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Steve
Mar 12th, '07, 10:38 AM
Has anyone done a write-up of DC's infamous Old West bounty hunter?

Michael Hopcroft
Mar 26th, '07, 11:46 PM
And explain how he could have that particular set of scars and still eat?

And, of course, how he possibly got into that post-nuclear alternate future he was in for a while and learned, so quickly, the essential skills to survive in it....

Captain Obvious
Mar 27th, '07, 03:08 AM
And explain how he could have that particular set of scars and still eat?

And, of course, how he possibly got into that post-nuclear alternate future he was in for a while and learned, so quickly, the essential skills to survive in it....

He could eat, but he'd have to chew mostly with his left-side teeth. I'd like to know how he can smoke like that....

Publius
Mar 27th, '07, 04:59 AM
He can smoke, it just aint pretty

Steve
Apr 5th, '07, 12:50 PM
He can smoke, it just aint pretty

Chewing tobacco would be worse. :eek:

st barbara
Apr 5th, '07, 04:21 PM
How can "Jonah Hex" eat/chew tobacco /smoke ? He can do these things because no-one has convinced him that he can't ! (A bit like "how can dragons fly ?" really );)

SKJAM!
Apr 5th, '07, 04:36 PM
And explain how he could have that particular set of scars and still eat?

And, of course, how he possibly got into that post-nuclear alternate future he was in for a while and learned, so quickly, the essential skills to survive in it....

Very carefully. And you don't want to look at him while he does it if you want to eat too.

Jonah had a lot of EXP saved up. (And as I recall met up with someone who taught him the basics in exchange for his shooting skills, which work just fine in any gun-toting time period.)

Sketchpad
Apr 8th, '07, 10:42 AM
Here's my rough take I worked up with th' Missus' help. She's more o' th' Hex fan than I am, I reckon ... ;)
http://upload.wikimedia.org/wikipedia/en/9/9c/JonahHex.jpg

Jonah Woodson Hex - Jonah Hex, Hex, "The Mark of the Demon"

VAL CHA Cost Total Roll Notes
15 STR 5 15 12- HTH Damage 3d6 END [1]
18 DEX 24 18 13- OCV 6 DCV 6
18 CON 16 18 13-
15 BODY 10 15 12-
14 INT 4 14 12- PER Roll 12-
18 EGO 16 18 13- ECV: 6
18 PRE 8 18 13- PRE Attack: 3 1/2d6
12 COM 1 12 11-
5 PD 2 5 5 PD (0 rPD)
4 ED 0 4 4 ED (0 rED)
4 SPD 12 4 Phases: 3, 6, 9, 12
12 REC 14 12
40 END 2 40
36 STUN 4 36
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
3 LEAP 0 3" 3" forward, 1 1/2" upward

CHA Cost: 118

Cost POWERS
20 Luck 4d6 - END=0

POWERS Cost: 20

Cost MARTIAL ARTS
Brawling
4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
4 3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
4 4) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 5) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4 6) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
5 7) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
3 8) Tackle: 1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove

MARTIAL ARTS Cost: 32

Cost SKILLS
12 +4 with Firearms
15 +3 with HTH Combat

6 AK: "The West" 15-
6 Animal Handler (Equines) 15-
5 Breakfall 14-
3 Bribery 13-
7 Climbing 15-
3 Conversation 13-
3 Deduction 12-
7 Fast Draw 15-
8 Gambling (Card Games) 15-
9 Interrogation 16-
6 KS: Apache Customs & Traditions 15-
6 KS: Bounties 15-
2 KS: Confederate Law & Customs 11-
4 Language: Apache (completely fluent; literate)
1 Language: French (basic conversation)
3 Lockpicking 13-
2 Navigation (Land) 12-
3 Oratory 13-
1 Paramedics 8-
3 Persuasion 13-
3 Poisoning 12-
3 PS: Farmer 12-
5 Rapid Attack (Ranged)
7 Riding 15-
9 Shadowing 15-
7 Stealth 15-
3 Streetwise 13-
18 Survival (Arctic/Subarctic, Temperate/Subtropical, Desert, Mountain, Urban) 16-
3 Tactics 12-
9 Tracking 15-
3 Trading 13-
1 TF: Carts & Carriages, Equines
10 Two-Weapon Fighting (Ranged)
10 WF: Common Melee Weapons, Common Missile Weapons, Early Emplaced Weapons, Garrote, Handguns, Off Hand, Rifles, Whips

SKILLS Cost: 206

Cost PERKS
18 Contact: Heroes of the West (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11-
14 Reputation: The Meanest Bounty Hunter in the West (A large group) 11-, +7/+7d6

