View Full Version : CKC + USPD updates
Boll Weevil
Mar 23rd, '07, 06:57 PM
Howdy ho Herophiles. By far, my favorite two Hero products are Conquerors Killers and Crooks and the UNTIL Superpowers Database. I'm curious to know if anyone has taken the time to add USPD powers to their favorite CKC stars. In my campaign, Neutron is my world's Magneto. With very little revision, I have added the Magnestism powers suite from USPD to his writeup for some pretty scary effects. I have also added the Ice Powers to some of the Hero canon ice villains for equally scary firepower...er...icepower. The adds from this fantastic supplement has breathed new life into some old favorites.
Any other update stories?
TheQuestionMan
Mar 23rd, '07, 11:19 PM
That's a really cool idea. I have not updated any of the CKC Characters, but I have Revised my own Heroes and Villains.
Cheers
QM
CrosshairCollie
Mar 24th, '07, 04:02 AM
I give my villains XP (typically 10 per appearance, since they appear far less frequently than the heroes ... that's usually enough XP to buy them a noticeable 'Hey, he couldn't do that before!' power), and use the USPD for ideas for what they could pick up. :)
Boll Weevil
Mar 26th, '07, 01:55 PM
I have decided the best candidates for a USPD update are the nice folks of Deathstroke, still a staple of my campaign world. With a brick, sonic, insect and ice guy on staff, Deathstroke can finally be the heavy hitters I always wanted them to be. The members are all ok with using Killing Attacks so I get to use some of the stuff I wouldn't dream of giving other villains.
Balabanto
Mar 26th, '07, 02:05 PM
Well, you'll get to see a version of them in Mind over Matter that assumes they really have been active in your gameworld for as long as the system has been published. Hide under a rock, my friend. :)
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.