Blue
Jul 2nd, '03, 09:06 PM
Hi Dan,
Not sure if this is a bug or if a rule is being applied that I can't track down. Hopefully, if I'm just clueless, you can point me in the right direction.
I wanted a naked modifier for NO RANGE MODIFIER, to simulate the character picking up any pistol (under the active point limit for the power) and firing it with impossible accuracy. However, the intellisense of the program keeps NRM from showing up until after I select the RANGED modifier first.
HEY...found a way around it. I checked "Ranged", then when NRM showed up I checked it, then I unchecked "Ranged" and the other modifier stayed. I'm guessing one of these two things is a bug ;)
Not sure if this is a bug or if a rule is being applied that I can't track down. Hopefully, if I'm just clueless, you can point me in the right direction.
I wanted a naked modifier for NO RANGE MODIFIER, to simulate the character picking up any pistol (under the active point limit for the power) and firing it with impossible accuracy. However, the intellisense of the program keeps NRM from showing up until after I select the RANGED modifier first.
HEY...found a way around it. I checked "Ranged", then when NRM showed up I checked it, then I unchecked "Ranged" and the other modifier stayed. I'm guessing one of these two things is a bug ;)