PERKS Cost: 32

Cost TALENTS
3 Ambidexterity (-2 Off Hand penalty)
20 Animal Friendship
12 Combat Luck (6 PD/6 ED)
8 Combat Shooting
14 Fearless
3 Lightning Reflexes: +2 DEX to act first with All Actions
3 Lightsleep
5 Rapid Healing
10 Resistance (10 points)
2 Trackless Stride

TALENTS Cost: 80
Value DISADVANTAGES
0 Normal Characteristic Maxima
20 Distinctive Features: "Mark of the Demon" (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Hunted: Thrillseekers & Namemakers 11- (As Pow, NCI, Harshly Punish)
15 Psychological Limitation: Loyal to Friends (Uncommon, Total)
20 Psychological Limitation: Cruel and Brutal (Very Common, Strong)
15 Psychological Limitation: Black Sense of Humor (Common, Strong)
10 Rivalry: Professional (Bounty Hunters; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
10 Unluck: 2d6

DISADVANTAGES Points: 110

Base Pts: 100
Exp Required: 278
Total Exp Available: 278
Exp Unspent: 0
Total Character Cost: 488



Height: 5'11"
Weight: 189 lbs
Hair: Reddish Blonde
Eyes: Blue/Red (Bloodshot)

Background: Hex was born in 1838, the son of a violent alcoholic and a woman who ran away. Woodson Hex sold his son to an Apache chief for skins, and they treated him as a slave until he was fifteen, when he saved the chief's life from a puma attack. The Apache made him a free man and the chief treated him as his foster son.
Jonah soon became the best hunter, tracker, gunfighter and rider among the Mescalara Apache tribe, much to the jealousy of the real son of the chief, who sucker-punched him and left him for dead during a raid. Unable to find the tribe, who had moved on, Hex became a buffalo hunter and then scout for the US Army. When the Civil War was declared, he became a lieutenant in the 4th Cavalry in the Confederate army. However, Hex was an abolitionist, and after Lincoln signed the Emancipation Act he couldn't fight anymore ; he sneaked in the captain's chamber in Fort Charlotte and surrendered. However, the captain tricked him into appearing as a traitor toward other Confederates prisoners, as he didn't want to feed so many mouths. A slaughter orchestrated by Union troops ensued and Hex shot the captain, but the Confederates always held him responsible for the Fort Charlotte treason and massacre.
Jonah ultimately found the Mescalara tribe, and confronted the chief's son. They ritually fought, but Hex's tomahawk had been sabotaged and he had to knife his opponent to death. The chief had him branded (hence the scar) and cast out. Hex moved on to become this era's greatest bounty hunter, fighting such opponents as the reanimator Cross "Doc" Williams, the Lovecraftian Autumn brothers or the Mexican bandit chief nicknamed El Papayago.
After a long career, he married a woman called Mei Ling, who asked that he stops hunting and killing men. Hex tried to, but violent circumstances and his morals often forced him to use his guns, and she ultimately left him.
The next part of his life may or may not be in continuity : it involved him being chronoported in Seattle in 2050, after the bomb, by power-mad researcher and warlord Reinhold Borsten. Whether this happened or did not, he died in his home era. The circumstances of his death are unknown ; some say he was shot by George Barrow, the chief of a gang that had been decimated by Hex. Lew Wheeler, head of a Wild West revue, apparently shot Barrow, stole Hex's corpse and had treated by a taxidermist to serve as an exhibit; the body could still be seen in an amusement park in 1972.

Personality/Motivation: Hex is probably *the* toughest, meanest bastard to have lived in the Old West. He's a natural born killer gifted with a rare ferocity and iron nerves. Despite his obvious lack of higher education and his vulgarity, he's extremely intelligent and quick on the uptake. His sarcastic, black sense of humor is quite unnerving (in Hex parlance "I wasn't feeling hospitable, so I asked him to leave" mean he shot somebody in the brain at point blank). While he remorselessly kills his opponent, is not above torture and cruelty toward especially hated enemies and is thoroughly ruthless, Hex is deep down a good man, loyal to a fault to his few friends.

Quote: "I wasn't feeling hospitable, so I asked him to leave"

Tactics: Hex is one Hell of a tough hombre. He has unmatched reflexes and toughness and a very, very strong will to live. His no-nonsense smarts and incredible talent with weapons allow him to engage several armed and trained opponents with a good chance of killing everyone without getting shot.

Jonah Hex created by Tony DeZuniga & John Albano
First Appearance: All-Star Western #10 (Feb-Mar 1971)

Character Sheet by DT Butchino (w/ thanks to Wikipedia (http://en.wikipedia.org/wiki/Jonah_Hex) & Writeups.org (http://www.writeups.org/index.html))