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View Full Version : How do I model spiked armor/martial arts


mytrustyd20
Apr 16th, '07, 11:21 AM
Hola!
I have a race of hulking barbarian ogre dudes that use grappling and throws as their primary fighting style.

My pc is playing one and wants to create (over time) modifications to his light armor that has spikes and such to increase the damage of his attacks.

How do I "build" this with Hero?

Example, is it a hand to hand attack (+d6 maybe) that adds to specific martial arts attacks?

mudpyr8
Apr 16th, '07, 11:46 AM
HKA, OIF (Armor, -1/2)
Possibly with "Must Follow Grab" -1/2

That's for spikes.

You could also build it as a Damage Shield (+3/4?), which would require Continuous (+1), and most likely Reduced END (0 END, +1/2) & Persistent (+1/2), Only When Grabbed or Slammed (-1/2). That would represent armor spikes that both add to damage and if say a big dragon picks one up.

Killer Shrike
Apr 16th, '07, 11:56 AM
Offensive Damage Shield. It will be expensive, but unless youre making them pay points for gear it doesnt matter.

You may want to consider requiring a Familiarity to use spiked armor correctly without hurting ones' self.

mytrustyd20
Apr 16th, '07, 12:18 PM
Thanks for the help, guys!