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View Full Version : Hero Miniatures battles....



feralucce
Mar 27th, '07, 10:18 PM
We looked at the rules for the Miniatures games we were playing and lightning struck... why not use the hero system for miniatures combat... as in large scale army movements, etc...

we learned a couple lessons...

1) AOE is a mistake on the field of combat... we spent 25 minutes setting up (used a modified VOID deployment scheme)

first shot- a relatively powerful aoe attack... landed perfectly... and obliterated his forces to the man. We just stood there fro a good minute with our jaws unhinged... and then burst into fits of uncontrolled laughter...

2) high movement rates were just as silly... I built an elite unite that just destroyed his front lines before he got a chancec to twitch...



We am not smart... soo we look to you guys... anyone wanna try to help put together a hero minis setup?

mudpyr8
Mar 28th, '07, 08:00 AM
I'm not sure the specifics of the tactics involved, but a couple of things to keep things balanced/fun:

If there is a big difference in speed/movement you will have issues to deal with. I don't think there is anything broken/wrong about that but the dynamic of Hero combat is very different from a typical miniatures battle.

AoE attacks are very effective, especially against tightly grouped squads. Individual soldiers should be no closer to each other than the average kill radius of the most common grenade. Usually that is 2 empty hexes between each soldier, but if your standard issue grenades have a much larger radius then that tactic will be rethought.

Range is serious. Most miniatures rules have ranges that are completely unrealistic (and short). Other than urban warfare, you should be engaging targets at 25" or more, typically 50" to 100". Unless you artificially limit weapon ranges, that's where your battle will take place.

feralucce
Mar 28th, '07, 08:28 AM
Yeah... that was one of the problems we encountered... I have a 8x4 table with the terrain... that first shot was at one end of the table to the other...LOL

we were thinking of limiting range based on "the fog of war" a battlefield QUICKLY becomes smokey and hard to see...

as for the "unrealistic" range rules in most minis games...I wouldn't say they are so truly unrealistic... I believe they don't explain themselves properly, and as such don't have the right FX... I mean... In texas, two men break into a bank with some body armor... and police well within the range depicted by minis games and scored no hits.

I believe the rule has nothing to do with the weapons themselves, but the adrenal response of the body. which reduces the inherent accuracy of even the most elite trained individuals..

Reality Czech
Apr 4th, '07, 10:27 AM
The biggest problem I have with miniatures battles is I set them up on the map and then they just sit there.

TomGuadalupe
Apr 4th, '07, 03:22 PM
I too have considered the same thing!

Check out Heroscape it seem to fit perfectly with the Hero System combat ruels.