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Lord Mhoram
Mar 4th, '07, 08:37 AM
Me with all the wierd custome powers/modifiers again.

Multipower with custom modifier (as a lim); custome power as a slot, with a custom modifier (as an advantage) on the power.
Got a calculation error in the attached file - the cost is correct if I use a standard advantage (I checked with one of the same value), but goes wrong if I use a custome modifier.

V3 Build 2007030304

For reference, I am building spells for a FH game that are having a number of houserules in the builds, hence the constant use of custom powers and cutom modifiers.


As a second question, and I may just be missing something - I try to bring up combat skill levels as a power, and get a "no modifiers" message. Is there a toggle that lets me use modifiers on skills bought as powers that I missed, or do I have to tinker with the template?

ghost-angel
Mar 4th, '07, 08:46 AM
As a second question, and I may just be missing something - I try to bring up combat skill levels as a power, and get a "no modifiers" message. Is there a toggle that lets me use modifiers on skills bought as powers that I missed, or do I have to tinker with the template?

CSLs have to be at the 5pt Level before modifiers are allowed.

Lord Mhoram
Mar 4th, '07, 08:49 AM
CSLs have to be at the 5pt Level before modifiers are allowed.

That would be it - I tend to put all my modifiers on, then change the level of the skill - and I was doing a quick check, and forgot. I knew I knew the answer. *sigh*

Thanks.

Still found a bug doing my workaround though. :)

Simon
Mar 4th, '07, 09:00 AM
Check today's update.

Lord Mhoram
Mar 4th, '07, 09:15 AM
Thanks Dan. Appreciate it.