Black_Widow
P-61 Black Widow Night Fighter
Player:
Val Char Cost
50 STR 0
13 DEX 9
20 BODY 2
4 SPD 17
3" RUN -6
0" SWIM -2
0" LEAP 0
Characteristics Cost: 66
Cost Power
Flight Systems
16 1) Twin Engine Prop Aircraft: Flight 30", x8 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0) (70 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Takeoff/Landing (-1), Stall Velocity 1/2 Vehicle's Maximum Combat Velocity (-1/4)
Tactical Systems
46 1) Quad Hispano M2 20mm Cannon (Nose-Mounted): RKA 4d6, +1 Increased STUN Multiplier (+1/4), Autofire (3 shots; +1/4), 500 Charges (+1) (150 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4)
60 2) Quad 12.7mm Machine Guns[Turret Mounted]: RKA 3d6, Autofire (10 shots; +1), 1000 Charges (+1) (135 Active Points); OIF Bulky (-1), Real Weapon (-1/4)
Electronics
6 1) SCR-720A Air Intercept Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +4 (19 Active Points); OIF Bulky Fragile (-1 1/4), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4), Custom Modifier (Maximum useful range of 5 miles; -1/4)
3 2) SCR-695 Tail Warning Radar: Detect Detection By Radar 14- (Radio Group) (8 Active Points); OIF Bulky (-1), Custom Modifier (Rear Arc only; -1/4)
4 3) Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Bulky (-1 1/2), Affected As Hearing Group As Well As Radio Group (-1/4)
3 4) Identify Friend or Foe Transponder: Detect A Single Thing 14- (Unusual Group) (8 Active Points); OIF Bulky Fragile (-1 1/4)
Other Systems
7 1) Sealed Environment: LS (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (14 Active Points); OIF Bulky (-1)
5 2) Armored Cockpit and Fuel Tanks: +6 DEF (18 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Activation Roll 14- (-1/2), Real Armor (-1/4)
Weapons Options
0 1) 6 5" Rockets and 2 750# Bombs Carried underwings: Custom Power
0 2) Some Aircraft could carry 1 1000# bomb under the fuselage: Custom Power
Powers Cost: 150
Cost Skill
4 +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4)
1 +1 with Combat Piloting (2 Active Points); OIF Bulky Fragile (-1 1/4)
Skills Cost: 5
Cost Talent
1 Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4)
1 Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4)
Talents Cost: 2
Total Character Cost: 223
Pts. Disadvantage
0 Maximum Speed [Notes: 356 MPH]
0 Cruising Speed
0 Service Ceiling [Notes: 34, 775 Feet]
0 Operational Range [Notes: 610 Miles]
0 Crew [Notes: Piloit, Gunner, Radar Operator]
Quirks and Disadvantages
10 1) Distinctive Features: Allied Night Fighter (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 2) Social Limitation: British Preferred the Mosquito, although the aircraft were about equal in tests (Frequently, Major)
Disadvantage Points: 25
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0