View Full Version : New Body Armor
1EyedJack
Feb 23rd, '07, 11:01 AM
I saw the most amazing body armor on future weapons, Its called Dragon Skin. It took multipule hits from multipule cailbers without any penetration. the wepons ranged from 9mm to 7.62mm and in total sustained about 50 direct hits.
palaskar
Feb 23rd, '07, 01:35 PM
I'd peg it as 5th ed's "advanced body armor," only with Hardened.
So, Armor (11PD/11ED), Hardened (+1/2): 48 points.
Thia Halmades
Feb 23rd, '07, 03:17 PM
Woof. that's some heavy ****.
Edsel
Feb 23rd, '07, 03:21 PM
I remember seeing this armor on one of the episodes of Future Weapons on TLC. Looks pretty cool. It is made by Pinnacle Armo (http://www.pinnaclearmor.com/body-armor/dragon-skin.php)r, link provided. They call it their SOV system, if you scroll to the bottom of the page there are videos.
clsage
Feb 23rd, '07, 08:49 PM
I saw the most amazing body armor on future weapons, Its called Dragon Skin. It took multipule hits from multipule cailbers without any penetration. the wepons ranged from 9mm to 7.62mm and in total sustained about 50 direct hits.
The Wikipedia entry on Dragonskin at:
http://en.wikipedia.org/wiki/Dragon_Skin_body_armor
has some specs about the NIJ (National Institute of Justice) testing and
certification levels and some potential provisos especially regarding it's
potential deficiancies when subjected to temps in the higher temp ranges
such as might be encountered in the Middle-Eastern deserts (temps around
120%F and above) for those who might want to add limitations to the armor/etc.
-Carl-
tkdguy
Feb 23rd, '07, 11:20 PM
I'll add this to my Future Tech Links thread in Star HERO. Rep will come as soon as I am recharged.
BobGreenwade
Feb 24th, '07, 09:23 AM
I saw the most amazing body armor on future weapons, Its called Dragon Skin. It took multipule hits from multipule cailbers without any penetration. the wepons ranged from 9mm to 7.62mm and in total sustained about 50 direct hits.And then they detonated a frag grenade with the dummy sitting right on top. Still no penetration.
L. Marcus
Feb 24th, '07, 09:41 AM
Did they borrow Buster?
BobGreenwade
Feb 24th, '07, 09:50 AM
Did they borrow Buster?I would have been incredibly cool if they had, but no. They used a more generic, limbless model.
1EyedJack
Feb 24th, '07, 10:50 AM
I wonder if it is using diferent materials than other body armors or is it engineered difrently or both?
Edsel found some stuff that that you treated cloth with and it gave the cloth bullet resistant qualities so it could be worn all over the body I want to say its call liqiud body armor but don't qoute me on that
gewing
Feb 24th, '07, 12:33 PM
I wonder if it is using diferent materials than other body armors or is it engineered difrently or both?
Edsel found some stuff that that you treated cloth with and it gave the cloth bullet resistant qualities so it could be worn all over the body I want to say its call liqiud body armor but don't qoute me on that
Dragonskin is basically a modernized "Scale mail" made out of (conflicting accounts) ceramic or titanium and ceramic disks. This is contained inside a kevlar or Spectra shield "envelope." Low power rounds might not even hit the ceramic.
input.jack
Feb 25th, '07, 04:06 AM
I saw that episode of Futureweapons, too. The new armor and weaponry are really starting to "break the scale" of game mechanics as we know them. Much in the same way the M-1 Abrams does.
"This write-up looks ridiculously overpowered! Is this right?"
"Mmmm-hmmm. Mmmm-hmm. Yep, thats correct. The REAL objects are whats ridiculously overpowered" :help:
Remjin
Feb 25th, '07, 05:33 AM
Well, if a munchkin I must be, in real life I would definitely go for the unfair advantage. :)
I've heard about this a few times, now. Time to check out the website and videos. Could always try buying it as combination body armor/rennaissance fair garb? hahaha
Ph34rt3hclm
Mar 25th, '07, 11:47 AM
Thats rather interesting armor. Life wise I think I be ordering one, game wise I have a few suggestions, that reflect getting shoot in the real world.
1. I would think a min. stun is in order, having many buddies get shot, with plate carriers on and without, I can tell you that it hurts, but no matter what your going to get bruised, and prehaps a cracked rib, or worse.
So after wacthing those videos on their site their dumbie does bob quiet a bit :) so a min stun might be in order, sure it stops the leathal effect, but taking a 7.62 to the chest hurts no matter how you slice it.
2. Remember that you can just aim for non-protected spots a vest is great but legs, arms, head, and shoulders to a degree are unprotected.
3. Must note that on their site is a ballistics chart, and depending on the level of protection will provide diffrent amounts of pd/ed, and you may want to cobound that with a min stun.
4. When all else fails, aim center mass, and let the recoil lead up, by the time that head shot arrives, well even with this their going to be feeling it.
5. looking at their chart Du is not listed as stopable, Blackmarket contacts and getting some .50 cal DU not to hard. Also Alexander arms makes a leagally acquireable weapon that is a .50 cal sporting rifle, (modifed m16 called beowulf (spelling)) getting DU rounds for that might be harder but its doable, might have to make them, assuming you can get the rescources. you can get civy barrets as well. Those will take .50 DU no problem.
6. Have to factor the cost, while yes a hero worth gobs of money can get them, their not cheap at all, and you will have to buy more after you take X number of hits. Buying alot of body armor attracts a lot of attention, even if you have our own company like a certain batty hero.
7. The easy way out, DON"T TELL YOUR PLAYERS ABOUT IT. works every time, well unless they read the boards.
Trebuchet
Apr 8th, '07, 06:09 AM
Real world weapon improvement has never been a problem in our campaign for the simple reason that one of our primary metarules is that heavy military weaponry is explicitly a threat even to supers. There's no guarantee supers would defeat even a second-rate military unit of sufficient size, much less a technologically advanced one like the US or UK field. Where supers come into their own is their speed, flexibility, and odd assortment of powers. How does a SEAL team deal with a woman who can desolidify or turn denser than steel, a man who can summon a powerful localized thunderstorm, or one who can travel underground faster than a HUMMV can travel on the surface and cause the very earth under their feet to explode? While you're deploying your scout robot, how do your soldiers deal with a sorcerer doing his own counter-recon with clairsentience or a girl who can detect and control any electronic device?
By dealing with supers essentially as Special Ops teams cubed, we can create interesting scenarios without allowing either side to take victory for granted.
Kristopher
Apr 8th, '07, 01:17 PM
Real world weapon improvement has never been a problem in our campaign for the simple reason that one of our primary metarules is that heavy military weaponry is explicitly a threat even to supers. There's no guarantee supers would defeat even a second-rate military unit of sufficient size, much less a technologically advanced one like the US or UK field. Where supers come into their own is their speed, flexibility, and odd assortment of powers. How does a SEAL team deal with a woman who can desolidify or turn denser than steel, a man who can summon a powerful localized thunderstorm, or one who can travel underground faster than a HUMMV can travel on the surface and cause the very earth under their feet to explode? While you're deploying your scout robot, how do your soldiers deal with a sorcerer doing his own counter-recon with clairsentience or a girl who can detect and control any electronic device?
By dealing with supers essentially as Special Ops teams cubed, we can create interesting scenarios without allowing either side to take victory for granted.
Very reasonable approach.
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